Well like any other thread on this forum I came up with my own ideas and tweaks for the game to attract this slowly dieing MMO.
Now first off would be on the level selection.
-What I would like to see is some more variety in levels like:
-Mix Themes
-Poison and Fire, Ice and Shock, Stun and Sleep, etc. and these special mix themes would be made by the certain stratums that form next to each other but form one special level at the end of each stratum from each teir.
-Upgraded Danger Rooms
-Now I've gotting sick of how the Danger Rooms been and would like a whole new remake of the Danger Room.
-Remake like as a Mini Arena that you continue to pay ce to proceed in to farther get better rewards and even implement a golden chest that drops one rare item like in teir 1 a 2 star item or rec, or even a costume, and same goes for each teir but with the highest available star item that basil would usually sell in those respected tiers.
-New Bosses
-I love Royal Jelly but I rather have a more flux in line ups for bosses with newer ones
-One a Kat boss (Teir 2)
-Why teir 2 well because Konjoring Kat is in Teir 2 :3
-Another Construct Boss (Teir 1)
-Mostly thinking of a suit up scuttle bot that spawns scuttle bots to chase you down
-Now I don't like the idea of this one but it would be interesting to implement
-A Devilite CEO Boss that spawns devilites that then promote to bosses which promotes overtimers (Teir 3)
Ok that covers some of my thoughts here comes the implements for Kromo Coliseum:
-PvE
-And I do think this would be a great idea
-the mode of going into a all out endless raid of clockwork.
-And how it works is easy you fight and fight til your team can no longer fight
-And how do you think this would work well your timed of course
-So the longer you continue the fight the tougher the enemy gets and so does the drops increase slightly and get more frequent
-At start the game rates your gear and places you with an appropriate team with the same level of gear and start in a teir similar for that gear
-And pretty much at like a regular floor in the clock work that distributes the spoils, cr, and heat.
-And maybe this could be called "Clockwork Swarm" since there are mysterious pictures that are label "Swarm" in the game file directory.
And last to call out:
-Moe Weapz and Gearz!
-I hate the fact there are so many weapons in game that only end in ether stars 3 or 4 same with gear!
-I would like to see more branching in our selection.
-like for one we have Skolver and Vog right, well why not Rabid?
-or the Flourish that can go Rigadoon or Flameberge, why not add a shock variation? like named "Statjer"(Stat-jer) or "Skoloch" (sco-lo-che)
-or even better yet a fire or shock line for striker? or even a stun line.
-All I want to see is new weapons and gears that make sense and not OPed
-And not to be settled wrong I don't want something like a completely new line, i rather have the lines we already have expanded with a larger selection.
If you like my ideas post about it and spread the word, if you don't i can take the burn of your criticism, and I do know that some of these ideas are just not able to be put in for idiocy but there my ideas so I'll just post my words and you can judge them.
Mixed Themes: I can see this. Support.
Upgraded Danger rooms: I can also see this, but man I have to say if anything in tier 3 got harder in its danger rooms, that would be quite the threatening fight. That golden chest should give an item to all people within it, not just one. Be kind of unfair to the group.
What dark Ritual, the final boss: Oh god I would love to see this. It's a boss where, like vanaduke, has Konjuring kat sitting there at the front just going "What dark ritual?" except you can say "This one." and he'd be like "Alright!<3"
My friend had a good point on bosses. "Why do bosses always have to be just bigger enemies? A Big royal slime. A Big construct puppy. A big Wolver. Why not something like Vanaduke? Something that isn't even an enemy.
PvE Krogmo: Oh god that would be so amazing. I would severely love this idea. Perhaps it can even have a pvp aspect in it, like 2 teams fend off waves of enemies for as long as they can, and the first team to die loses, or maybe it can be like the mega boss in monster hunter. It's a boss that takes 8 people, instead of 4, and you can't kill him. The more damage you do, the more he drops, and the longer you survive, the more coins you get.
Since items items get weakened on a lower strat, it should be fair to bring higher tier weapons to them.
More gear and weapons:
I think there needs to be more weapon STYLES, not weapons that we have.
Don't get me wrong, a t5 wrench wand or t5 windmillion would be amazing, and an elemental striker would have me going nuts, but I think we need to add more stuff to fight WITH, not the same weapon in a different situation.
Like:
Dual swords: 10 Strike weapon (5 slashes from each blade)
You swing about 10 strikes as fast as a striker, although all of it's full damage (unlike strikers which is 5 full 5 half), you don't move forward much and you dont knockback at all. Therefore you can't run up and chase something, but you're not pushing it too far either. A very risky weapon to use, but very rewarding if done right.
Great Axes: 1 swing weapon
1 swing, ultimate power. it'd basically be for hit and guarding people. Maximum results. It would also have good range (or maybe really bad to balance it out?)
Gauntlets: 4 strike weapon:
the first Three hits are rather quick, and can be used well, but the fourth strike takes 3x longer for 3x the damage, and does massive pushback.
Shot guns-
Weapons basically fire 3 bullets in front of you, and charges are up to the weapon, but it's more so for crowd control. Up close, sure, maximum results but you need to be touching for it to do that.
Snipers-
The gun charges and shoots a powerful, piercing shot in a straight line. It hits guarding robots and trojans regardless of where you charge it. (Front or back). Great range, decent power. DPS not as useful up close, but much safer.
Rocket Launchers-
Much like missile turret. It's a charge only gun, essentially the bomb of guns. Even at t5 it would probably only do an explosion of that of a t2-3 bomb in range, but it'd still be impressive.
but hey i'm just thinkin out of my ass here. I support this anyway.