Every once in a while I will see an enemy dodge away from me as I close to melee range, but given the frequency and ease with which they dodge my ranged attacks, and the distance they are able to cover while dodging, it seems quite silly that most of the monsters stand still while I walk up to them and hit them with my sword. At the very least I would expect a similar acrobatics show when I'm in melee range.
Why don't monsters dodge melee attacks?
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I figure they don't dodge melee attacks as much simply because they are using the time you're hitting them to attempt to hit you. That's just like when you get hit, naturally you should take a swing at the enemy during that brief invulnerability you have. So while you lay on the combo, its just waiting for you to stop for just a second to hurt you.
But at a distance it cannot do that, so it dodges because there's no way it can counterattack (well some enemies have distance attacks but I'm just going off of the basis).
Plus...it'd make the game slower if they did dodge melee attacks more often...
wilyDemoness is right, the last thing we need is mobs dodging more lol
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In the higher Tiers, you will see more evasion from enemies. It's progression.
i.e. :
In Tier 1, Wolvers hardly evade, maybe on occasion. They do not evade any bullets. They only move swiftly when they are planning to attack you, if I recall.
In Tier 2, Wolvers will usually flank to your backside. They will evade bullets, sans Alchemers.
In Tier 3, Wolvers will near-constantly, completely teleport, flanking to your backside. They will always evade bullets, sans Alchemers. This also makes dealing with them a pain if you're using a heavy sword.
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Other enemies, such as Gremlins, gain shields in Tier 3, and all Gremlins will feign at your bullets. They somewhat strafe out of the way when doing so.
The same reason players don't dodge melee attacks.
I found bombs to be fantastic against wolvers. Far better than trying to shoot them or getting bitten from melee.
Guns are the worst weapons to try and defeat Wolvers with. Try a sword, it makes them really easy. :) Bombs pretty much the same, albeit it takes slightly longer.
Wolvers, devilites and gremlins dodge both ranged and melee attacks. Some monsters are more aggressive, others more cautious; I think it's balanced just fine. For every monster a (slightly) different strategy.
Wolvers? Ionized Salt Bomb baby. Awwwww Yeaaaaaaah.
On this note, I think dodging needs to be limited. Shoot at a wolver and it just endlessly dodges. It slows down the game to a crawl and it's very boring.