Shouldn't a gremlin-themed stratum have gremlins in it?

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Quasirandom's picture
Quasirandom

I just did the fifth stratum of the new gate, which is ostensibly gremlin-themed. Every single level had mostly constructs, with only a few gremlins thrown in. If you did the levels first, without looking at the theme, and then were asked the stratum, you'd say it was unquestionably a construct-themed stratum. There were lots of retrodes, lots of scuttlebots, and quite a few gun puppies and lumbers. At least one of the levels had a few darkfang menders as the only gremlins in the entire level.

Now, I'm not saying that a gremlin-themed stratum needs to be purely gremlins. But shouldn't at least one level have more gremlins than constructs? The one level that was mostly gremlins that run game in the sixth stratum, which was poison-themed.

Tengu's picture
Tengu
I think there's a few

I think there's a few deconstruction zones in t5. That's probably it. I never really see Gremlins in the clockworks, except for healers.

Milkman's picture
Milkman
I think the problem lies in

I think the problem lies in the fact that the only Gremlin themed levels we have are Deconstruction Zones. As such levels that contain any gremlins (such as a few of the Aurora Isle levels) are considered options when compiling a gremlin stratum. Perhaps a few new gremlin levels are in order!

sterlingdax
Legacy Username
Yeah, I mean the Gremlins

Yeah, I mean the Gremlins make constructs I think, but would be nice for them to have their own levels. IMF style workshop themes would work, complete with workplace hazards, mecha knights or turrets to turn against them, etc.

I have been trying to make a Gremlin gate just to see what it is outside of Decon Zones, guess that answers that