So there are stats on these things called shields. How do they work? For example, if my armor and helm provide defenses to Normal and Shadow whereas my shield provides defenses to Normal and Elemental do I take full Elemental damage when not shielding? Does my shield take full Shadow damage while shielding? And what's up with shield status resists? The damage statuses make sense but what does it mean when a shield is vulnerable to sleep or stun?
Shields: How do they work?
Kaybol: To the first two, I figured as much. To the third, I hadn't thought of that but that makes sense. Though in my somewhat limited experiences thus far I have yet to be affected by any status effects while shielding and that makes me wonder about the usefulness of resists on shields.
d0gr0ck: That's because I named this thread after that picture.
When defending with a shield, most damage will hit your shield first (with the exception of status condition damage such as being on fire). Your shield defenses will dull the attack, and then damage is applied to your shield's health. Any status conditions in the attack will also damage your shield's health, but being resistant to a status condition will either reduce or completely eliminate any damage from that condition. On the flip side, if a shield is vulnerable to a status condition, it could be taking more damage than normal when hit by an attack causing the condition.
To try put that in laymans terms, because it pleases me to do so apparently.
Shield protects you from many types of damage and effects. Fully charged [light teal] is 100% health, 0% is when it explodes.
If you pretend each hit takes 20% damage off. Having a good resistance could make each hit take only 10% off per whack, while being weak to that type could take 30% off at once.
With this example a regular shield would last 5 hits, a resistancy would last 10 hits, and a weakness would be 3.3 hits before you're outta luck.
does piercing damage have anything to do with whether an attack gets through the shield or not?
Also I forgot to ask this one but if you're already afflicted by, say, fire, does shielding help you reduce the damage from the fire ticks at all?
mjohnson: "if a shield is vulnerable to a status condition, it could be taking more damage than normal when hit by an attack causing the condition"
So are you saying that if I'm shielding and get hit by a sleep attack when my shield is vulnerable to sleep, it takes extra damage? I think that's what you're saying but I just want to make sure. Not terribly intuitive but it does make sense.
djbiznatch: Piercing is a *type* of damage. You can basically ignore the fact that the name given for that type is called piercing or otherwise implies that it goes through. If your shield has piercing defense it helps. But to more directly answer your question, no piercing does not go through but piercing damage may or may not cause your shield to break faster depending on your shield.
Thanks for the reassurance mjohnson. The world makes sense now
Sometimes attacks will hit me through the shield, but the shield will not be broken. I've seen both damage and status effects be applied while my shield was still up. What causes this? Are there some enemies that bypass shields?
One more question because I don't like starting new threads. Anyone know if shields can have unique variants?
Yes, shields can have unique variants.
They're purely defensive, just like the ones on armour, though.
What I would like to know is:
Do status resistances on armor, stack with status resistances on shields when blocking?
Because I naturally assumed since the update when status damage goes through shields, that it does.
But it would be nice to know.
... if my armor and helm provide defenses to Normal and Shadow whereas my shield provides defenses to Normal and Elemental do I take full Elemental damage when not shielding?
Yes.
Does my shield take full Shadow damage while shielding?
Yes.
And what's up with shield status resists? The damage statuses make sense but what does it mean when a shield is vulnerable to sleep or stun?
I'm not sure. :)
It does seem logical that if a shield has a certain vulnerability to status effects, you'd only be affected by this while actively using the shield, as with the defense values.