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anyone get annoyed when wolvers can teleport non-stop anywhere anytime?

20 replies [Last post]
Wed, 08/24/2011 - 04:34
Leafxc's picture
Leafxc

i got really annoyed when these wolvers , even when they are frozen , they still can teleport ? teleport is kind of special move , so why dont 3rings give them cool down time or anything? Also, why have many set of armors so useless ... and got no reason to get them..like Azure set , Chaos set (esp pathetic chaos ...) . I did few run in t3 , not fsc , and have tiny amount of crowns and heat ...................................... I wonder why since i like to explore other stratum , but my reward for spending energy and time , for almost nothing. I get back to fsc then :< much easier and more cr.

additionally, for more crown and energy sink , 3 rings should make fiend boss in t3 , which we have to get through 3 fiend arenas, 1 full of devilishes , 1 full of greavers , and 1 mix of greavers devilishes and silkwings , like 8 silkwings per stages ....i'm sure nobody would make it to boss , unless they pay energy to revive !!!!!!!

Wed, 08/24/2011 - 09:35
#1
Darbish's picture
Darbish
I'm only frustrated when

I'm only frustrated when wolvers teleport behind me right before I hit them with the stunning hit of my sword combo. It's especially frustrating when it's a buffed alpha wolver.

Wed, 08/24/2011 - 12:04
#2
Akarinmimiz
Wolvers?

Is this really a problem? I've never really had problems even with Tier 3 wolvers. Yeah, they've teleported away from my spin attacks before but that's their special trait and honestly these are probably some of the easier enemies to deal with.

Wed, 08/24/2011 - 12:08
#3
Melisan's picture
Melisan
whats wrong with the asure

whats wrong with the asure set?

Wed, 08/24/2011 - 12:14
#4
AlfieSR
Legacy Username
@Monsterminty "Azure", not

@Monsterminty

"Azure", not "Asure"

And he's just complaining it's got no set bonus, the set itself is fine.

Thu, 08/25/2011 - 00:31
#5
Geregias's picture
Geregias
there is one problme with wolver teleport

i see no problem with them being able to teleport constantly, though using teleport should IMO interrupt their attack. I've been hit dozens of times because a wolver teleports beside me as they attack, ridiculous.

Thu, 08/25/2011 - 02:33
#6
Buckdida
Legacy Username
The only time it's ever a

The only time it's ever a problem is when someone insists on using their gun. A simple cooldown on the ability (after being used so many times) would be nice, but that would easily be exploitable, since people would memorize how many teleports they can have, blast away with a gun to make wolvers use them up, then know they can go in without teleporting problems.

Being frozen should keep them from teleporting though. That's just annoying.

Thu, 08/25/2011 - 03:16
#7
Stomponadon
Legacy Username
Wolverports are easier than you think

Wolvers really get easier in T3 than they are in T2.

In T2 their general pattern seems to be dash -> attack -> dash -> attack etc. which leaves very few openings to attack them, but in T3 they follow up their teleport with either doing nothing, teleporting again, growling or walking up to attack. I've found that against T3 Wolvers the best bet was just to attack as often as possible and try not to hit them while they're charging.

If anything Wolvers need to be harder. They're one of the most fun enemies to fight in this game but they just don't put up a real challenge.

Thu, 08/25/2011 - 03:21
#8
arasuki
Legacy Username
lol nonstop. You must be a

lol nonstop. You must be a gun user 8D

Thu, 08/25/2011 - 03:32
#9
Starlinvf's picture
Starlinvf
@Stomponadon: As bunney

@Stomponadon: As bunney pointed out, Wolvers that defensively teleport while projecting an attack will actually execute it after they pop up. This can be devastating with alpha wolvers since you get no warning of whats coming.

Thu, 08/25/2011 - 03:49
#10
Stomponadon
Legacy Username
Like I said, try not to hit

Like I said, try not to hit them while they're charging an attack. Even getting mauled by an alpha that teleports mid attack can be reasonably prevented, though it is definitely terrifying when it happens. =P

The key is just to attack when they aren't attacking and dodge when they are. Just like every other monster.

Thu, 08/25/2011 - 04:15
#11
Drizit's picture
Drizit
I'm with Stomponadon on this

I'm with Stomponadon on this one.

my tactic is to stand there and wait for one to telaport knowing full well it's gonna jump out behind me, whereupon i spin round and crack the little blighter a few times then run off, rinse and repeat.

Thu, 08/25/2011 - 11:25
#12
Bekjan's picture
Bekjan
It is ok when they teleport

It is ok when they teleport in a wide area, but when in a small room together with other monsters/turrets, then they become problematic, because they can block your escape routes and can kill you with few bites. But it is still ok with me, since tier 3 should be challenging.

In my opinion frozen/asleep wolvers shouldn't be able to teleport though.

Thu, 08/25/2011 - 13:20
#13
stabystab
Legacy Username
i hate those creatures, i'm a

i hate those creatures, i'm a pure gunslinger so when they pop out i either need to have a sword in my set, just for the occasion, or sit around doing nothing wile some noob is constantly asking me why i'm not attacking.

that being said, they do add challenge and veriety to the game. each creature has some anoying tick (except jellies they seem to have been some generic afterthought). my only real gripe is that if your going to have monsters gunslingers shouldn't hit, why not have monsters swordsmen and bombers should steer clear of.

Thu, 08/25/2011 - 18:39
#14
Arctic-Fern's picture
Arctic-Fern
I think insta-attack after

I think insta-attack after teleport is still a bug rather than a challenging feature.
If insta-attack won't be fixed at least make status effects stop the attack or teleport (because it makes sense).

Fri, 08/26/2011 - 01:11
#15
Stomponadon
Legacy Username
There's always a way with wolvers

@FernPanda: Wolvers can randomly teleport any time you attack them, even while they're preparing their own attack, which doesn't interrupt the attack unless your attack interrupts them normally. You should never attack a wolver while it prepares its attack unless you're absolutely sure you can kill it.

Also pure gunner is just a bad idea for wolvers. Being able to hitstun one at a time with a callahan isn't worth making every other wolver teleport with every attack. Levi or BTB are the best weapons for wolvers.

Fri, 08/26/2011 - 04:41
#16
Cogspin
Legacy Username
Bomb

Step 1: Lay down my Fiery Vaporizer.

Step 2: Shoot into a pack of Wolvers.

Step 3: Laugh as they all teleport into my burning death-aura and get set on fire.

Step 4: Run away as they start to charge their attacks and do it again!

Fri, 08/26/2011 - 16:55
#17
Orangeo's picture
Orangeo
"anyone get annoyed when

"anyone get annoyed when wolvers can teleport non-stop anywhere anytime?"
Yes. I have a bunch of swords and a shivermist. They seriously will stand off screen, attack, then halfway through come up behind you and you take damage before they appear. I hate it especialy when some idiot runs around shooting random wolvers with his antigua or master blaster.

The other thing thatt annoys me is the occasional ninja-zombie. They jump on you, but instead of nomming on your brains you just stop moving and they use their five pointed palm exploding heart technique. I.e. they rapidly attack you with the same motion five times or so. Really sucks when they also set you on fire.

"my only real gripe is that if your going to have monsters gunslingers shouldn't hit, why not have monsters swordsmen and bombers should steer clear of."
You don't know how many monsters annoy bombers. Wolvers are at the top of the list. it's hard to run away and sharge up your bomb when your being shaced by four alpha wolvers and their minions in an arena. Then there are the retrodes. Try fighting them I mean, theres nothing to really steer clear of in specific, but there are situations where swords suck. I mean, I have a Cold iron. It's like beating things to death with a rock. *equips gun*

Sat, 08/27/2011 - 01:12
#18
stupysays
Legacy Username
Just some tips from your village idiot

A real boon for swordsmen against retrodes is actually the DA, the second hit of the combo stuns and knocks them back. If all you're fighting is the retrodes and you have a reasonable amount of space the combo itself is incredibly useful. As is the DA's charge attack as you can move, fire it in close proximity and circle strafe to fire yet another charge attack. A lot easier to accomplish solo than in a party as you can get hit by a stray beam meant for a colleague.

As for Wolvers, it's a matter of knowing their attack patterns. Don't attack when they charge up for an attack. You activate their teleport when you do, so wait during their attack animation's charge and attack again when they pause. If they go through a teleport animation but aren't attacking they'll go into a idling barking animation. That would be the best time to attack. But in all honesty Ash Of Agni is your friend for the majority of Wolver monster types. And if not that you can kite them with a Dark Briar Barrage. It's incredibly effective and ultimately safer than trying to close the distance with a fanged menace capable of 3 quick bites that has a penchant for flying in behind your swings while biting.

The majority of monsters in this game are very "rock, paper, scissors" in the sense that some monsters become a joke in comparison when using the right tool for the job. It's why you're given the opportunity to change your gear load out at every stratum.

Bombs decreased the difficulty of Devilites/Gremlins. Guns decrease the difficulty of Skelly's/Gunpuppies(I'm looking at you Polaris). And Swords decrease the difficulty of Mecha-knights and other monsters that close the distance for you(IE: Greavers, usually easily killed with a DA due to timing with the knockback).

Just try something different for yourself. Sticking to one set of tools and then decrying the game isn't the same as adapting to an enemy and overcoming it. It'll just take trial and error to find that perfect style that fits you. You'll never be fully prepared but by god you can get close. And I know that you will be fully capable of handling them in no time, so just keep on trying.

-Repartee

Sat, 08/27/2011 - 07:31
#19
Orangeo's picture
Orangeo
"A real boon for swordsmen

"A real boon for swordsmen against retrodes is actually the DA"
I was reffering to bombers... not sword guys.
But good post though.

Sat, 08/27/2011 - 09:23
#20
stupysays
Legacy Username
@DrLequack

I apologize I thought the content of your post was about using your CIV against retrodes. There are a few bombs that are pretty handy against retrodes. My personal suggestion is either Ash of Agni or the Voltaic Tempest. Nitronome while great for damage is actually pretty terrible due to all the visual flare on screen.

Consequently you can use an Heavy Deconstructor against them but that bomb itself feels very limited. Unless you plan on using Bomber gear it doesn't feel viable due to it's longer charge time and smaller radius. Try to guide the retrodes together for the shock damage if you use Voltaic Tempest. However note that shock sometimes interferes with knockback. Not sure why that mechanic functions that way it does, but it can be detrimental.

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