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New UV bonus heal.

8 replies [Last post]
Wed, 09/07/2011 - 01:49
Bekjan's picture
Bekjan

I don't know if this was proposed before.

1. UV will be available on armors and helms
2. low UV will grant 15% bonus heal.

Example:

Extreme case:
You have max bonus heal armor and helm so you get 8*15% = 120% extra heal.
If you use large heart it will heal 220% * 3 = 6.6 bars instead of 3
If you use ultra capsule it will heal 220% * 12 = 26.4 bars instead of 12

More possible case:
You have 2 med bonus heals = 4*15% = 60% extra heal.
large heart -> 160% * 3 = 4.8 bars instead of 3
ultra capsule -> 160% * 12 = 19.2 bars instead of 12

It can replace useless sleep UV.
What do you think?

Wed, 09/07/2011 - 02:21
#1
Effrul's picture
Effrul
Do you mean a health bonus?

Do you mean a health bonus? That's not a bad idea. A "heal" bonus - one that heals damaged health - will never happen, Three Rings have said as much.

Wed, 09/07/2011 - 02:44
#2
Bekjan's picture
Bekjan
Sorry, I can't see the

Sorry, I can't see the difference.
This bonus won't heal the player with time, it just makes actual healing(using hearts or capsules) more efficient. Some levels might offer very little hearts, so it can be useful in those levels.

About the OOO policy, I have never heard about that.

Wed, 09/07/2011 - 03:18
#3
Starlinvf's picture
Starlinvf
@bekjan: its been mentioned

@bekjan: its been mentioned several times by the forum admins that the dev team has no plans to implement items/gear that will allow traditional healing mechanics. Your idea on the other hand might be worth consideration, though it will likely be used as an attribute rather then be added to the UV pool.

Wed, 09/07/2011 - 12:12
#4
Effrul's picture
Effrul
Bekjan, the distinction I was

Bekjan, the distinction I was making was between healing without capsules - which will never happen - and adding to the health increase that most armours already offer. I'd be kind of surprised if a UV that makes health capsules more effective will ever come to pass either, as it's essentially another method of getting around the hard limits imposed by the game.

Wed, 09/07/2011 - 16:51
#5
NicoyaKitty
Legacy Username
Might make sense as a

Might make sense as a trinket. Heart multiplier or something.

Wed, 09/07/2011 - 18:42
#6
darkmaster75
Legacy Username
i thought they were going to

i thought they were going to eventually bring back the sleep uv?

Wed, 09/07/2011 - 19:42
#7
crzymn4723
Legacy Username
lifesteal

maybe a trinket or weapon uv that when u hit an enemy evry so often (like 1 10 chances) it heals you for half a bar tier 1 2 bars tier 2 and 4 for tier 3. also the strength of the uv counts too. like low is 1 X the amount med is 1.5 X the amount above and so on

Thu, 09/08/2011 - 01:42
#8
Evilnut's picture
Evilnut
@ crzymn4723

That's violating OOO's statement (will never have new healing mechanism), plus it's way too powerful. Think how much you can heal with a Cutter line sword (10 hits combo).

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