Hello Devs and players,
Well finally tried Lockdown out yesterday. It is really enjoyable and more tactical than Blast Network matches. I have some suggestions about classes and game.
First, guardians have a bug or delay about using their shield. It comes out with 1 second delay. Its shield health is balanced but the healing it is providing is a bit low. 2 seconds for a half bar a bit. 3 seconds for a bar would be balanced because capturing or defending against mass players continue about 4 or 5 seconds depending on your teammates near objective.
Recon class is great and doing its job perfectly. The only balanced class for my opinion.
Striker class is almost balanced. Almost zero shield and with damage bonuses. However we need a nerf about it's speed or ability using time because on 4v4 matches. 2 strikers can easily dominate the map once your team capture each point and keeping that points in hand about 1 minute is a successful win for your team. Strikers can easily travel from one capture point to another with a fully charged ability.
While we are dead and waiting for automatic spawn, there will be a spectating teammates option just like clockworks runs. Just staring at empty spawn point about 15 - 20 seconds can drop players' concentration. With spactate we could stand in match even death and that would be more atractive for players who die a lot.
Anyway Lockdown is great and really suits for Spiral Knights mentality. hope you keep up that good work.
Dirkgt
You certainly hit the nail on the head about the Striker ability, I think. There's too much time on that thing.