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T2 and T3 versions of the status cure pill

2 replies [Last post]
Sat, 09/03/2011 - 22:36
The-Ancient-One's picture
The-Ancient-One

Make 2 new status cure pills for T2 and T3 that have an AoE over your teammates once used. T2 pills would only effect a smaller area, and T3 would effect a larger area. It could use some kind of a mist like effect or something, with the pill sound behind it.

This would be good because it gives more value to status cure pills, which are often seen as inferior to vials by many players, and promotes team work, as players would be able to help each other.

Sun, 09/04/2011 - 01:11
#1
Quasirandom's picture
Quasirandom
"This would be good because

"This would be good because it gives more value to status cure pills, which are often seen as inferior to vials by many players,"

Really? I usually regard remedy capsules as the second most important type of consumable, behind only health capsules. Getting freeze or shock off of you when you really need to can be a life-saver. Clearing fire promptly can save nearly a health capsule worth of life in some cases.

Sun, 09/04/2011 - 01:31
#2
Akarinmimiz
Maybe it's the random players

Maybe it's the random players I join for Clockworks runs but an AoE effect wouldn't be much use unless it, like, covered the entire screen because in the midst of battle we're rarely that close and it would be hard to communicate in the heat of battle either A) you have an AoE remedy capsule and want someone else to stand still for 2 seconds so you can cure them (short of them being frozen, which you could break them out normally anyway) or B) you need a status cured and need to know if someone has an AoE remedy capsule to use on you.

From what I've seen, it does seem that a lot of players intentionally ignore remedy capsules in favour of vials, but I think this is more ignorance rather than actually anything to do with the pickup itself. As Quizzical said, it's got to be the second most useful item you can get even if it's only used to deal with shock and fire (imo the two most dangerous status that can totally ruin you given half a chance).

With that said, I don't think putting an AoE on it will help that. The problem stems with people not thinking that curing status is important. Granting the ability to cure nearby status isn't going to improve that situation.

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