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New extra class items.

6 replies [Last post]
Wed, 09/07/2011 - 10:13
Atmarozag

These items're even more powerful than 5-star items. It can be upgraded from 10-th level 5-star items. But not from all & it requiresn't one source item as other & two. There's only extra class weapons, extra class armor doesn't exist. It binds when crafted immediately & cannot be transferred between players even through using unbind ticket. However its recipes can be transferred.

Here's it:

Swords:

Khrapun
DMG type: 50/25/25 normal+pierce+shadow
Fire rate: fast basic & slow charged.
Basic attack: 3 medium powered slashes then reload. Slashes've slight chance to inflict minor SLEEP.
Charge attack: Very wide ranged weak powered slash that's very good chance to inflict onto targets strong SLEEP. Unlike other weapons it inflicts even to allies. When you're in party you must be careful to not soporify allies. However it can be used to heal party members.
Recipe can be found from tokens gained from most secret places.
Production costs: 60000 crowns & 1500 energy
Materials needed:
Green Shard: 200
Frost gel: 50
Cooling cell: 50
Soul dust: 30
Toxic core: 30
Ghost bell: 10
Miracloth: 10
Everfrost: 2
Primal Ore: 2
Sudarushka (Lvl 10)
Triglav (Lvl 10)

Handguns:

Laser emitter
DMG type: 50/50 pierce+element.
Fire rate: fast basic & slow charged.
Basic attack: 3 medium powered shots then reload. Shots don't have special abilities like protogun.
Charge attack: releases powerful laser beam that penetrate targets & can be directed & moved while shooting. Beam has limited range. Slows movement while it emits. Then'll be long reload.
Recipe can be found from tokens gained from most secret places.
Production costs: 60000 crowns & 1500 energy
Materials needed:
Light Shard: 200
Power cell: 50
Static clinger: 50
Force dynamo: 30
Fine fabric: 30
Chroma tear: 10
Warp dust: 10
Plasma cell: 2
Sun silver: 2
Blitz Needle (Lvl 10)
Nova Driver (Lvl 10)

Bombs:

Black hole initiator
DMG type: 100% shadow
Fire rate: very slow
Basic attack: NONE
Charge attack: releases even larger gravity vortex than "graviton vortex" with black singularity inside it. While orbitting enemies can be vanished if it touched singularity - then it'll instantly disappear & will NOT throw loot. It looks as ghost block vanishing but without chain & works only to enemies unlike that. Vanishing doesn't work on players & bosses.
This bomb slows movement while charge.
Recipe can be found from tokens gained from most secret places.
Production costs: 60000 crowns & 1500 energy
Materials needed:
Dark shard: 200
Grave soil: 50
Swordstone: 50
Brute core: 30
Phial of phear: 30
Mug of misery: 10
Trojan horseshoe: 10
Shadow steel: 2
Plasma cell: 2
Graviton vortex (Lvl 10)
Electron vortex (Lvl 10)

Nuke
DMG type: 50/50 normal+element
Fire rate: very slow
Basic attack: NONE
Charge attack: very powerful nuclear explosion that deals astronomical damage to all enemies within huge range. Also it inflicts FIRE+POISON to it. Damages players within range to & inflicts to them debuffs.
This bomb slows movement while charge.
Recipe can be found from tokens gained from most secret places.
Production costs: 60000 crowns & 1500 energy
Materials needed:
Red Shard: 200
Fuel canister: 50
Waste module: 50
Unstable core: 30
Torchstone: 30
Meteor mote: 10
Blaze pepper: 10
Flame soul: 2
Volcanic iron: 2
Big angry bomb (Lvl 10)
Ash of agni (Lvl 10)

Fri, 09/16/2011 - 13:57
#1
Atmarozag
up

up

Fri, 09/16/2011 - 19:53
#2
Effrul's picture
Effrul
Did you just bump and upvote

Did you just bump and upvote your own thread? That is scandalous behaviour.

Anyway; nobody in their right mind is going to pick a weapon that can debuff allies - it's a surefire way to get kicked out of a party. SK melees can get extremely hectic, and the absence of voice chat for many players means there's no on-the-fly coordination, so you can't say "guys I'm going to try putting Sleep [which, just by the by, is absolutely useless versus mobs as it stands] on this crowd, back out a second." Meanwhile you're stuck with a pretty standard-sounding Heavy sword that cost you a cumulative one hundred and fifty thousand CR and forty-five thousand CE. No no no no no.

Also, Three Rings have said specifically that they'll never implement healing items outside of the extant drops and heart pads. Player-controlled, on-demand healing essentially undercuts Energy use.

Similarly, the Nuke sounds like absolutely more trouble than it's worth. You seen how many players spaff Nitromes around like they're confetti, even though everyone hates their playfield getting obscured all the damn time by the enormous, opaque explosion graphic? What you're describing sounds like a souped-up Nitrome that harms players as well as annoying them. If I was leading a party and someone pulled that thing out I would kick them so hard they'd have to take my boot off to eat. Of course, causing Fire and Poison simultaneously means it's horrifically overpowered without that disadvantage - but that disadvantage is an absolute dealbreaker.

The upgraded Graviton you describe is nowhere near as badly broken, but still, robbing everyone else of their drops is not on.

I do like the idea of a penetrative beam weapon of some sort, but as a standard 2-5* line. I can see the logic behind this general idea of combining high-level weapons into spectacular überhardware, but until there's more endgame content I can't see people being bothered to do it, you know? That an enormous investment of time and effort, particularly for free players, in order to acquire weapons that really aren't necessary for the Tier 3 runs that would currently be their highest application.

Sat, 09/17/2011 - 11:07
#3
darkmaster75
Legacy Username
hmmmm its good idea but i can tell that you just did the stuff n

i can tell u just did the eqiups needed based on what u have or want. i have the electron and the fact that it goes to 100% shadow and getting less loot was not what i did those grueling hours of BN for. i had a similar idea of have the next rank of items but u only needed one 5* item and some specail tokens u got from bosses in the core. Also i was thinking about a nuke...with EITHER fire or poison two statuses are too much. and the fact that it comes from the angry bomb doesnt fit anyone cuz its overall not a good bomb. srry

Sun, 09/18/2011 - 18:53
#4
Darkribbon's picture
Darkribbon
swordstone

Why would you need Swordstone for a bomb?

Mon, 09/19/2011 - 15:37
#5
Atmarozag
Why would you need Swordstone

Why would you need Swordstone for a bomb?
Because I Said So!

Mon, 09/19/2011 - 16:16
#6
Romasanta's picture
Romasanta
ew..... damage combinations....

Effrul pretty much did my work for me, so i have only one thing to complain about; damage types. Don't combine damage types with anything besides normal; it pigeon holes your equipment into being useful against only 2 types of enemies, instead of being mediocre against two and useful against another two. As far the sword goes, The piercing/shadow combination will deal poor damage against everything but beasts and gremlins, and I do not like the idea of fighting a bunch of alpha wolvers with a heavy sword. The laser emitter has the Argent Peacemaker problem of only being useful against Devilites (sort of, since the blighters get really dodge-happy when you shoot at them), and Undead.

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