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proper pulsar usage and etc.

7 replies [Last post]
Mon, 09/12/2011 - 10:12
Lemon-Neko's picture
Lemon-Neko

Been trolling for a while now and saw that alot of people don't like pulsar users. So to better grasp the beauty of this weapon we, pulsar users, shall s hook them.

I own a gigawatt pulsar and love to use it. I like to spam monsters into corners and lock them there with the knockback produced by the exploding round. This works extremely well with gremlins and medium lechin colonies, not so well with giant lechin colonies as they maneuver far swifter than their smaller counterparts. Sometimes but not often use it to spam the shield on mechaknights until I realized I could out run them. So I guess.I would call it knock-n-lock. Any other techniques out there? Please post.

Mon, 09/12/2011 - 10:42
#1
Glowing-Ember's picture
Glowing-Ember
For mechaknights, you just

For mechaknights, you just shoot once as a warning and then unload on them after a short pause when their shield comes down.

There's also the technique of shooting at a teammate if they're overwhelmed; gets enemies away from them pretty quickly or in the case of mecha knights makes them use up their shield so that your teammate actually gets a chance to shield shove them away. Similarly, there's the utility of pushing Silkwings away from targets while damaging both the Silkwing and the target.

Oh, and perhaps my favorite, using it as a leash to push Lichen Colonies all the way through Lichen Lairs. By the time they'd be damaged enough to die, they absorb a new one and are fully healed, ready for another stroll.

Mon, 09/12/2011 - 14:34
#2
Cl0wnBaby
Legacy Username
FALSE ADVERTISING!

I saw this threads title and thought it was going to address all the reasons WE ALL hate you pulsar users in our groups but instead so far its two of you braggin about all the things we hate. If you want to know why people don't like pulsar users in their groups is because of just what the title implies, you don't know how to use your pulsars properly. A few tips: 1) stop shooting Mecha Knights! 2) Stop shooting the guy or guys I'm fighting! If one or more people are fighting a monster or a group of monsters don't feel the need to add your annoying shots to it. All you do is a. push the monsters away so now they can attack me and b. blind me to the fact that this is happening so I and everyone else gets hit because of your exploding rounds. 3) And this kinda goes out to everyone Stop shooting Trojans! Pulsar users especially; I know with the exploding round you can hit their back from the front but in a group completely unnecessary. All you're doing now is pushing it into a corner so now it can chop and hack away at all us of that are either trying or were behind it before you thought it would a good idea to shoot it. IT wasn't . 4) shoot at the enemies not at your fellow team mate! This kinda goes back to 2 but needs repeating. Your exploding rounds are blinding. Everywhere you shoot those exploding rounds create a pillar that no one can see through. I can't count how many times I've died, got hit or lost my player on the screen because he was stuck in a sea of pulsar shots that were hitting nothing.

I know its a good gun but there is a time and a place and most pulsar users don't know either one.

There! Now this thread is no longer falsely advertising its topic, you're welcome forum.

Mon, 09/12/2011 - 13:18
#3
Glowing-Ember's picture
Glowing-Ember
lol

Thanks for putting your misplaced rage on me; I knew all of that (except don't shoot Constructs... lol?)

Anyway, I "invented" a pointless but flashy trick while soloing arenas just now, which is to shoot a bullet past an enemy and then shield bump them into the explosion. I guess it can have situational uses, but mostly it's just to be fancy.

Mon, 09/12/2011 - 13:34
#4
actinium
Legacy Username
Don't use expanded bullets on

Don't use expanded bullets on pretty much anything but turrets or things that are already cornered. In strata 6 the pulsar does 158 damage small bullets and 190 damage expanded bullets against weak enemies like constructs and undead, but the nova driver does 205. That means if you aren't landing all 3 shots (or both shots in the case of pausing to avoid reloads) all the time, including when expanded bullets pushes something away and it doesn't get hit a second and/or third time, you're doing less damage than the you would with a nova driver not even counting the occasional bounce hit it can get. Pushing things around can be good crowd control worth the loss in damage but is generally frowned on in group play unless used meticulously well.

Mon, 09/12/2011 - 23:58
#5
Nievem's picture
Nievem
I use it well, final arena

I use it well, final arena wave, everyone dies, i switch to pulsar and lock the mechas while everyone does damage slowly, we win the round, in that case I dont care if they get annoyed by my gun (basically helps a great bunch if your team is suicidal already).

Tue, 09/13/2011 - 03:36
#6
GoottiKustaa
Legacy Username
The last wave of an arena is

The last wave of an arena is not that difficult to run without a pulsar either. Just use any gun (proper damage type) and you can kite it through.

It really is annoying how many pulsar users are blind to the detriment they cause to others. They just spam spam spam.
Usually, it would be better team total dps to use a non-knockback gun, since the other teammates can also hit the same target without it erratically getting knocked out of the way.

For turrets, the pulsars are fine, but for general usage ... Learn when *not* to use it.

Tue, 09/13/2011 - 03:52
#7
Silent-Echoes
I frankly don't like ANY gun

I frankly don't like ANY gun in the final wave of an arena with mechaknights. All it ever does is mess up kiting patterns, and more often than not gets someone killed.

Anyhow if you want to use a pulsar line gun effectively you use it to disperse/gather mobs where appropriate. That's the strength of the gun, that's what it was designed for. If a group of enemies are tightly closed together in a situation where for one reason or another it isn't safe for a swordsman to attack them, you use your expanded shots to split them up, remove some of them from the crowd while allow the swordsmen to finish off the others. Removing mobs from the fray in general is it's more useful attirbute, you have the power to get dangerous enemies like Retrodes and Lumbers into corners and keep them trapped there where they're harmless, allowing the party to focus on other mobs. In situations where an expanded shot would be disruptive, you get closer and use your smaller shots like you would other guns providing dps support. The only times you should really be wildly spamming expanded shots is on enemies that can't be knocked back, such as turrets, frozen enemies, enemies in a vortex bomb or mobs you've already locked into a corner.

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