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Make Silkwings more interesting

4 replies [Last post]
Tue, 08/23/2011 - 02:09
unthought
Legacy Username

Tier 1 mender: can heal 1 at a time
Tier 2 mender: can heal 1 at a time, or an AOE burst heal
Tier 3 mender: can heal 1 at a time, or an AOE burst heal, or create healing zones, or resurrect dead gremlins, and create energy dome around itself

Tier 1 silkwing: can heal 1 at a time
Tier 2 silkwing: can heal 1 at a time, creates AOE burst heal on death
Tier 3 silkwing: can heal 1 at a time, creates a slightly larger AOE burst heal on death

Silkwings are underpowered compared to their gremlin counterpart. Also there is practically no difference between a tier 2 and tier 3 silkwing. These are my ideas for how they could be buffed (though not all should be implemented at once)

Passive AOE healing
Passive AOE defense buff
Able to cure status conditions

Any other ideas or suggestions?

Tue, 08/23/2011 - 06:44
#1
Dukesky
Legacy Username
Sleep Attack

I think they could give Silkwings a sleep attack (but no damage) for when they are avoiding players. Obviously it shouldn't be something they can spam non-stop, just a defensive measure like Gremlin Mender's shield in T3.

Tue, 08/23/2011 - 06:54
#2
Abathur's picture
Abathur
Uhm ... silkwings heal

Uhm ... silkwings heal EVERYTHING next to them, not just one. Also they are very small and easy in the middle of enemies. And they heal pretty fast.

Wed, 08/24/2011 - 10:57
#3
Leafxc's picture
Leafxc
lol you underestimate

lol you underestimate silkwings : ). but it would be interesting that when silkwing die, it split to 3 small Greavers .

Wed, 08/24/2011 - 16:53
#4
MacaroonBomb
Legacy Username
This idea is scary. Honestly,

This idea is scary. Honestly, the only change I'D want is for them to not move when I attack them and stop camping behind the Lumbers in the Royal Jelly palace. xD

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