In Lockdown, two teams face off against each other to capture multiple Control Points scattered across the map. Capturing and holding onto a Control Point increases your team's score over time. Owning more than one Control Point increases your team's score even faster! To win, your team must be the first to reach the target score or have the highest score before the match ends!
- To participate, follow the link provided for testers and download the new Spiral Knights tester client
- Create a new knight (or log in with an existing knight if you have already created one during a previous testing session)
- Once in the game, equip your knight with the gear provided for you in your Arsenal and create a PvP Loadout (instructions below)
- Sign up for the new Lockdown PvP mode by clicking on the PvP button and then joining a Random team or Guild vs. Guild game.
How to Play
Capturing Control Points (CPs)
- To capture a Control Point, stand on it until it changes to your team's color. You will see an expanding "influence" ring indicating your progress. When the expanding influence ring reaches the outer CP ring, the CP changes to your team's color.
- If the Control Point is Neutral (white) you will only need to change it to your team's color.
- If the Control Point is owned by the enemy team, you will need to stand on the CP until the enemy team's influence ring shrinks and turns the CP to Neutral. After the CP is Neutral, it can be captured as normal by expanding your team's influence ring.
- Be warned! If an enemy player is also trying to capture the same Control Point, neither team's influence will grow or shrink. The only way to capture a Control Point is if there are no enemy players standing on it!
Loadouts
In order to play Lockdown, you will need to have a PvP-flagged gear Loadout. By default, your current set of gear will be flagged as a PvP Loadout. However, if you would like to easily switch gear during a PvP match, you will want to create multiple PvP Loadouts. Also note that your equipped PvP Loadout determines the tier of the game you are eligible to join, and once you join a game, you will only be able to switch to Loadouts of the same tier you are playing.
Creating a Loadout
- Equip the set of gear you would like to become your new Loadout
- In the character window, there is a new button above your character showing the following information:
--The name of the current Loadout. It will display if there is no specific Loadout being used
-- The tier you are eligible for in PvE and PvP
-- A meter showing the overall quality level of the Loadout (higher star gear makes for a much more powerful Loadout!)
- Click on the button and then click "Save As..."
- Name your new Loadout and then click "Save"
- You can see all your saved Loadouts by clicking on the Loadout button that can be found next to the Arsenal button in the top right of the screen
- You can flag or un-flag a Loadout for PvP by clicking on the Loadout icon (crossed swords indicate the Loadout is flagged for PvP)
Classes
Classes are a new feature in Lockdown! Classes replace your normal shield with a special ability that is unique to that class. The ability is mapped to the key that would normally activate your shield.
Within each team base you will find three class pads. To change your class, stand on one of the class pads! The classes grant the following special abilities, bonuses, and penalties:
Guardian
Special Ability: Guardian Shield
- Activating this ability creates a shield of protection for you and any of your teammates in its radius
- Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster!
Bonuses:
- Attack Speed bonus for Swords and Bombs
Penalty:
- Attack Speed decreased for Guns
Recon
Special Ability: Disruption Field
- Activating this ability causes you to turn invisible for a period of time
- While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits
- Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied
- Any enemy player hit by a second "Recon Mark" has their defense removed for five seconds!
Bonuses:
- Attack Speed increased for Guns and Bombs
Penalty:
- Attack Speed decreased for Swords
Striker
Special Ability: Striker Dash
- Activating this ability allows you to sprint for a short period of time
Bonuses:
- Attack Damage increased for Swords
Patch Notes
We may update the game with new features and tweaks; any significant changes will be listed here for your reference
Known Issues
The following is a list of known issues that are actively being addressed by the developers:
- The levels have incomplete lighting and art that is still a work-in-progress
- Matchmaking by tiered Loadout is not yet implemented
- Currently you can swap individual pieces of gear during the match; this is not intended and will be restricted to only being able to swap Loadouts during a match
- Indicator UI showing a 'broad overview' of every Control Point is not yet implemented
- Equipped objects used by each class will recolor but are not yet final