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Biohazard vs Umbra Driver?

30 replies [Last post]
Tue, 09/13/2011 - 13:04
decibel
Legacy Username

As a player who values adaptability, I like to have swords, bombs and guns of various types so I can roflstomp whatever stratum I happen to be heading into. As far as shadow guns go, there's only two (worth using, Sentenza) , but I'm having a hard time deciding which to use. I've only had a chance to play with the Shadowtech Alchemer so far, so what I've been able to determine so far is purely theory:

BIOHAZARD
+ Three shot magazine
+ Poison chance
+ Charge shot explodey gimmick
- Slow rate of fire
- Slow projectile speed
- Gimmick requires charging to be effective

UMBRA DRIVER
+ Ricochet
+ Shots split into four
- Two shot magazine

I know that the bars typically lie but they seem to do equal damage. Now I think I'd be using these guns mainly on jellies and gremlins, and while gremlins typically dodge, they do like to bunch up (as well as jellies), so both the Biohazard's and the Umbra Driver's gimmicks are useful in the situations. WHAT does someone who knows more than me recommend?

Tue, 09/13/2011 - 13:15
#1
Noodleface
Legacy Username
Are you a solo player or do

Are you a solo player or do you usually group up?

Also, Umbra Driver video if you'd like to see how it works in (early) T3 - http://youtu.be/FbmQR8PsBpE

Tue, 09/13/2011 - 13:15
#2
Goldmaker's picture
Goldmaker
Both are good but i love the

Both are good but i love the biohazard, poison + Controlled explosive shot (crown control) <3.

i tihnk umbra driver work better agaisnt jellys (MASS HORDE) ...but bio can poison..

Tue, 09/13/2011 - 14:13
#3
Somenubcake's picture
Somenubcake
slow bullets can actually be a +

biohazard's slow bullets are great for herding gremlins (all of them, including menders and bombers) into a corner.
and of course poison + mender heals = lul

@raton, i think the biohazard's still better against a massive horde of jellies due to the charge knockback (at least in the crowd control aspect)

Tue, 09/13/2011 - 14:31
#4
actinium
Legacy Username
These guns, maybe more than

These guns, maybe more than any other weapons that fit the same role in a loadout, are really well balanced to each other. The bio has the third shot so it does more damage straight up and allows a lot of versatility in herding gremlins or blind firing while kiting, even if the shot might miss its mark it's just floating in the air so long something will walk into it more often than not. Its charge shot and poison effect are fiddly, against something like a lichen colony they're great, but in big waves monsters you'd like to focus out because they're poisoned or have charges on them can get folded into the back of the crowd as you kite and fade away. The slow bullets can sometimes make it hard to shot select healers that stand in the middle of a room without getting a little closer than you may like. The umbra is a high damage per shot methodical weapon with ricochet, higher speed bullets, and an awesome all purpose charge attack. The damage is lower overall and you don't get poison and most gunners are going to want to stack asi and damage to pepper smaller shots rather than try to find any of the ctr that makes the charge attack really shine, especially if you're running something like a callahan in another slot that really has no use for ctr and you're trying to sacrifice damage trinkets for ctr trinkets. It really is just down to personal preference.

Tue, 09/13/2011 - 22:27
#5
Somenubcake's picture
Somenubcake
one more thing

biohazard's charge damage isn't affected by the negative effects of poison.
assuming you do 100 damage per charge hit with the biohazard. if you are poisoned and u detonate a charge (regardless of when you placed the charge) it'll still do 100damage.

if the monster's poisoned at the time u detonate the charge, u'll do more than 100damage

Tue, 09/13/2011 - 23:49
#6
Abathur's picture
Abathur
Biohazard has the same attack

Biohazard has the same attack speed as the Driver i guess. I use Biohazard because:

- extremly fast charge with huge splash damage and poison
- jelly stack easly defeated
- mendors heal poisoned mobs -> killing em'
- poisoned mobs deal 50% less dmg to the party
- poisoned mobs get 10% more dmg from the party
- has a 3 clip -> allowing you to 2 clip and immediately shield or run faster (deals even more dps! - tested and confirmed)
- fixed the silkwing and mendor problem
- has the longest range of all guns, even longer than AP or Blitz Needle. Tested in trainings hall and confirmed. Very useful in some situations for shoting block XY
- simply has the greates name and attack sound ever :D

Wed, 09/14/2011 - 01:40
#7
BiggestLoser
Legacy Username
Zelda

thot id mention the alchemer ricochets can hit single/multiple targets more than once allowing to land devastating critical hits with charge attacks

Tue, 09/27/2011 - 14:24
#8
Raunwynn's picture
Raunwynn
biohazard would be a lot

biohazard would be a lot better if its charged shot just detonated.
as it is, i can't get anywhere near the damage from biohazrard that i can from umbra driver, on single or multiple mobs.

Tue, 09/27/2011 - 15:48
#9
Yuyukosama
The sheer delight of stacking

The sheer delight of stacking up 7/8 charges on a lichen colony in Jelly Palace then detonating the sucker cannot be described.

In terms of utility they both have their strengths and weaknesses (biohazard is better vs small groups, umbra vs large groups you won't have much time to charge against like those freaking bomber arenas) but in terms of fun the biohazard wins hands down.

Wed, 09/28/2011 - 06:11
#10
Abathur's picture
Abathur
well due the massiv splash,

well due the massiv splash, biohazard is better agains large groups. it also has a higher dps than the alchemer with 2 shot vs 1 shot... i would take biohazard if you got something back to kill gremlins, otherwise take alchemer thing.

Mon, 10/10/2011 - 00:13
#11
Venomousbiohazard's picture
Venomousbiohazard
Umbra driver easy to obtain

Think about it. Extremely easy to obtain. With the catalyser you must get it from the twin. It is SO easy to obtain a 2 star shadowtech alchemer. It is very challenging to get a catalyser. And then you need to level it again and again...

Mon, 10/10/2011 - 00:29
#12
Plaguerider's picture
Plaguerider
The question wasn't whether

The question wasn't whether or not it was easy to obtain. We are comparing Shadow guns. +1 to Biohazard.

Mon, 10/10/2011 - 01:09
#13
Stavrosg's picture
Stavrosg
lol.

It is very challenging to get a catalyser. And then you need to level it again and again...

A catalyzer is easy to obtain. You just have to go there with a party that knows what they're doing.

The leveling argument applies equally to both.

For the record, I'm heating a virulent catalyzer while searching the biohazard recipe, and I obtained a shadowtech alchemer for comparison, but didn't get around to upgrade it just yet. When I do, I'll have insight of my own, but so far I like both lines,you just have to try them both to see what fits your style better. I really like the poison chance of the virulent catalyzer, but it's not a game changer imho.

Mon, 10/10/2011 - 03:23
#14
Arquebus's picture
Arquebus
Biohazard!

I'm a gunner most of the time, and so is a buddy I do jelly runs with. I have a Biohazard, he has an Umbra Driver. We counted up the jellies that we killed on several runs to answer just this question, but ended up about even over the course of the experiment; I was slightly higher, but I also have a lot more gunning practice.

I personally prefer the Biohazard as both a jelly squisher and a general purpose gun for kiting because monsters love to run into those nice slow projectiles, or dodge multiple times (while not hitting me!) since they're threatened by it for longer. Great for herding menders into corners, especially, since they dodge the bullet twice in the same direction. I've even had some success with it in PVP (again, slow projectiles are a plus, since roaming Strikers love to run into stationary objects... see also Pulsar for a better version of this principle).

It's also a riot for solo play: squeeze off a couple charged shots into a group you're kiting, loose a flurry, watch the big boom make big numbers. For group play, it's less relevant... poison helps with some combats, I guess, but the charge is nearly impossible to resolve in a group of more than two. Its damage is quite solid, though.

Mon, 10/10/2011 - 18:02
#15
Raunwynn's picture
Raunwynn
biohazard is a great gun, but

biohazard is a great gun, but once you know how to hit internal ricochets with an alchemer, biohazard just seems too slow to me.
it feels like i'm emptying clip after clip into things or charging up all the time when the alchemer would have already killed whatever i'm shooting at.
also, i think umbra driver is the best alchemer because jellies get annihilated by that guntype's playstyle.

Mon, 10/10/2011 - 19:21
#16
Arctic-Fern's picture
Arctic-Fern
I can relate...

Once you know how to hit internal ricochets with an alchemer, biohazard just seems too slow to me.

I'm feeling it too with the Polaris on non-turret targets, now that I have "almost a Nova Driver" (lv9 Prisma Driver)... :D

Tue, 10/11/2011 - 05:32
#17
Abathur's picture
Abathur
I got both - Biohazard and

I got both - Biohazard and the Alchemer. And I totally think the alchemer is useless if you got a hazard. Reason: the biohazard got a much higher attack speed, wich allows you to be much more safety, due beeing able to 2 shot, while 1 shot is not so effective. Also against jellies its ust too much fun to blow em up :P Against gremlins the alchemer sucks due not having any crow control, wich the slow ultimate range (longest range ingame - yes) bullets allow you to do. Also gremlins = mendors and biohazard = poison and poison + mendors = win now button. They actually fixed poison long ago, poisoned mobs GET DAMAGE from heal (but it seems they dont take it from silkwing, they just heal slower, because they actually dont "heal" they just "increase regen", wich also explains that the Royal Jelly don't dies from poison, killing himself with regen). Also poison decreases enemies dmg by 50% and let them take 10% more damage. In other words: the whole party gets a dmg buff or a defense buff. Especially pretty good against huge lichen.

Polaris seems to be another question. I think Nova is better than Polaris - Polaris is good against puppies but it's annoying anywhere else.

Tue, 10/11/2011 - 07:00
#18
Raunwynn's picture
Raunwynn
@Abathur

it sounds to me like you don't use both shots of the alchemer's clip.
two shots from an umbra driver into a herd of jellies causes massive damage (up to six hits + internal ricochet + possible duplicate ricochet on double hit.)
i watched your video demonstration of biohazard on the small jelly herd in aurora isles.
that is about the same speed that i could take that herd out with my biohazard but i can do it much faster with simple spam from my umbra driver.
and, the driver does so much damage that it doesn't need to cause poison.
when i'm soloing t3 arenas on that last part of the third level (the part with two gremlin healers, a herd of mechs and a random monster type) any 2 shots from my umbra driver into the center can kill one or both of those healers.
i never need to charge or worry about my charged shot getting blocked or dodged or hit a charged target or watch my reload time or anything like that.
i run around in a circle, spamming like a robot, and it works faster than biohazard.
in fact, i don't like killing gremlins with umbra or biohazard, because blitz does it better, but i still use my umbra driver on them before i use biohazard.
it's easier to hit dodging gremlins with biohazard's slow bullets, but umbra's huge damage still takes them out faster.
this is the impression i got from carrying biohazard and umbra at the same time.
any time i was using biohazard, it felt like it was taking too much time to get the job done.
i replaced biohazard in my fourth slot with a flourish, so i could cut grass.

Tue, 10/11/2011 - 07:08
#19
Abathur's picture
Abathur
Well does the 5* var even one

Well does the 5* var even one more ricochet than the 4*? Still got 4* sadly ... no energy D: not gonna pay anymore :P however i still love biohazard more. Its just my style to play :P And i guess its another question if you play alone or in a party. I guess 2 players is the most fun. I sure will give my Alchemer another chance then. Well - i also think Blitz is better than any shadow gun against grems. charge ftw :D
You actually can cut grass with Blitz and Callahan XD

see ya ^^

Tue, 10/11/2011 - 19:28
#20
Shadownox's picture
Shadownox
i tried out the shadowtech

i tried out the shadowtech once, it was pretty decent. when the catalyzer came out, i ditched it to get it, but still havent got a chance :P savng up tokens to get pulsar first. anyways, if you know how to use an alchemer, its a really good gun. the bounce seems kinda hard to aim, but once u start practicing, u can start hitting two targest at once. just a comment.

Wed, 10/12/2011 - 01:11
#21
Synkronos's picture
Synkronos
+1 Haz

I've played extensively with both the Biohazard and the Umbra Driver, and I far prefer Biohazard. I suspect a lot comes down to your play style, and the only way you can really test that is by trying it out =P The poison is amazingly useful against dual t3 gremlin menders (sometimes you can't reach them to knock them out first). Often I will land a poison debuff on whatever they are healing, and then switch to my weakness-appropriate weapon to burn them down while they're immune to heals.

Oh, and the Biohazard rate of fire is plenty fast, it's just the bullet speed that's slow.

Wed, 10/12/2011 - 08:48
#22
Glowing-Ember's picture
Glowing-Ember
About that grass...

If you space your shots to dissipate right above the grass, any gun can destroy it, even the Catalyzer line. Also, because walls cause bullets to dissipate, you can just shoot at grass next to a wall and it will break.

Wed, 10/12/2011 - 11:14
#23
Raunwynn's picture
Raunwynn
lol, [farg] cutting grass with

lol, [farg] cutting grass with a gun!
i wonder if polaris explosions do it though...

Wed, 10/12/2011 - 21:13
#24
Glowing-Ember's picture
Glowing-Ember
They do.

And you might want to edit that before the mods do.

Wed, 10/12/2011 - 21:33
#25
Fehzor's picture
Fehzor
Yea

I have a virulent catalyzer, and its ok for stuff, but I find that party members often screw it up by KOing enemys I'm about to push into crowds to blow up. Even so, its still a fun and challenging gun to use.

Wed, 10/12/2011 - 21:55
#26
Somenubcake's picture
Somenubcake
polaris explosions cut grass

polaris explosions cut grass like a boss

Wed, 10/12/2011 - 21:58
#27
Arcelia's picture
Arcelia
Though I own both, I

Though I own both, I definitely gravitate towards the Biohazard. Though the slower shots can be annoying, the added bonus of poison is extremely useful for Gremlins, Jellies, or whatever else you're shooting. Plus, the explosions are nice for enemies like turrets [particularly Polyps] or Lichen Colonies.

The pros of Umbra Driver are: marginally greater damage, and bounce. The bouncing is definitely useful for mobs [/proud Hail Driver user], but there's something profoundly satisfying about blowing things up.

This was the least helpful post ever, so, go with whatever floats your boat. :3 Try both.

Thu, 10/13/2011 - 12:08
#28
Feedmefire's picture
Feedmefire
Umbra Driver or

Umbra Driver or Biohazard?

Answer: Sentenza.

Hear me out-- The Biohaz is fun as heck to use, but it's really only good against Jellies. Gremlins dodge way too much and the bullets are far to slow to connect most of the time, even if you anticipate where they're going to dodge to.

The Umbra Driver is also fantastic against mobs, but again, Gremlins have this weird tendency to "block" shots during their dodge animation. It's still a better option than the Biohaz, though.

With a Sentenza, you can herd the crowd wherever you want because of the fact that you can constantly keep them dodging, and even if they "block" a shot, you've got 5 more incoming. While it's not that great against Jellies, they're not exactly hard to deal with anyway-- I just use my Alchemer. The way I see it, Gremlins are the pain in my butt, so I have that weapon slot reserved for them, while Jellies can be dealt with by other means.

If you still refuse to use a Sent, though, go with an Umbra.

Thu, 10/13/2011 - 18:09
#29
Sol-Xii's picture
Sol-Xii
Those pesky Devilites.

People don't like Sentenza because when looking for a Shadow weapon, they want a gremlin AND jelly killer. It dominates beasts and gremlins, but those are the two infamous dodgers. The Umbra's ricochet will compensate for the speed and the Bio's splash and poison is more than enough to kill those Gremlin Quacks. It also doesn't do neutral damage against ANY types, even the ones that are weak and resistant against it, giving higher resist than weakness. If they're too slow still, use another type against them that they don't resist, like Callahan, BN, or Valiance.
Sentenza is only for total gremlin hunters, not for all-around purposes.

Fri, 10/14/2011 - 00:18
#30
Abathur's picture
Abathur
I say it once again: Jelly ->

I say it once again:

Jelly -> Biohazard OR Alchemer - doesnt really matter.
Gremlins -> Callahan OR Blitz Needle ...

Blitz for example does with one normal shot (half clip) same damage than a full clip of Sentenza ...

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