Forums › English Language Forums › General › Wiki Editors

Search

Leveling affecting bonuses

8 replies [Last post]
Tue, 04/05/2011 - 16:20
Equinox's picture
Equinox
Game Master

This is just a thread for folks to use to keep track of bonus increases that come with leveling up equipment.

By this I mean things like
Low > Medium when reaching level X
+1 to the health bonus at level X

Probably if you can confirm it for more than one weapon or gear type for the same kind of bonus, that'd be good enough. We're looking for this info so that we can know if edits to pages about those items can be done with a standardized template describing the changes as leveling occurs.

Tue, 04/05/2011 - 16:54
#1
Jamesh's picture
Jamesh
So, a bit of data I have so far....

Actually, the only thing I have for sure so far is that Vitasuit Plus increases its health bonus from +3 to +4 at level 4, 5, or 6 (not sure which.)

Thu, 04/07/2011 - 18:26
#2
Clubsdeuce
Fused Demo Helm at level 5

Fused Demo Helm at level 5 gets +3 Health bonus.

Gunslinger hat at Level 7 gets +3 health. Though sadly I am not 100% sure what level it got +2 health.

Gunslinger Sash +2 health at level 4. +3 Health at level 7.

Fri, 04/15/2011 - 11:29
#3
culture
Legacy Username
Bombs

All the bombs I've leveled to 5 so far have received Charge Time Reduction: Low, this includes:
Fiery Vaporizer Mk II
Freezing Vaporizer Mk II
Master Blast Bomb

Master Blast Bomb at Level 10 upgraded the bonus to Charge Time Reduction: Medium.

Cautery Sword, Hunting Blade, Vile Striker, Kamarin and Khorovod received Charge Time Reduction: Low at Level 5... which disappointed me a little. I was hoping different blades would received specialized bonuses given that I never charge Hunting Blade nor Vile Striker.

Dusker Coat, Angelic Helm, Scary Skelly Mask upgraded to Health Bonus: +3 at Level 5

Sat, 04/16/2011 - 09:02
#4
culture
Legacy Username
Armor's Health Bonus Depth Nerf

Seems that the armor bonuses are nerfed depending on depth. I hadn't noticed before, is this new? Might be useful to gather data and list it in the wiki.

Here is what I found for Heavy Demo Suit Level 10's Health Bonus:
Haven +4
Party Lobby +1
Moorcraft Manor +3
Emberlight +4

Sat, 04/16/2011 - 16:38
#5
Equinox's picture
Equinox
Game Master
Health bonus nerfing info

Health bonus nerfing info I've got: http://wiki.spiralknights.com/User:Equinox/Sandbox#Tier_Nerfing_Test

It depends on the star level of the equipment, but I'll do some further testing for a few star levels I missed. Plus I'll check on whether it's the same no matter the level of the equipment. I'll put the info into a table detailing what happens to what star level/tier.

Sun, 04/17/2011 - 09:11
#6
Equinox's picture
Equinox
Game Master
I've done some further

I've done some further testing and have added the info to the wiki at: http://wiki.spiralknights.com/Heat#Effects_of_Leveling_on_Equipment

I'll also be putting information on the wiki about the bonus reductions that happen on different tiers. I'll probably put it as a section on the Clockworks page unless I can think of a better standalone name.

Fri, 04/22/2011 - 12:43
#7
Equinox's picture
Equinox
Game Master
I added the charge time bonus

I added the charge time bonus leveling stuff to the weaponinfo template and removed any manually added ones. I switched all applicable equipment pages to use the healthbonus template. Vitasuit and Scarlet Shield do not use the healthbonus template because their health bonuses do not level.

Recent changes is mine! All mine! Muhahahahaha.

Sat, 04/23/2011 - 11:07
#8
culture
Legacy Username
Kudos

/me applauds your template-fu

Powered by Drupal, an open source content management system