But that would make Drenched a very Unique type of Status affect, and not often do we get enemies that can inflict two statuses.
Oh and also, I see no issue with it being a Stun with a defense penalty, because Shock is just a weaker Fire and weaker Freeze.
the issue is that "drench" is basically stun with a defense penalty
how about this instead: those afflicted with drench get a "movement speed decrease:medium" applied but that's not all when another ailment is applied with drench, it's removed and replaced with a new unique ailment (the other ailemtn remains)
drench + fire= boil: you take more damage overall than fire but less damage from each tic over a longer period of time (so like 1 bar of your health every 2 seconds for 40 seconds)
drench + poison= poison trail: similar to the toxilargo's, you leave a poison trail that afflicts allies only
drench + freeze= tundra: a frozen area around you is placed, similar to a spit gel from a tundralisk (only bigger), and freezes allies that are on the area
drench + shock= tazed: not only does the shock spasms affect u they affect allies near you (no shock is applied and even if you shield the shock area happens)
drench + stun= daze: your knight controls are randomly changed
drench + curse= plague: not only do you take damage from afflicted equipment, you spread a small radius of random ailment inducing circles that affect allies
naturally these need to be balanced it was all off the top of my head