Isn't the price in Energy for crafting Trinkets steep enough? What gives?
I have nothing to say about Punch's new prices, though.
Isn't the price in Energy for crafting Trinkets steep enough? What gives?
I have nothing to say about Punch's new prices, though.
Probably trying to reduce the amount of mod calibrator farming by making it take longer to obtain them.
Considering how awesome the trinkets are, I think this price increase is justified.
Note: I have 0 of the 6 trinkets I want from Krogmo
Merely looking at the token cost makes you lose half the will to play Blast Network. Lag destroys the remaining half. I only forced myself to do it one more time just to get that costume that everyone can get.
I'm just gonna farm the crap outta them now and wait for the price spike.
I'd think this was more fair though if the trinket energy costs got cut in half. That would help energy prices a good bit, since it improves the crown sink and consumes less CE.
Mod Calibrators are starting to be worth the effort now? Sweet.
I think my 4000 token goal just hit 4800! (Although it's slightly less, as I have a couple of modules already.)
This'll keep me playing for a li'l longer.
Once PvP hits, which everyone will WANT to play, the community will become so inundated with Krogmo Coins that the price of Mod Calibrators will probably fall.
Also, OOO knows that demand for Mod Calibrators will only be high until everyone has their modules, so to keep Krogmo Coins worth what they're worth, they can either raise the price, or add new applicaions for Mod Cals. And the latter involves designing, coding, and testing it (and who knows, maybe some are in the works already).
yes we know it suck big time