should SK have abilities? like a charge power where you can knockback your foe or push him or her back? or maybe a regenerate ability to recover a small amount of health overtime? maybe even a rage ability where your character is really powerful and can deal massive damage for a short amount of time? or a speed ability? where you can move very fast but when you take a hit your slowed down? these following abilities i think may be a good idea:
.Speed= doubles speed (includes sword)
.Rage= Triple attack power
.Charge= 35% chance of stun
.Regenerate 25%= recover 25% health
.Protector= Protect another player
.Power Up= Double attack power
.Prepare= Double defence power
.Battle Cry= Boosts all living party members attack and defence
.Cloak= allows the player to be in the shadows for a small amount of time
.Overdrive= makes the player unleash a flurry of attacks and finishes with a huge slam
i think some of these may be of use to us Spiral Knights but i highly doubt that OOO would do this...
all we can do is hope...
for general clockwork runs these won't work but for pvp based games they may have some merit but need a lot of balance to make them viable