SO, everyone knows about UV's
those lovely little yellow squares that means your sword or shield is better than the rest. thus "Unique".
BUT THIS RANDOM NONSENSE IS GETTING ON MEH NERVES!
Why not work in a manner of DELIBERATELY giving an item a UV. maybe use crystals? (those things we're supposed to be dumping into the core)
personally it drives me up the wall when I;ve spent several thousand energy trying to get a simple medium or high uv on an item and some shmuck walks up, blasts out a maximum, and then smacks me in the face with how "AWESOME" he is.
There should be some means, through a sufficient amount of work and progression, this random may be overcome.
And thus I provide the Manufactured Variant. maybe not as shiney or as powerful, but if you do the right things, you can, without a doubt (OR SOME STUPID ROLL) manufacture a fairly reliable weapon.
(which I would like to, at some point, crush down into a trinket I can equip to my next weapon but that's another subject)
Although that does bring up an idea. What if Uv could be made into, idk, gems? a new market could emerge from combining those gems to make better gems and.....I think I've already seen this game mechanic.... Oh well! either way it would be nice!
u could reroll the UV with Punch.... o you mean guarantee a medium or higher uv? no that would make UVs trivial if it were that easy and it would devalue the stuff we got now. my suggestion to you is to stop caring for them, they do little for your equipment anyway