The upcoming downward shift in CE prices

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Quasirandom's picture
Quasirandom

As August rolls into September, many millions of children are about to go back to school for another year. That means they have less time to play Spiral Knights. This doesn't cause nearly the same shift in game time available for older people with a job.

So who buys CE and sells it for crowns? Probably not the kids. They likely have neither money nor a credit card. They're not going to buy CE with dollars and then sell it for crowns. Rather, they're going to play purely for free, and buy CE with crowns. If they play a lot less, then that means fewer people looking to buy CE, but not fewer looking to sell it.

This doesn't have any such effect on older people willing to buy CE and sell it for crowns. Thus, the demand for CE on the energy market should drop, while the supply won't change much. That means lower CE prices.

Now, I'm not really predicting that CE prices will drop from their current level. But I am predicting that they won't be as high as they otherwise would have. It might be a drop instead of a rise. Or it might be that they rise, but not as much as they otherwise would have.

So why am I telling you this? Knowing what markets will do tomorrow changes what markets do today. For example, Intel stock is worth about $20 per share right now. Suppose that people knew for some reason that it would be worth $30 per share next week. What would happen to the stock price when the markets open tomorrow? It would immediately jump to right around $30 per share. No one would be willing to sell for meaningfully less than that, as they'd know that they could hang onto it for a week and then sell it for $30.

If people think crystal energy will be cheaper in the future, then that gives people incentives to sell now, but hold off on purchases. That makes prices drop today, rather than in the future. And that's what I want. Because I don't want to hold off on purchases.

I do tier 3, so I can maybe get 15k crowns worth of stuff for a typical 100 energy expenditure. As far as delving into the clockworks goes, it doesn't matter that much to me whether it's 6k for 100 CE or 7k or 8k. But if CE is cheaper, then I can craft new stuff sooner. And I just added a bunch more items to my wish list, including a triglav, a sentenza, and a barbarous thorn shield.

Golgomath's picture
Golgomath
or the kids could just blow

or the kids could just blow off school for a bit and play SK, in the school year I can normally play about 3 hours a day and im in high school

Algol-Sixty's picture
Algol-Sixty
OOO has another game that

OOO has another game that uses a very similar crown/CE system, called Yohoho Puzzle Pirates and it has been around for something like 6 years. I'm afraid that I always played the subscription version of that game, so my recollection of the exchange rate swings on the market isn't something I watched real closely, so take this with a grain of salt.

I seem to recall that the exchange rate swings for school starting/stopping is only around 10-25%, probably much closer to the 10% as there would be a lot of screaming on the YPP forums if the swing was 25%. The change in population levels, however, is more noticeable. IIRC, there is also a bump around xmas, due to kids being home with gift money to burn.

Sadly, the cr<->CE exchange rate on spiral knights is far far less stable than YPP, the results of school starting may well be lost in the noise.

Somenubcake's picture
Somenubcake
don't forget

don't forget the kids who are actually buying CE with their parents' money. when school starts they won't be buying that much CE also.

Rage-Knight's picture
Rage-Knight
Simple. You can already see

Simple. You can already see less and less people playing (and paying) in SK. And school didn't start yet.
Now, when the school starts, its going to continue. Prices will keep going up.

After a new CE "package" is announced and it has lots of desired bonuses, people might start buying CE for $$. I don't see a reason for CE price to drop before that.

Majority of in-game object buyers aren't grown-ups. Its kids/teenagers with access to their parent's credit card. Older people have better ways to spend money. I'm not saying they don't spend money on SK, I'm saying they get bored with SK quick. Can't blame them, there isn't much unique content. Heck, there isn't much content in general.

Algol-Sixty's picture
Algol-Sixty
And school didn't start

And school didn't start yet.

My kids school started last week, my girlfriends child started today.

I don't see a reason for CE price to drop before {another special CE bundle comes out}.

OOO could easily make other changes to the game that could cause a large shift. For example, the new lockdown PvP may well be crowns only again and be popular enough that a significant number of people stop running the clockworks as much (burning CE and fountaining crowns), thus causing a shift.

Shrinkshootr
Now, I'm not really

Now, I'm not really predicting that CE prices will drop from their current level.

After all the implications and the statement you made prior to the above sentence, you then say "it won't?" No, I'm pretty sure that was the point of your post.

But I am predicting that they won't be as high as they otherwise would have.

That's an unverifiable prediction. There's no way of knowing what a market shift could have possibly been "otherwise" given any number of circumstances great or small.

It might be a drop instead of a rise. Or it might be that they rise, but not as much as they otherwise would have.

And going from what I said before, I could also easily state "it could be a rise instead of a drop, or they might drop a little but not as much as they otherwise would have" about, oh, let's say some update for the game that's coming out.

I know exactly where you're coming from with all this, and I think that you're probably right, but you're trying to do way too much base-covering in the event that you're wrong. If you're going to make a prediction, make one. Right now, you're pretty much saying "well, prices could go either way [which isn't a prediction at all], but if they go up, they probably won't go up as much as they could have [not verifiable or quantitative]."

Njthug's picture
Njthug
...

Let's have fun and counter your argument:

Kids end up dropping out of school to play video games for a living --- it could happen we gain more no-lifers and hey will help the market.

Kids end up getting a job making cash and well they waste that money on Sk

Kids do household chores get paid use that money on Sk

Kids end up finding 1,000 dollars on the street and use that money on Sk

Kids become a bully and takes everyones lunch money and they use that money on Sk

Kids end up inheriting money due to their great uncle Paul who sadly passes away, and they use that money on Sk

Kids end up becoming a drug dealer and ends up using his profits for Sk....

this list can pretty much go on and on all posibilites

School starting will either make players play more or make players pay less, but won't hurt the market so drastically.

Algol-Sixty's picture
Algol-Sixty
That's an unverifiable

That's an unverifiable prediction.

Sadly, this is the nature of most economics, in real life or in games like this. There are too many factors and it is too hard to tell how they combine and interact. With the current cr<->CE exchange rate trending up, a 5%-10% downward trend is going to be hard to notice. Quizzical's observations are probably based on Puzzle Pirates, which is much more stable and the prediction is used by various people. (Puzzle Pirates also lets people predict that materials need to make orange clothing will go up around halloween, etc.)

Andyspace's picture
Andyspace
we need to make this game

we need to make this game more popular so the energy will be like 3k

just like the steam update

Shrinkshootr
Nope

That "popularity" was unstable, and left a huge market shift in its wake. It was a temporary change only.

If you think adding more players to the game is going to change the energy price to a permanently lower level, you're wrong...unless all those new players are buying CE from OOO, in which case you'd be right. But that wouldn't happen. Some players buy, and some sell. Adding more players will change how often it happens, and possibly the proportion of who's doing what, but it's going to add players to both sides of the financial fence.

Eradicats
Legacy Username
OP

Got two words for you:

Animal spirits

Regardless of whether you're right or not, I don't think enough people will believe you to cause a market shift immediately, if that's what you wanted.

Shoebox's picture
Shoebox
My profits wouldn't go down the toilet, they'd go up my nose.

Kids end up becoming a drug dealer and ends up using his profits for Sk....

BECOME A DRUG DEALER TO FUND MY VIDEO GAME ADDICTION? GOOD IDEA!