I have heard lots about people using the autogun needle lines for FSC, and so I was wondering if I should use an Argent Peacemaker or a Blitz Needle.
I am a swordie/gunner and I usually carry a sword and a gun into the Clockworks. Here are a few things I have been condisering:
Damage: AP has split damage, and less compared to the Blitz Needle; however, the elemental damage would deal extra (but not sure how much extra) damage to undeads, which FSC has a lot of.
Mobility: AP has very good mobility, as you can move while shooting and reloading. With the Blitz Needle, you can't move while firing or reloading.
Range: AP has pretty far range compared to other guns, and a small hitbox, while Blitz has pretty short range but larger hitbox.
Bullets: AP has fast-firing bullets that shoot one at a time, like most guns, and has a large clip (6 shots), whereas the Blitz has 6 shots fired in rapid succession, and has a 2-shot clip, which equals to 12 shots fired each clip.
So I was wondering, is split/low damage, high mobility, and long range better or worse than the single piercing/higher damage, no mobility, and short range?
Please post your thoughts! Thanks for the input!
Blitz Needle vs. AP in FSC
needle has a ton more dmg, but u hav to make sure ur using charge attack, never regular attack(preferably ctr uv)
for example 1 fully hitting needle charge in solo would 1hit a zombie
fsc
AP does tiny, insignificant dmg and is used for kiting, i doubt thers any situation in fsc, where u wana kite through 100%*, ud rather be using another weapon instead
needle also shouldnt be used as a main weapon, but its charge attack has alot more dmg than the AP and it can also be used to shoot through the paper- thin safety- walls
*at vanaduke, really difficult to say whats better there, both guns have their ups and downs at the boss fight(everything mentioned below can be considered both good and bad depending on player)
AP
long fight(exhausting, tiring and the 6 shot clip doesnt make it easier, because u have to click all the time), can still get hit(being able to move doesnt mean u dont get hit)
needle
short fight(less fun eventually), u keep aggro in most parties(may or may not be an issue), cant move for little while(can always put the shield up after charge, after all needle does tons of dmg even when taking little breaks to prepare for another charge attack)
I have both, but recommened the AP. My AP does 102 damage per shot, and can shoot 2 clips in the time a blitz van shoot one. Has more damage, but I like mobility.
Personally, I use Polaris which I find generally better than AP. Polaris has better or equal damage to pretty much everything in FSC compared to AP, and can do all the wheel killing tricks AP can, except it kills them -much- faster. The only "drawback" is that it can't shoot through the mist barriers, but that's boring anyway.
I do want a Blitz Needle sometime, though. It's hard to use correctly, but gives -huge- DPS when you do.
Shivermist also makes Blitz 500% easier to use as you can see in this video: http://www.youtube.com/watch?v=OPJwNXBvfqQ
(Yes, I'm in the same guild as the players in the video, but I swear this is for educational purposes only and not a shameless plug. Probably.)
It depends, you can be great with both, but if you are going to be a "noob" its easier to screw up your team if you use argent peacemaker. With blitz needle you are probably going to be smashed to smithereens pretty quickly since you have less mobility, saving your team from trouble. If you go argent remember to hold some of your shots when required, or even hold them completely for a while so you team can get back on track in case the coordination broke for a moment. Dodging all the debris, fire, minions and huge maces is cool, but unless the whole team wants that its nicer to keep them in mind.
Assuming no one freezes for you you will have to force vanaduke into using his mace, dodge and unleash your charge during that attack. With someone freezing, assuming theres no argent noob around you'll have all the time to poisition yourself and do a lot of damage. Argent players can unload their clip as you do the charge, and do some sparse shots as you charge it up again.
@ BigFootM
Best joke ever ... You mean you can do 2 loads of Blitz in the same time the AP does one right XD I see it before my eyes: Pew, pew, pew, pew, pew, pew, clack! And me Wrrrr, wrrrr, clack, wrrrr, wrrrr, clack. Or even better a "shhhh sing! WRRRRRRRRRR!!!!!!" :D And in the end i dealed with a charge 2250 DMG and you did ... 600 hahaha.
AP is just if you have not enough slots for an Blitz AND Polaris in FSC... If you like the mobility, even Polaris deals more dmg to Vana than the AP!!
Btw: The range of the Blitz and AP is nearly the same, i guess Blitz got 0.5 Blocks less range. But both can shot trough the protection shields in FSC, or however they are called. There the Blitz deals again more dmg.
Also a Blitz Charge will oneshot any trojan if 3 players or less.
mfg Abathur
Why argue about whether the blitz needle or AP is better when polaris outdamages them both? :P
Because the Blitz Needle out DPS's vana better then Polaris. Blitz needle is the best gun for the vana fight currently, though the Polaris is by far the best gun for the rest of FSC. In my opinion, Polaris is the second best gun for the vana fight, as every bullet hits with the explosion. If your only taking one gun, then I'd take a Polaris, though if you have the slots, totally take a Blitz needle as well. Argent peacemaker, is ok for FSC, but when compared to these guns, it completely sucks. A lot. Overall, for the Vanaduke Fight: Blitz Needle>Polaris>Argent Peacemaker.
For the rest of FSC: Polaris>Blitz Needle> Argent Peacemaker. A blitz needle actually out DPS's a AP in shootin zombies too. And if you keep your range, then you can easily do it without getting hit as well. Hope this helped!
Regards,
~Rangerwill~
http://www.youtube.com/watch?v=ovQZlZRfDoo
These guys take down Vanaduke in 2m 30s with the Blitz Needle. Very nice. Yeah I'm getting one them guns now. OOO thank these guys I wasted more money on SK because of them xD
Oh my gosh. That is the most effin amazing thing. 0.o 2 minutes 30 seconds.. holy crap.
To efficiently do vanaduke, you need 3 slots minimum. DA, Blitz, and either Shivermist or Polaris, depending on your team. While the Polaris may be good on slag walkers, I still think the DA generally does a better job. A team making good use of both weapons will demolish slags incredibly fast. The Blitz also has the bonus that you can charge up and one-shot Trojans.
The final fight is all about the Blitz. 106 damage per AP hit? A Blitz charge does ~160/hit times 15. I run a CTR med and Trushot, for 190/hit. Vana is about as big as the proverbial barn door, so that's 2.8k damage. Even if you unloaded 2 full clips, you'd only be doing about 2k. AP also has the disadvantage of breaking freeze with each shot, causing him to turn faster.
That said, Blitz requires good teamwork- someone with a CIV or Levi to nuke the slag guards, a Shivermist user to keep him locked down, and you need to be very aware of which person has aggro. If you have multiple blitzers, this can change and you have to react accordingly. You will also need to learn how to go from shield straight into charging.
I sold my AP weeks ago :P
Its ALLL about the Blitz CA. With dual Trushot trinkets you can down a D27 Trojan with 4-party health in one CA.
I've also been experimenting soloing Vana with Blitz CA's/Shivermist. So far I've gotten as fast as 6:45 . Just waiting on Corny to see how he does with regular Blitz attacks.
Suddenly I'm feeling unsure of my AP. Still, though, if you only carry one gun in FSC, AP is ok overall. But usually I don't have much trouble in the levels before Vanaduke but a fair amount while fighting him. And just look at the Blitz Needle's DPS....
I've also been experimenting soloing Vana with Blitz CA's/Shivermist. So far I've gotten as fast as 6:45 . Just waiting on Corny to see how he does with regular Blitz attacks.
I tried, Sicky-poo but all I can get is 6:54. I guess your way's betterrr
Either way, whether you're in a group or solo, shiverlocking or not, Blitz is better than AP in every way for Vanaduke. Just requires you to get a feel for Blitz's animation lock. On the other hand, AP's more forgiving and user friendly than Blitz and also better for slags and wheelsies in D24-27, but is still overshadowed in damage and utility (imo) by Polaris.
Of course, you could always mix it up a little and use both :)
actually, blitz needle doesn't have very short range...it's pretty average. it's just not super accurate at that range. as for undead...you said you carry a sword too, right? i'm assuming in FSC that would be brandish line/avenger, which would be better for undead than any gun. if you insist on using a gun, i still don't know how much better argent peacemaker is because of split damage. with the split, instead of 150%(i think that's the normal difference) it's closer to 125%. And because vana half resists elemental, it only does normal damage against vana himself, which is pretty important. the main issue though is mobility, and what you're comfortable with. I suggest you get at least a needle shot and a antigua for a comparison on that end. other than that...it's up to you.