Forums › English Language Forums › General › The Arsenal

Search

Attack Speed Increase on Guns

11 replies [Last post]
Tue, 09/13/2011 - 14:16
PaletteSwap
Legacy Username

Is this useful for guns that only have a 2 bullet clip? (Which seems to be the majority of them...)
It seems either a damage increase or a charge time reduction would be better in almost all cases, unless it was applied to a high clip size gun like the Antigua and it's branches.

With that assumption, is Shadowsun Setson and Slicker the best 5* in that line?

Tue, 09/13/2011 - 15:00
#1
Alchemystic's picture
Alchemystic
ASI decreases the time it

ASI decreases the time it take to fire successive shots. When you have enough ASI, the reload on guns isn't much of a problem because you spend less time overall firing a full clip. The shoot-pause-shoot method is safe but you have a lot more versatility if you can unload a full clip without stressing over reload.

The Antigua series gains the smallest benefit from ASI because it has a naturally fast firing speed. You would only notice a difference if you were able to empty the entire clip on a regular basis. The Antigua series has such a large clip size that firing a full clip won't happen very often.

There are only a few guns where CTR is ideal. Off the top of my head, you would want it with the Catalyzer and Autogun lines.

The Shadowsun set is a matter of preference. Ignoring the weakness to poison and curse, you have decide if you are willing to play with the shoot-pause-shoot method in favor of more damage.

Tue, 09/13/2011 - 15:10
#2
Velcro's picture
Velcro
I would prefer CTR on

I would prefer CTR on Alchemers to be honest.

They function a lot like a shotgun with their charge attack and the angle of the bouncing bullets from the initial attack is constant, instead of random, so you can count on it to function in certain ways.

Tue, 09/13/2011 - 21:11
#3
Arctic-Fern's picture
Arctic-Fern
Gun ASI is garbage...

...Until Very High (a set of Nameless or Justifier armors), where you can just shoot off your entire clip and it'd be just as good as shoot-pause or shield cancel.

Gun ASI does affect reload times too from my own non-scientific observations, but you're still better off shielding than reloading more often than not.

Shadowsun is still garbage by the way, even more so that Elite Trueshot trinkets are now available.

Tue, 09/13/2011 - 23:42
#4
Abathur's picture
Abathur
Attack speed decreases the

Attack speed decreases the time between 2 bullets but DOES NOT affect the reload time! But it also decreases the time the knight needs to put the gun in the original position and again 90° for shooting. I recommend to use ASI eqiup, cause it gives you 2x medium bonus, DMG bonus just 2x low. Get DMG bonus tinkers, so for ex. i got very high on both now.
Also ALLWAYS use with 2 shot clips shoot-pause-shoot method. It's way more safety if you allways can shield or run faster instead of getting hit by something like devilites because of reloading.

Wed, 09/14/2011 - 01:36
#5
Arctic-Fern's picture
Arctic-Fern
How I tested ASI + reload time...

I went to training hall and shot my Umbra with and without Nameless armor. Reloading feels excruciatingly slow w/o ASI, not counting bullet delay or recovery after a shot. I'll try to get FRAPS and a stopwatch next time to be more scientific about it...

For now, I stand by my observation that it does affect reload time. (Let's ignore how spamming bullets will always be still slower than shot-pause or shield cancel regardless of ASI.)

Wed, 09/14/2011 - 02:12
#6
Abathur's picture
Abathur
You don't understand what i

You don't understand what i mean ... blerg i hate it if i'm missing words in english T_T

Reload ist just when the knight heaves his weapon followed by the "click" sound. Attack Speed Increase won't make this faster, but it makes the following animation faster, where the knight regraps his weapon and brings it in the straight position to shot. He also drops it faster after a shot when not reloaded. Thats the reason why "reload" is maybe a bit faster. It's not the reload that is faster, just the movements of the knight brining the weapon again in the "shot-position".
Actually the micro of a gunslinger has to be invested into shot as fast as possible while not reloading. Thats your micro you have to bring up. If you shot too often for a reload, it actually is a failed try of beeing efficient.

I hope you understand now what I tried to tell ya :P Sorry for my english ._.

Wed, 09/14/2011 - 02:57
#7
GoottiKustaa
Legacy Username
I kind of disagree. Sometimes

I kind of disagree.

Sometimes it is more effective to fire-pause-fire instead of fire-fire-reload, but sometimes it is not.
If you have a gun that requires you to stop (callahan for instance) it is better (IMHO) to fire off two shots, then start moving away while reloading.
Same goes with some situations where there is only a narrow window in time to fire at a priority target (like a mender) and you exploit that by firing two shots, and then circle for another shot while reloading.

Reloading is not that bad, but you gotta make both shots count.

Wed, 09/14/2011 - 03:16
#8
Arctic-Fern's picture
Arctic-Fern
@Xyonon:

I actually know what you mean, I see that animation all the time. :D
Yes, people usually say that ASI doesn't affect reload time. But to me it FEELS like it does. Again, I would need to time it when I get back on my Spiral Knights to be sure. If I am mistaken, it will probably be explained by the following impression:

Notes on Driver Delay vs Reload Time:
* I think ASI affects the entire gun animation. This includes raising the gun to make the first shot, and the delay experienced afterwards before a knight can use the shield (1st shot) and the huge delay it takes before the reload begins (2nd shot). These are not counted as reloading or any part of the reload time.
* Reload will be defined as the entire animation of "spinning the gun" for a reload, excluding the act of shooting (before 1st shot) or the recovery afterwards (after 2nd shot)

Wed, 09/14/2011 - 07:22
#9
Noobowns
Legacy Username
Is there a UV that increases

Is there a UV that increases the speed of the bullet? The polaris I have shoots the shots at a fine rate, but the bullets are so slow to reach their target. I can run faster than the bullets go.

Wed, 09/14/2011 - 11:23
#10
culture
Legacy Username
@Noobowns

Polaris just has slow projectiles, there is no bonus that will speed them up.

Thu, 09/15/2011 - 02:12
#11
Abathur's picture
Abathur
The Catalyzer is the only gun

The Catalyzer is the only gun whose bullets travels faster for each star it gets.

Powered by Drupal, an open source content management system