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Team-buff bombs and land-mine bombs.

4 replies [Last post]
Fri, 08/19/2011 - 14:31
Orangeo's picture
Orangeo

Wouldn't a bomb that you could use to directly strengthen your teammates be cool? Kina like the alpha wolver. Charge the bomb, put it down, and anyone in the radius will deal more damage for a while or have temporary added defense.

A bomb that dosent go off untill an enemy steps on it would be great. Especialy for kiteing knightbots on those deep arenas. If it had knock back, you could set a couple and watch the monsters bounce around. I guess it could just go off on it's own after awhile.

Fri, 08/19/2011 - 14:33
#1
Madadder's picture
Madadder
uhh no thanks on the buff

uhh no thanks on the buff bombs and the land mines are too conditional u would need to navigate the monsters to it

Fri, 08/19/2011 - 18:43
#2
Draycos's picture
Draycos
In order to be balanced, the

In order to be balanced, the damage/defense/resist bombs would have to have huge charge times/severely impaired movespeed, a small range like the mender AoE, and only being in it boosting whatever it is being boosted. As for land mines, I love it; it'd take a lot of forethought and cooperation with your teammates to work, but still, I love it.

Sat, 08/20/2011 - 04:03
#3
Duke_Nukem
Legacy Username
@Draycos The

@Draycos
The damage/defense/resist bombs need a big range or they won't work -_-

Tue, 08/23/2011 - 02:11
#4
zeddidragon
Legacy Username
@monkeyman: I don't see

@monkeyman:

I don't see anything conditional about buffing. When would you not need increased attack power?

You need to navigate monsters to regular bombs already. This is kind of the appeal in using them.

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