Best tier/gate to run for making money?

12 replies [Last post]
Foxhound3857
Legacy Username

So I just bought a Starter Pack, which gives me plenty of CE/Mist/bells and whistles to play with, and once I complete my equipment and get a 5* gun, I intend to start running Tier 3 solo for 5* mats. But right now I'm running Tier 2 (Jelly King, I don't like the Munitions Factory) for money and such.

What do I need to know for Tier 3 if I want to solo it effectively and not get wiped? I'm gonna pick up a trinket for some Shadow defense, but my equipment is:

Sword: Leviathan (5*)
Armor: Vog Cub Cap and Coat (5*)
Shield: Grey Owlite (5*).
Gun: Volt Driver (4*).

Thanks.

Poopsie's picture
Poopsie
ehm...

pure crowns would be firestorm citadel, vanaduke place. You need to adjust a bit, travelling those depths.
I am pretty sure at one point, you can solo everything including the vana boss.
I would say beast (bushy tail + warp dust) and construct theme (5* mats) for mats farming.

Advice? Try to get less contact time with enemies so you get less chance of getting hit.
For example, charge -> release, enemies got knockback -> shield -> run away -> charge -> release.
Use trinket from blast network, it's more useful.
The ideal is that you are not supposed to take any kind of damage. Hence, extra defense does not really matter.
If you don't feel confident, join random party at least. Learn from them until you can solo.

Foxhound3857
Legacy Username
I'm awaiting entry into a

I'm awaiting entry into a guild that runs FSC regularly; I should be able to get the hang of it running with them.

AlfaOmega1
Legacy Username
Yep, scrap the shadow defense

Yep, scrap the shadow defense trinket and go only with what kolela said. If you're playing style if more of in your face hack and slash, then asi even you have dual vog, but if you like kiting and more of bomber kind of play style, the charge attack plus trinket on the calibur is IMO one the combination. But if you like to charge with cali, PLEASE don't send enemies flying into someone else's face; learn to use the charge attack properly. However, that doesn't mean it shouldn't be used much, since for example, I spam cali charge almost all the time and once in a while i go in slash.

But for money, unless you're doing a gate like the one htat just cycled out with three arenas, vana is your best bet. As for shadow levels, either get the correct gear for them or skip them if you keep dying in them. Full vog/grey owl shield in a fiend stratum is like using divine avenger with full divine set and drake scale shield in non-status-effect gremlin statum. Not saying it can be done, but if you get hit, you'll see what i mean.

But yes, a levi, along with a gun should cover you for vana. Personally, i like the polaris line better for the knockback as i'm not a gunner adn this gun is basically my one and only for all situations.

Abathur's picture
Abathur
Most cash are given by the

Most cash are given by the Jelly levels in 3.2 and any kind of arena in 3.2
An arena gives you in 3.1 about 800, in 3.2 about 3000-5000.

Everything AFTER BAZIL in T3 gives you about the 5x money of them before bazil. Just do T3 runs with as many arenas as you can. 2 Arenas = you get more money than you spend energy if you would rebuy it again. Especially for the falledn CE-Prizes.

Best run i had was 15k - NOT VANA. 2 Arenas and in T27 + T28 Jelly Islands $.$

Foxhound3857
Legacy Username
Well, I sunk my CE into two

Well, I sunk my CE into two Elite Slash modules. Needless to say, my leviathan is doing some sick damage even in Tier 3.

Abathur's picture
Abathur
Damage doesnt matter - DpS

Damage doesnt matter - DpS does ;)

Quasirandom's picture
Quasirandom
Don't get hit. That's

Don't get hit. That's basically what you need to know.

Also, in another thread, you said you don't like bombs. You really should change that if you're going to try to solo. You can perhaps get away with letting someone else handle bombing duties when you're in a group. But that's no good when you're solo. When you've got eight mobs chasing you, there's no substitute for running away while charging a bomb, laying it on the ground, and hitting them all at once.

What you really need for your gear to be viable is a decent variety of gear. You need a piercing defense armor set, an elemental defense one, a shadow defense one, shock defense, freeze defense, and fire defense. For a shield, you need all of that plus a poison defense shield. Now, that doesn't mean that you need a ton of five star gear. Four stars is perfectly viable in tier 3, all the way to the core. Furthermore, a single piece of gear can satisfy several things. Grey owlite shield gives you shadow, shock, and fire defense all in a single piece of armor, for example. So realistically, you need three sets of gear. But three sets of four star gear doesn't cost that much more than one set of five star gear, so the cost isn't too bad.

debianlinux
Legacy Username
@Xyonon

Damage doesnt matter - DpS does ;)

That's akin to saying velocity doesn't matter - MPH does.

The faster you go the more MPH you will register.

The more damage you can do the higher DpS you will register.

The relationship is directly proportional, so yeah, damage DOES matter.

pootermobile
Legacy Username
Actually

I would propose the idea that damage is more important (in most scenarios) than DPS.

That's why kolela recommended the "charge -> release, enemies got knockback -> shield -> run away -> charge -> release" tactic.

Your damage over time will defeat mobs but your pure dps will look low due to longer times of non-damage dealing.

Of course this changes when there are healers involved.

Quasirandom's picture
Quasirandom
At considerable risk of

At considerable risk of stating the obvious, you need different strategies against different mobs. Charging a sword against mecha knights works great. Charging a sword against devilites is suicide.

It's not how much damage you can do per hit, or per second. It's how much damage you can do without getting hit yourself.

Foxhound3857
Legacy Username
I try to stay away from

I try to stay away from Devilite areas as much as I can.

So far, the gate with Candlestick and Scarlet Keep is working good. I got 5 Philoso Feathers on my last run.

Deathblake
Legacy Username
@debianlinux

No...

DpS and Damage are different
Comparing DpS to Damage is like comparing a vehicles velocity to distance traveled
I'm going to use metric units for distance
Metres per second = Distance/time = ms^-1
DpS = Damage/time = Ds^-1

If you have a damage of 500 but only hitting once every 5 seconds, your DpS is only 100
If you have a damage of 60 but can hit 2 times every second, your DpS is then 120

But I do agree that there are other factors that need to be considered, like knockback
A low Dps that always interrupts enemies is better than a high DpS that allows enemies to attack back