Hi there, so I've tossed around a few ideas in my head, and I'd like to bounce them off of you guys and see what the general spiral knights community thinks about my ideas.
1. Costume slots for shields - They are costume slots for other pieces of armor so I was thinking maybe shields could be incorporated. it's not a big change.
2. Costume slots for Weapons - The only real drawback I see here is that people might get confused about what other players are using or have, but that same sort of confusion could apply to those who use costume slots for armor. I just think it allows players to customize their character a bit more. The weapon would of course act like the equipped weapon and the costume for it would just be eye candy.
3. Vatel's Daily Recipes - I love the fact that Vatel changes his recipes up daily, and it's been very convenient when I first started out, but like most of the other vendors, upon reaching tier two I don't find much of a use for him anymore. I think it'd be a pretty nice idea if Vatel, in addition to selling his 250 and 1000 crown recipes, he also sold 3 three star recipes, 2 four star recipes, and 1 five star recipe. That way, more players would have reasons to go to the bazaar.
I may not have been the first one to think of these ideas, but either way I'd like to see what you guys think of them. They aren't radically large changes, but just some small improves I certainly wouldn't mind seeing
thank you
1, definately. No problem there.
2. Not so much. Weapons, aside from armour, have specific animations to their attack sequence. It would DEFINITELY cause confusion if someone waved around a Leviathan at the speed/style of a cutter. It doesn't apply to shields and armour though, because they don't have special defining animations. Well, nothing that makes a difference anyway. (Not like as-tail chokes enemies behind you etc.)
3. Perhaps make it change for each player? So as you go higher up, so do the max star recipe levels? So a T1 can't but a T3, but a T3 can buy a T1 up to T3. The menu is different for each player.
Thoughts?