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Crafting should change, and this is why

3 replies [Last post]
Wed, 08/17/2011 - 23:11
Mochatea

Everyone can craft everything, and that is IMO a big problem in this game if you want to actually make money out of crafting.

Just look at the AH, i recently bought a cryotech alchemer for 1800 crowns, where the energy-only cost of such an item is already 2800cr as we speak (and that doesn't include the 400cr crafting price, nor the mats, nor the 10% AH fee). How could I get such a bargain? Well by the laws of market, because the supply exceeds the demand by far. I'm not complaining about making a bargain, but merely pointing out that you can't make money from crafting, the reason being: why would someone pay more than the crafting price of an item when he can do it himself (of course there are idiots around, but this game is not about being an idiot is it?).

Currently I only see 2 good reasons to even begin bothering with crafting:

1) because you need lvl 5 gear to upgrade to 4* (thus requiring to unbind if you want to buy the thing at the AH)
2) for the chance of UV (but let's face it, 10% chance to get a UV that will be nearly useless 90% of the time isn't really an amazing prospect)

No, crafting needs a change, needs to be really attractive, needs to be a win-win for both the seller and the buyer.

What change? well most MMO have sorted that out: professions. Make it either very specialized (swordsmith, gunsmith, bombsmith, armorsmith, shieldsmith, trinketsmith), just a bit specialized (weaponsmith, armorsmith) or something in between (primary and secondary profession)

that would certainly not be to the liking of many people, but it would make the AH more useful in this game where currently it is only a way to rip people off by getting outrageous bargains.

Wed, 08/17/2011 - 23:15
#1
Madadder's picture
Madadder
i dont like the idea of

i dont like the idea of limiting what i can or cannot make

Thu, 08/18/2011 - 00:27
#2
souron
Legacy Username
What he said.

Also, this doesn't make any sense in the way the game works.

first off, the cryotech is so cheap because it's 2* and you can make it on mist alone. Some people have second accounts just for crafting 2 of those a day for extra cash. So your example is worthless. A 3* fetches a much steeper price, usually. You can make a profit off of those, or just make a safer, steadier profit with your 2*. A lot of people don't bother with lower start recipes for themselves because it's a hassle and the step up in price at the AH is minimal.

Second, you couldn't have proffessions if you had bound items. Otherwise no one could make a 5* helmet for themselves unless it was their proffession. So you'd have to buy it off someone else, which would be annoying as hell. Or you'd have to buy 4* from a player, level it up, and then take it back to that player to upgrade again. A huge waste all around. It would really just defeat the purpose of leveling, bound items, and CE usage – in other words, you would have to play a different game entirely for it to work. There are other ways to make money; just because some economies work well to make money crafting doesn't mean this one is.

Thu, 08/18/2011 - 14:24
#3
Yussuf
Legacy Username
Solutions at hand.

What I think is that because everyone can craft everything is the reason that you can be able to make some money in the first place, but I also agree what you said. We think differently and yet we mean the same.

Like in real life, you will be the only one to choose what you want to do. No one else will affect that decision. Whenever you want to become a teacher, you will become one. Whenever you want to become a carpenter, you will become one. However this happens only when you have your decision become your goal and a strong one.

What I agree with you is that this game needs certain kind of professions or features/traits/jobs, but in very much another meaning than yours. It is not wise to restrict what is already hard to do. Instead why not make those "profession" give you something that you cannot achieve in any ordinary meaning? This means that you are not going to restrict people, but instead you will recieve a title and a job within guild ranks which makes them more meaningful to create.

Examples:

+ Head Guildmaster who observes the Order and Justice System
+ Master Journalist who maintains the Bulletin Board
+ General Manager who maintains the Guild Treasury
+ Master Librarian who maintains the Guild Library
+ Quartermaster who maintains the Knight Quarters
+ Trainermaster who maintains the Training Ground etc.

This means that you will gain a certain job and because of that you will also gain tasks you need to perform for the guild. Every job is given to a guildmaster or an officer. Guildmasters and officers can have only one job inside a guild, but officers can only have those which do not require the rank of a guildmaster which has it's own merits.

Like for example a guildmaster could be appointed to maintain the Guild Treasury, Guild Library, Bulletin Board and so on. An officer could be filled with a task to maintain Knight Quarters, Training Ground and some other specific rooms. An officer would have to ask for approval if he or she needs to affect something else other than their own task of service within a room.

For example if an officer would need to withdraw crowns or energy from the Guild Treasury, he or she would need to ask for approval from the General Manager (guildmaster). A guildmaster that has been appointed into the job of the General Manager would gain a small variety of tools to maintain the Guild Treasury which includes the ability to be able to recieve messages of approvals from officers that want to use Guild Treasury. General Manager will then either refuse or approve the withdrawal. General Manager would also be able to put a limit to how much an officer can withdraw from the Guild Treasury.

Guildmasters in this way gain the ability to truly maintain their guild, but to make it more balanced and safe, they would have no actual dynamic power over what they maintain and oversee so they would need the help of all officers to move, deliver, withdraw, loan etc. to do the physical work on behalf of them. This creates more dynamic teamwork and bolsters the meaning of a guild.

Best of Day! O(^_^)O

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