Good Ideas:
- Kill the healer. Self explanatory.
- Save Curse Vial against Jelly King.
- Learn the attack patterns. It's easier to find an opening when you know what they do.
- Fight one group at a time. Don't break the crystal blocks separating monsters from each other unless you're done fighting them.
- Separate groups of monsters. Having space to dodge attacks is good!
- Lure monsters to open areas. Spikes are bad, so is poison.
- Move the zombie rezzing stone away. Self explanatory.
- Coordinate your attacks. There's not point trying to attack the same monster from the same side if whoever strikes first knocks it out of range.
Bad Ideas:
- Setting fire to Oily Slimes. Their bodies and puddles spread fire.
- Electrocuting Quicksilver Slimes. They go super fast if they are shocked
- Flanking a Trojan when you're the target. It doesn't work, stop trying. It just makes it harder for everyone else trying to flank him.
- Attacking things past T2 head on. Flinching a monster is much harder in T2. Attack AFTER they do unless you're sure you can flinch/kill/knock them.
- Staying at medium range from a Tortodrone. They will charge you at this range. Either get in melee and bait the ground slam or move away and bait the crystal missiles.
- Running around needlessly. The chance of crossfire increases when you run circles around monsters with range attacks. Keep the enemy between you and others so their attacks move AWAY from your party members.
- Fighting laser mechs in a narrow path. Big no no.
- Using high knockback attacks carelessly. Please stop knocking jellies into me with your blast bomb. I appreciate the damage but it makes it hard to dodge when the field suddenly shifts after every blast.
- Shooting monsters who dodge. Same problem. Especially when multiple people are doing it.
perhaps move to the dungeon tips section in new recruits?