I can get through the RJ palace fine with pretty much whatever gear I've got on me, but when it comes to battling the RJ himself (yeah, yeah, not worth it. I'm farming for sealed swords, cut me some slack) I'm coming up a bit short.
I've already got a silent nightblade, which seems to be the popular choice for DPS, but when it comes to a secondary weapon I'm not sure which way to go. I'm cooking up a virulisk set, so there's no particular preference between swords or bombs. (well, that's not entirely true, I'm using a dark thorn shield so I get a sword buff from that)
So, for soloing RJ, which should I go for: Vile Striker, Toxic vap series, or Firey vap series? Something else, maybe?
Does a Mk II of the bombs have a big enough AOE to be useful, or should I hold out for the atomizers? Does the Vile Striker do enough DPS to use as the main sword, or should I just use it for poisoning?
I tried using my Fireburst Brandish to light him up on my last run, but it was too tricky trying to get close to him with a charge attack without all the minis interrupting me.
I think I'm kinda leaning towards the Fiery vap series, since it'll help keep the swarm of minis pruned down a bit. Does fire prevent the RJ from healing, or if not, does it do enough DPS on a solo to stay ahead of his healing?
What gear are you rolling with now? & what play-style do you prefer (sword, bomb, gun)?
The JK while doable with guns and bombs, but is most widely done with swords. I have soloed him b4 & I roll:
Ash Tail Set 4* L10
Ascended Calibur 4* L10
Twisted Targe 3* L5 (soon 2b DTS) \\ Sinister Skelly Shield 4* L10 \\ Swiftstrike Buckler 3* L10
Master Blaster 4* L7 \\ Super Blast Bomb 3* L10
Elite Slash Module 5*
Elite Sword Focus Module 5* \\ Quick Strike Module 4* (have mats for elite)
I can't speak too much to bombs as I am a swordsman, but like I said JK tends to be a sword favored fight. I have seen youtub vids of sub 30 second JK fights using the Dread Venom Striker. So, if you were to craft a JK killer this looks like a pretty good choice. I don't think its needed though as long as u make sure to save up your vial (Curse, Poison, Fire, etc.). The key is to keep the King under a status effect so he cant heal & not let up on the pressure. I like my Cal because the charge attack clears out the little squishies while delivering 3 powerful hits to the king. A good time to charge up is following him though is spinning hissy fit.
FYI -> "The Royal Jelly does not share the same weaknesses and resistances as common Slime monsters.", wiki. So, Shadow or Damage Bonus vs Slime will only help with the kings lackeys.
If you want to find peps to run with you check out this thread:
http://forums.spiralknights.com/en/node/7285?page=2
-Dracuva