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Riddled Graveyards

6 replies [Last post]
Thu, 08/18/2011 - 00:51
Piral11
Legacy Username

I have noticed a stunning lack of puzzles in this game, and where puzzles do appear, they are usually a little too easy and repetitive. So, I thought of a key stage that could have many puzzles.

When I think of traditional graveyards, I think of boobytraps.
So what I'm thinking is, Graveyard levels could feature puzzles and dangerous outcomes if you do something wrong. The rollers in the Firestorm Citadel would make perfect boobytraps.
Other things might be "Open the right door to prove you are worthy of the treasure within, or be cursed foreverafter."
Yes, I think they should sound somewhat poetic and very riddle-like. For instance, when I read that "!" at the beginning of a graveyard, I have a strange temptation to reword it "Those that doth tread in the graveyard, be wary of the phantoms that lurk forsooth."

Thoughts? Of course, they could still feature the arenas and such that they do now, but, these would lead players to be more careful and thoughtful, rather than just rushing through it.

Thu, 08/18/2011 - 01:17
#1
Arctic-Fern's picture
Arctic-Fern
That same puzzle might also

That same puzzle might also get old if it used the same gimmick every time.

And many of the current puzzles have damage traps anyway, so it may get old, but if you get too bored with it you may still eat spikes.

Thu, 08/18/2011 - 01:24
#2
Piral11
Legacy Username
Yeah, but some could be

Yeah, but some could be randomized a little, I would hope. Like the chests could be behind a random door. xD

Thu, 08/18/2011 - 01:49
#3
Dukesky
Legacy Username
More content is always good...

...though I agree it needs some sort of random element or it will get just as old as everything else.

Thu, 08/18/2011 - 04:58
#4
Piral11
Legacy Username
Randomizing seems to be the

Randomizing seems to be the only option. However, as a general content change, would it be any good, do you think?

Thu, 08/18/2011 - 16:00
#5
Ghret's picture
Ghret
I seem to see this pattern in

I seem to see this pattern in most games that I play: The more randomosity (Not a real word) applied in your game i.e. equipment, traps, so on; the greater its replayability. (RPGs). Although if you go over board on that it tends to hurt your game. I mean, the dungeons themselves are already sort of randomise (where you enter the dungeon from ,and where you exit it from.

Thu, 08/18/2011 - 20:08
#6
Glaice1982
Legacy Username
What if there was an interior

What if there was an interior variation of the graveyard called the Crypt that pops up every now and then? You know, filled with graves of various class levels, eerie lighting and other spooky stuff.

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