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Energy. . . :<

10 replies [Last post]
Wed, 09/14/2011 - 09:42
Cloud-Shot's picture
Cloud-Shot

If you just read the title and immediately comment, I find you dumb.

I know I know, lots of topic have been post about energy that doesn't seem to be accepted. . . These are just my complaint. Comment much about my ignorance/obnoxiousness/anything you want. I enjoy reading rude comment and this is just my thought. Also, before you

First of all, let get the fact; Energy in mist tank can only store up to 100 so it is completely impossible to get 3star+ equipment without any form of crystal energy.
Since crystal energy can only be obtained from buying it, someone have to buy it. . . or else no one can go to tier 3or even get any 3 star equipment.(not really free to play then)
Mist tank are also not very common which force people to crystal energy if they want to play often (I like to play often but is severely hindered)

However; there are possible solution.

Mist tank should be able to store more and/or lower the price of crafting. (I heard it was HALF of the current amount.)

Energy shouldn't severely hinder playing but it should instead help you more.
Such as using your energy can increase drop-rate/help boost you in some way while having those without energy could gain lower rate. I'd still play if I can go dungeon all day for the challenge with very low rate or even none since I enjoy the game-play itself. This way people who enjoy the game can keep playing, and those who are all hardcore can have a slight way of making it up. Also, since adding this, player should be able to choose whether to use energy or not. If this method was to be added, then there is possibility of even choosing how much energy you spend for drop rate. If there was a party, each member should receive different amount still.

Possibility of Mist Tank being sold in shop is welcomed. NPC could sell Mist Tank but I'm sure player would be unhappy since it'll change the course of current CE price to who-knows-where. Drop rate of mist-tank is also possible on bosses. Maybe a 15 energy tank to congratulate your hard work on defeating the boss. More various tank size could be made available also. . .

I'm sure eventually or by slight chances, there would be cash costume item you can buy that will increase your energy regeneration or increase mist tank capacity somewhat. (this idea sound kind of dumb though)

This is just my thought on the current system and a small suggestion. If you read the whole thing, I am happy for you and give you a pat on the back.

Side Note: I also played TF2 and I find it even more balance for free user.
My life is of a passion of gaming. (see? even gamers have life.)
All my knowledge of this game are from personal experience and reading thread+post on this topic.

+With the current system, the game seem like it's made for China/country that are law about limiting game-play.

As for. . .

TL;DR:
The current energy system is kind of dumb and gives you a great disadvantage but there are possible fixes/solution. (said in the most simple way I can think of)

EDIT: I might forget about my thread but will do all in my power to remind me!

Wed, 09/14/2011 - 11:01
#1
Effrul's picture
Effrul
*sigh*

OK, let's do this.

- Minor point to start: "dumb-founded" means "astonished", not, as you seem to think, "stupid."

- Your entire post is essentially outlining how Three Rings make money from the game. You quite rightly point out that "someone have [sic] to buy it"; that's because that is how Three Rings make money from the game. ME is deliberately limited so that you can't craft anything past 2*; its regeneration is also deliberately throttled. It's to encourage CE purchases so Three Rings can make some money off the game. Is this getting through? I strongly suspect that not having any energy-free dungeons to play on comes from the same line of reasoning; deliberately limiting what players can do without paying. The fact that you can buy CE from other players with in-game currency at all is unusual, and why the game is truly free-to-play for most players.

Meanwhile, people who like the game enough to throw the odd bit of money towards the developers - who have staff to pay, development costs to recoup, plus the ongoing drain of server fees - will continue to make sure there's enough CE on the market for you, don't worry.

The energy system as it stands is about as elegant a compromise between "true" free-to-play and the necessity of making some money to keep the servers firing. Do you people go into supermarkets, gruffle down the free hot dog samples, and then loudly complain that they'd get more customers if they let you eat the whole box for nothing?

Edit: oh, crafting costs did use to be lower - by about 30%, meaning you'd still not have enough ME to craft past 2*.

Wed, 09/14/2011 - 11:12
#2
stellarunit
Legacy Username
Mist Energy-------------Crystal Energy

U can also buy ce with ur crowns dude....i agree three rings is a money making business but u have to face the facts

PS. wats ur ingame name

Wed, 09/14/2011 - 11:14
#3
stellarunit
Legacy Username
hello again

I myself is completely 3-4 star and i NEVER bought energy.

Wed, 09/14/2011 - 11:55
#4
QuoteFanboy
Legacy Username
Come at me Bro. Walls of Text incoming.

Well here's the problem.
If CE is NOT required then it becomes a thing of "I'll just earn it because it's not hard to do so" and not spend money, and then spiral knights will never get money.

I mean I agree, mist on a higher tier person, such as requiring 1200 per craft, makes it near impossible if you're not marketing like a boss. I mean you need 4 pieces of gear to make yourself full of one tier (Hat, armor, shield, weapon) and that totals, alone 4800 energy; however, it would make crafting that much more abusable if I could store, say, 400 most. I could make alts, and have all of them obtain 8 crafts a piece.

Then if elevators were 5 a piece, much like the event. People wouldn't have to worry. I could go down to jelly king twice on 1 mist tank, make back up about 10k ce with 20 mist left over to get down to basil basically and check recipes, and that's not including if i have 20 CE.
If that existed people would go "Welp. CE doesn't seem that hard to get now." and not many people would buy Ce.'

If there was an NPC mist tanker it, whether it cost crowns or CE, it'd have to be fair.

I mean if a mist tank costed 6k, and energy is 5600. I'm spending 110ish ce for 100 ce. Stupid.
But, if it's 3kcr(50CE for 100Mist), then Ragecrafting would be amazing.
Use 300 ce to buy 600 mist, double crafting.
It would be way to abusable when it comes to crafting, and sure you can say "well that's not that bad" and it isn't, if only a few people were doing it, but there would be so many people doing it they'd actually have to lower the UV rate to balance this out. This would make it unfair to people who are simply crafting an item to simply use it.
This is also true if you lower crafting prices. If you lower that, then people will rage craft just twice as hard with double the profits, and then the only people who can make money are those who basically spend all of their mist on crafting, then get off for the day. Sounds fun, right?

Mist tank Drop rates I wouldn't mind, and getting back like 20 ce on a t1 boss, 30-40 ce on a T2 boss, and like 50-80 ce on a t3 boss would be kind of amazing. Then again people can also argue that would make it too easy, but then again you could just have the boss drop a BUNCH of heat and money and that might compensate. Bosses are often hard, and the only reward you get in the reward of going back there 3-12 more times to get your reward seems kind of silly. Perhaps Bosses could drop a respectable amount of gold and heat, perhaps almost an arena or 2 worth of heat and maybe 500, 1000, 3000 crowns depending on the tier.

The true problem I see with CE is that it's mainly near impossible to make back all your money in a run. Unless you're doing a boss, bank on basil, or, as I stated before, do every danger room and room of arena for maximum profit you're not going to be making profit. Plus, when you do that, your profits are scraps so you're only making so much every run.

Then again, if you weren't making scraps, this game would get too easy and therefore people would quit too fast, even though they do already once they give up on t3-4.

And a cash costume to make mist faster? Not to be rude, but then that REALLY encourages pay to play. Pay to play longer, yeah sure sounds like premium account in here.

All I can say is, I agree with you on how CE is really bad for the working man, and I especially aim this towards newer players who can't even do boss runs to make their profit, and it truly requires you to either be REALLY good at the market or bank on UV's, or you're going to grind for hours and hours and hours just to make a poor amount of ce, and that's if you're boss running. I think the main problem with this is that there isn't enough stuff to kill in the dungeons, and not enough rewards through killing things. I mean, look at deconstruction zone and Treasure vault. The crowns you make there and the heat you make there are so pathetic they're just wasting 560-570 of your crowns (10ce). Most dungeons only carry about arena 3's worth of monsters, total, and that's just not enough crowns to really get someone by. The only place people can actually make money is boss runs, and even then you're only making your money back until you get enough to sell a token item. Yet for those who are lower tier, like 2, doing jelly king or Rom isn't super easy, and what's worse is that this game encourages change, but the only thing I see changing is the path to a boss. Doing an elevator that doesn't lead to a boss is just a waste of money and time, aside from the fun had along the way. Fun times coming out of the expense of your wallet.

Yet if you make things drop 2x more money, then it's the same thing as making things cost less CE. That is, unless CE inflates with the fact that you can obtain more crowns, in which case nothing's changed. It just became instead of 5600 for 100ce it's 12000 for 100ce.

Something like this really can't be changed without breaking the balance of many things. It's the fundamental and core of spiral knights. Doing anything to it causes a ripple that will effect the whole game, because everything in this game runs on it.

You make CE cost less, everything is too easy
You make CE cost more, it's pay to play (Which is good for the creators)
You make CE easier to obtain, no one pays
You make crowns easier to obtain, CE goes up
You make Mist tanks appear, Crafting becomes too easy because double crafting power
You make Mist tanks drop from bosses, it's either too much or not enough to matter. Plus this would make going down an elevator without a boss even MORE useless, which I would find offensive.
You make crafting less, we still have a problem earning CE in the first place so this would just mainly support those who can already do good [stuff].
You make elevators cheaper, and then either massive inflation in CE or CE becomes too easily obtainable.

The problem with this game is Micro transactions usually make the games money, and those micro transactions aren't too bad. Like buying costumes or maybe even non-combat pets for this game would do that, but this game makes money off of EVERYTHING YOU DO. If you want to so much as step outside you need to pay money, and even though that's all true, changing that would be too devastating to what the game is already.

Wed, 09/14/2011 - 14:19
#5
Cloud-Shot's picture
Cloud-Shot
My in-game name is. . .

My in-game name is Cloud-Star. (I use steam)

Also, my thought on this came from when my little brother decided to get CE for his birthday. (He generously gave me some)

EDIT: What if there were weekly event that give energy?

Wed, 09/14/2011 - 14:20
#6
Psychorazer
Owie...

Well, over the time I had to mull over the whole energy thing since I had exams, I realised some stuff. Most of the energy threads people make are about ways of either getting ce or lowering costs, that could severely lower the reliance on ce etc etc...

Really, no suitable fix can be found, because people will always find it too troublesome.

Here's an example: When I started, CE cr prices were around 5K. That to me was like: "shiiiit, gonna take me ages to get up to there. But hey, gotta do what ya gotta do."

When it rose to 7K, I was then like "Ok, this is just getting ridiculous..."

That was just me. On the other hand, someone who's been playing when CE cr prices were at 3K ish, will be thinking that 5K prices are 'ridiculous'.

Likewise players who stared at 7K will thing 5K is ridiculously cheap, bt wth?

OOO can't satisfy everyone. Be grateful that they give us Mist tanks that can hold 100 mist, instead of giving us max 10 or so every 5 hours so we buy ce from raging about how slow it is. Sure you can't get to 3* without using ce, but that's the point. They raised the prices because they realised its a bit too easy 4 people.

Buying ce with cash is for people who want a jumpstart, or something else, and we buy that with cr. This way, it slows us all down, so we don't complete the game then go: '...now what?' in like 2 days or so. It's a bonus for OOO if you get fed up with the slow rate of your progress and buy ce with money for a boost, because they wanna make money somehow.

If however, people still want a better option, you can't make it too good for yourself. Like the buyable mist tank idea. If you want to buy it, it should be either on Basil, or a Bazzar guy, who's stock changes each day, and then it should be a rare find anyway. Even if the cost is 3K (I'd prefer the 5K, just so it isn't dirt cheap) you should have a limit to how many can be bought per period. Perhaps max 1 per week? With he capacity to only store 1-2 of them? Just so people don't masscraft.

Wed, 09/14/2011 - 18:21
#7
Melisan's picture
Melisan
I read your title, I

I read your title, I instantly made an assumption, then i read the rest of your drivel and found my assumption to be well founded............................NEXT

Wed, 09/14/2011 - 19:46
#8
Psychorazer
Say wut?

totally nice guy ^

I was just trying to be objective and not totally critical.

Thu, 09/15/2011 - 03:30
#9
Melisan's picture
Melisan
val, i was not talking about

val, i was not talking about you, i was commenting on the rude opening line of the op. Sorry if you thought it was directed at you.

Thu, 09/15/2011 - 14:35
#10
Psychorazer
MY BAD

What I said 2 seconds ago. ^

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