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Is my charged quicksilver set worth dropping?

11 replies [Last post]
Sun, 08/21/2011 - 07:07
red_rupee
Legacy Username

Hi guys, pure-gunner here.

Here's my story. I was originally going to go with a full Justifier armour set, thinking "damn those wolvers, out of all these gunslinger alchemy-paths i'd like piercing resist most". Then when I got a gunslinger sash, I was underwhelmed with the speed improvement (I was going with a cryo alchemer and a shadow alchemer at the time, so bear with me). I decided it surely can't be that good, so I thought I'd get a mercurial set because movement speed would surely be a universal thing, so if I pulled out some bombs or something, I wouldn't be any worse-off (pardon that ignorance :p).

Anyway, now I have a charged quicksilver armour and helmet and I'm worried it won't be worth upgrading them to mercurial because of the underwhelming boost to movement speed... and now I'm thinking maybe I need to go back to the gunslinger stuff, only not on the justifier line... I'm just really concerned, like there's no really great armour for a pure-gunner like myself. Oh and as for the whole alchemer thing, I'm now running a Virulent Catalyzer and Firo Driver, and I'm relatively pleased, but working on getting a magnus as a third gun...

So I'm just looking for some advice. Clearly selling my armour off would cost more than it's worth, but I may just keep them for costumes anyway... but I have no idea what armour to change to if I do decide to give up on a mercurial set.

Keep in mind I am a paying player, so starting from scratch isn't too much trouble for me, as I'm happy to throw another $20 at OOO to continue to pay.

Sun, 08/21/2011 - 10:56
#1
actinium
Legacy Username
Mercurial is really only good

Mercurial is really only good as a costume, because it's really really cool looking. If they increased the move speed to medium/medium it might be worth the lackluster piercing resist but you're best off using either a nameless set for the barely noticeable attack speed increase or a more defensively attractive weapon neutral set like grey feather. You'll do more for your damage output with 2 elite trueshot modules than any bonuses from gunner specific armor anyway, so grab those and then dabble around with different 4 star sets to see what you want to sink the 800 energy upgrades into.

Sun, 08/21/2011 - 21:13
#2
red_rupee
Legacy Username
Cool thanks.

Cool thanks.

Sun, 08/21/2011 - 21:14
#3
Bigfootm's picture
Bigfootm
What Dark Ritual?

I'd sell it. Especially if you are a gunner.

Sun, 08/21/2011 - 22:17
#4
Yuyukosama
Gunners don't have any decent

Gunners don't have any decent armour end of story. ASI would be really nice and all if it weren't for terrible shots/clip for most guns and reload speed being unaffected.

A general armour will serve you much better (running divine set atm). I ran as a pure gunner with magnus/voltech/catalyzer for a while and the voltech (storm driver now) is the only one I still constantly use. Until gunners get buffed up, you'll always find it worthwhile to keep a sword/bomb or two on you.

Sun, 08/21/2011 - 23:04
#5
Arctic-Fern's picture
Arctic-Fern
You can: 1. Reach for the

You can:
1. Reach for the Nameless Set OR grab something that has fire resist for FSC... (the mentioned Grey Owl, Salamander, heck even Vog Cub or Volcanic Demo)
2. Upgrade your Mercurial set and fight beasts and slimes in tier 3 (alternatively you can go Justifier but that's another upgrade from 3* worth of gunslinger gear)
3. Get shadow defense gear to fight fiends and undead

Ideally we should all end up with various sets of armor and shields to tailor whatever stratum. But since it takes an eternity to farm 1200 CE (per 3*->5* upgrade) using crowns, it's not so easy. :D

Mon, 08/22/2011 - 06:48
#6
red_rupee
Legacy Username
just an update. I decided I'd

just an update. I decided I'd prefer to go with the divine veil over the nameless hat, but still go with the nameless poncho to see how that pans out. I have a Mega Magnus with low ASI UV, and even with the sunset duster, the different for the animation is quite useful. Without it, I'd probably drop piercing guns all-together, because I find them all too clunky (but I suppose that's for a different thread, if at all). I use a firo driver, and I find it odd that the other guns are preferred, but particularly when people mention the ice alchemer line. I begun with that line, and I just found that whenever the bullets bounced, they'd smash off any freeze, and therefore felt useless. I can see the benefits for the thunder alchemer line, but then I'd probably use a pulsar instead... so firo was my choice, and as a personal preference I do like it.

I appreciate the brainstorm, though, and honestly the reason I was going with mercurial was because (considering the lacklustre choices for gunner-only runs) I figured it was a good "universal" set that would benefit all the time. I'll hold onto the charged quicksilver armour for now, since if they buff it, I may go back down that way.

If I was to go with a bomber set, is madbomber the armour of choice, or do people prefer a more risk-free alternative? I suppose if it was to also fit a gunner, volcanic would probably be the way to go, huh? :)

Mon, 08/22/2011 - 10:26
#7
Rangerwillx's picture
Rangerwillx
xD

Volcanic demo helm and Mad bomber suit if your a bomber, if your only carrying one or the other go with the demo helm.
I think you should get the divine veil and get justifier to cover everything.
Do not switch, because V demo helm offers med CTR while V demo suit only offers low ctr

Tue, 08/23/2011 - 03:15
#8
Arctic-Fern's picture
Arctic-Fern
The non-elemental armor

The non-elemental armor stealth buff has happened with the new turrets :D

Ya, I don't like the cryo for the same reasons you listed.

I'm torn between Fire and Prisma though... I still have to verify if the Prisma hits hard enough vs the fairly weak fire damage...

Tue, 08/23/2011 - 16:25
#9
Nievem's picture
Nievem
As a gunner he shouldn't

As a gunner he shouldn't notice much the impact of new turrets. I am a mixed player (one of each) and undead turrets are not a problem, I have yet to face 6 slime turrets, but about 3 aren't a problem either with my gun, all you need is the space to dodge. For a swordsman, the slime turrets will be easier I assume, as they should only shoot one "bullet" in your general area. They trade that by covering the whole area affecting chargers (sword/bomb/gunners that used all the bullets) mostly.

Wed, 08/24/2011 - 21:42
#10
Hldj's picture
Hldj
Slimy turrets

The thing with them is, when you got a room full of them (I got this before), you get alot of slow, but unpredictable spikes coming at you. It feels like you know where it go, but it feels very off when it happens. so moving around alot is an option to consider too

Wed, 08/24/2011 - 22:00
#11
red_rupee
Legacy Username
I personally find slime

I personally find slime turrets the most unbearable turret now, but to be fair I haven't met a t3 rocket-puppy.

Since I made this thread, I decided to try out bombing and I'm really enjoying it. I kind of suck, though, and having 1 bar of latency and a horrible computer (frame-rate-wise) doesn't help. I have heavy demo stuff, and the armour rolled Med Fire UV, which I'm really happy about. I'm still using the owlite shield, but now I worry about piercing damage a bit with those darned polyps :(

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