Seriously? 120 seconds?
From the patch note:
- Hearts, crowns and heat dropped from monsters and treasure blocks now despawn in 120 seconds.
They simply added a mere +30 seconds. I thought the two other threads were pretty clear on that matter...
What are you on about, Three Rings? This can't be just to address to an exploit.

even with 90 seconds it was good i never let loot stay out for more than 30 seconds anyway

I think an extra 30sec will do a lot. I suspect that OOO has been monitoring the number of crowns that poof, and if too many crowns are still poofing, they will adjust it again.
Honestly, the extra 30sec on hearts makes me happy. There are lots of times when i try to go back for hearts and watch them poof as i approach them. If that is the cost for a small number of crowns that I will no longer get, I'm quite happy with the trade.
Why don't you just take time to pick up the drops when they... drop?

Loot for me, or groups I'm in, is normally picked up within 20 seconds of it hitting the ground... with very few exceptions. I didn't see anything wrong with the 90 seconds and even fewer issues with the 2 minutes you now have.
~Gwen

eh. I'll take my extra 30 seconds, course I prefer unlimited, but 30 seconds more is much better than 30 seconds less. It's really hard to tell if its good or not when you only go to boss places which I do tend to do more than necessary.
Will it be enough for that level where you have to throw flaming pots at kats?
Good question Globy, wonder that meself
It was mainly soloing that caused problems with missing out on heat/crows, for everyone jumping down each others throats proclaiming WHATS THE PROBLEM OMG??? ITS FINE!
Anyway, an extra half a minute will go a long way

Will it be enough for that level where you have to throw flaming pots at kats?
Did that with some friends the other day, didn't take that long, but they WERE using pulsars so...
I was playing today... noticed some items (large coins mostly) were disappearing in roughly 30 seconds... anyone else encounter that as well?
The problem isn't exactly just picking them up when they drop. Or else I wouldn't even bother letting out how disappoint I am and make a whiny fool out of myself.
No, the issue at hand is in the events that I fell enemies beyond reach, which implies pressuring decisions not present before (this means choosing between preserving your health efficiently for the long run or rushing enemies down for the Crowns and Heat you earned before they deliberately start expiring like rotting apples). It's a situational, but aggravating matter.
What I'm getting at is that it fixes nothing and nobody asked for it, compared to some minor exploit with its own downside (which is far less aggravating to the core gameplay) that geninely helps people more than breaking the economy in any way. This is what I criticize to Three Rings about.
Curiosity: What is the alleged exploit that the despawn timer addresses?
ymboc, i did notice some were disappearing a lot faster. i know i wasn't bugging cause those loot were from arena treasure boxes.

I was playing today... noticed some items (large coins mostly) were disappearing in roughly 30 seconds... anyone else encounter that as well?
I have played only once since the update and I played in a fast moving group. I saw coins starting to blink after a short amount of time, maybe 30seconds, maybe less. I kept my eye out for other cases, but we were cleaning up fast.

120 seconds would be great. Ever since the last update. My crowns are starting to wink out in less then 10 seconds!!!!!!!!!!!!!!!!!!!!
Have submitted help request...
wow i was right. i think coins from treasure boxes are disppearing much quicker... was in another arena and the coin started blinking shortly after i broke all them boxes.
ymboc, i did notice some were disappearing a lot faster. i know i wasn't bugging cause those loot were from arena treasure boxes.
I'll concur on that... I encountered it on the arena treasure boxes just before the jelly levels.
Simple. When you are done clearing a stage, you could possibly have let out all the Heat and Crowns behind uncollected, then have a friend or more join you to get them all in one breezy stroll.
We say "exploit", but it's nothing more than the collective advantage of sharing with little work. But were it an actual abusable exploit, one would do this repeatedly for profits. This is not the case. You have to remember that you'll have much, MUCH more trouble trying to keep all the loot untouched than just running through the stage effortlessly, since they're just so easy to run into and close to. Then there's the Party Buttons, which divide said profits. You can join someone who did all the work all you want, you will never have as much as you would if you just plain did it on your own. It's all just a convenience for those who want to save time.
Then the entirety of the community gets screwed over because some people claim this to be an unacceptable practice. I leave it up to you guys to understand why I'm not pleased with the whole thing. The only reasonable use of this trick is to gather people around to pick up Tokens: will those share the same fate too? I seriously hope you guys at the development studio don't do this.

GamerTB, have you actually ever done the math on how much crowns you can easily rake in quickly and how easy it would be to set it up?
1) Go to depth 5's arena, arrive at 3rd room.
2) Spam nitronome/polaris
3) Finish with everything untouched while barely scathed at worst.
4) Have alts/friends/guildies/friends-of-guildies branch their own harvests for 1k-1.2k crown for every 10ce they spend, and re-enter within a span of a minute or two.
Do you honestly not see how damaging that is?
But it doesn't matter if you don't see it, because others have. And it was publicized on the forums, which is always what makes the developers do something about it (as I've been involved in other testings that seemingly got the devs to change things, just because I've made info publically known on the forums).
...are you saying that you can restart the same level as long as someone is in there and constantly pick up the same loot? This never worked for me when I tried it (well, rather when a friend asked me to try it), so I threw aside that possibility.
Elaborate on this further please.

Yes, exactly that. That's actually the whole idea behind the exploit, and why the time limit was created, due to enemy drops being carried over in new going-solo parties.
To mention, what won't carry over are items that have been picked up but dropped by knights. They have to be enemy or environment drops that dupe with every go-solo attempt.
I see now...I wish this was clearer to me earlier. But then shouldn't tere be changing in the "Join/Invite" function to block these loopholes instead of taking it on vital progress components? This is still causing problems.

Join/Invite seems to be the core issue behind a lot of "advantages" that I was aware of before, including rare monster duping, basil-ports, and boss-porting for tokens, and what ends up always happening is to stop whatever unfair advantage comes up rather than actually change how the join/invite feature works.
This is very likely due to the amount of work it would need to recode the join/invite function, and that it's much easier to fix these unforseen problems whenever they appear.

eh, no they shouldn't mess with the join/invite too much. A lot of times I go to FSC, and sometimes I go with an experimental layout, maybe nitronome one day, voltaic tempest another day, but by d27 I often leave and come back to switch equipment to be ready for Vanaduke. I like this freedom.
@Volebamus
Are they working on it right now? They should have long ago if that has caused such things.
I just hope the Crown/Heat drop reverts back to what it originally was once they fixed this. I'm thinking of making the Join/Invite command applicable the moment Knights step on an elevator. The downside is that it would require precise timing and constant and clear communication with your folks, but that seems feasable.
@NegimaSonic
In that case, what do you suggest?

I suggest nothing XD They already said that they can now ban people doing that so that's good enough for me. (though I think a warning outside of the forums should be issued). Let other people do the solutions for this "problem". I only care about lockdown next heh...
If the join/invite thing was the issue here, what I don't really understand is that from what I remember, leaving a party would cause materials to divide between the two parties; The original would keep half of the uncollected materials, while the rest would vanish. The second party branched off the main one would then get those that vanished from the original.
I haven't really checked if this still happens in a veeeery long time, but I see no reason why this can't be done with crowns/heat, and there isn't really any reason to remove it either. The vanishing thing is just plain silly. And agreed with GamerTB here - it can be a really annoying thing if you're playing gunner, or on specific places where you might not be able to reach the loot, or it'd be far too risky depending on your strategy, such as FSC's D26 final area.

But if they start putting time limits on vials, pills, and capsules, then I'll start complaining.
2 minutes is fine.