The CE price was going steady for a couple months, and then all the sudden it went up to 6k. Did something happen?
What caused the CE price spike?
Power surge weekend started it.
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More people want to buy than want to sell. The end.
It is supply and demand, but most graphs and discussions of supply and demand are vastly oversimplified. Supply and demand curves are not just straight lines (linear response to changes) as is so often depicted in introductory econ texts. Nor are they nice smooth curves as depicted in almost all other texts. Real supply and demand curves can have lots of wiggles and dips and strange things like demand increasing as the price goes up at certain points rather than the normal decreasing shape.
Take for example, the demand for CE. The demand won't be a linear decrease 10% with a 10% increase in cr<->CE exchange rate over all the price points. At very low cr<->CE exchange rates, people waste a lot of CE on revives, energy doors, etc. When the exchange rate goes up a little, people reduce their demand for CE by being more careful, and different people will start conserving this way at slightly different price points. As the exchange rate goes up further, more and more people will conserve until there really isn't much left to conserver that way. At that point, the demand for CE doesn't go down much, so the exchange rate can start going up very quickly. Likewise, there comes a point when people start using mostly mist for things, and again, while people are switching from running gates/crafting with CE to only using mist, the exchange rate won't go up as quickly. Once most people have started using mostly mist, the exchange rate can shoot up again.
Likewise, on the supply side, when Punch came out, there were a lot of people who wanted to create UVs and bought CE just to get crowns to spend on Punch. Over time, most people got most of the UVs they wanted, so the supply of CE dropped, and it probably didn't drop as a nice smooth linear rate. Similar for people who bought the special battle packs of CE, lots of extra CE being bought right away, followed by a non-linear decline.
The power surge weekend probably had a small effect, but it almost certainly isn't a major cause this long afterwards, it just hit right around the time when the exchange rate cross some critical price points.
All in all, there are likely many factors, from players progressing, to school starting in the US, to people getting bored with bomberman, etc. that all factored in to how the supply and demand curves shift and change shape over time.
its normal, players just get Board of the same old same old... and they eventually stop playing SK, i don't play as much as before but i all ways Every night before going to bead only. i just wish Teir 4 (The Core) Open all ready.... its bean Close since Beta! That Sucks if you ask me!
but i will all ways be a Loyal Player of Sk.
unbinding I think is the big one xD
with 4k CE / unbind on 5 star items...
What I don't get is how this giveaway weekend is so much different than the last. Is it just because players have more things to spend CE on? Before the previous lottery event, the CE rate was at about 6700ish. Afterwards, it had plummeted down to about 5300ish, if I recall correctly. This time, however, the effect was completely different. Injecting over 60KCE into the system shouldn't cause the rate to rise several hundred CR. Logically, not everyone that won all that CE is going to keep it. Some are likely going to sell it into the market, and logically, when the supply receives such a dramatic increase, the demand should be reduced with similar significance. It just doesn't make a lot of sense this time, though. Both supply and demand have increased in tandem, and this is no random fluctuation.
that amount of CE floating around between players is HUGE. i wouldn't be surprised if 60k is less than 1% of the total CE floating around.
yes if one player received 60k in CE they'd figure it was a godsend.
remember there is a constant usage of CE in the system; even if the demand for CE is constant, the supply of CE will continue to shrink. so unless you are correct that players have used less than 60k in CE since the giveaway weekend, your analysis of the situation is flawed.
What I don't get is how this giveaway weekend is so much different than the last. Is it just because players have more things to spend CE on? Before the previous lottery event, the CE rate was at about 6700ish. Afterwards, it had plummeted down to about 5300ish, if I recall correctly. This time, however, the effect was completely different.
During the first (production) power surge event, the Vice and Punch updates were announced, likely causing people to hold onto crowns rather than using the crowns to buy CE and risk having to convert back to crowns. Soon after, Punch hit the game and lots of people were burning lots of crowns trying to get good UVs, dropping the exchange rate down to below 5k cr per 100CE.
The cr<->CE exchange rate tends to drive upward until enough F2P players quit the game to balance out the (small) crown needs of people who buy CE with real money. The exchange rate drops when something happens to cause a lot of CE to be purchased, such as the large influx of new steam players, the release of special CE packs (regalia/battle packs), new uses of crowns (AH/Punch/PvP), etc.
power surge wkend, less people playing blast network, realizations that 2x - 3x variants rerolls are ripoff. well that's my opinion anyway.