Shields

3 replies [Last post]
winvirus
Legacy Username

Revert shields to how they were in the previous build. It was great being able to actually move when you had your shield up and enemies were pounding away at you rather thank just CLINK CLINK CLINK CLINK CLINK that they normally are.

Also, make it possible to have total playtime visible on the HUD so we can watch the seconds and minutes and hours tick by as we play Spiral Knights.

Niccus
Legacy Username
a vote for yes

That momentary unintentional behavior also made the shield much, much more useful on spike floors and around thorns -- It also broke much faster on spikes as opposed to on thorns, so it worked pretty well!

DarkestEmber
Legacy Username
Definitely would like to see

Definitely would like to see this. Having to step onto a spike floor for half a second in a danger room should not result in endless knockback. I would much rather have spike hazards deal high damage to shields with limited knockback because the current state is just absurd.

Franpa
Legacy Username
Yes, please make damage to

Yes, please make damage to the shield not repulse the player. Shields became amazingly fun and useful while they stopped repulsing us from damaging obstacles.