If you just read the title and immediately comment, I find you dumb.
I know I know, lots of topic have been post about energy that doesn't seem to be accepted. . . These are just my complaint. Comment much about my ignorance/obnoxiousness/anything you want. I enjoy reading rude comment and this is just my thought. Also, before you
First of all, let get the fact; Energy in mist tank can only store up to 100 so it is completely impossible to get 3star+ equipment without any form of crystal energy.
Since crystal energy can only be obtained from buying it, someone have to buy it. . . or else no one can go to tier 3or even get any 3 star equipment.(not really free to play then)
Mist tank are also not very common which force people to crystal energy if they want to play often (I like to play often but is severely hindered)
However; there are possible solution.
Mist tank should be able to store more and/or lower the price of crafting. (I heard it was HALF of the current amount.)
Energy shouldn't severely hinder playing but it should instead help you more.
Such as using your energy can increase drop-rate/help boost you in some way while having those without energy could gain lower rate. I'd still play if I can go dungeon all day for the challenge with very low rate or even none since I enjoy the game-play itself. This way people who enjoy the game can keep playing, and those who are all hardcore can have a slight way of making it up. Also, since adding this, player should be able to choose whether to use energy or not. If this method was to be added, then there is possibility of even choosing how much energy you spend for drop rate. If there was a party, each member should receive different amount still.
Possibility of Mist Tank being sold in shop is welcomed. NPC could sell Mist Tank but I'm sure player would be unhappy since it'll change the course of current CE price to who-knows-where. Drop rate of mist-tank is also possible on bosses. Maybe a 15 energy tank to congratulate your hard work on defeating the boss. More various tank size could be made available also. . .
I'm sure eventually or by slight chances, there would be cash costume item you can buy that will increase your energy regeneration or increase mist tank capacity somewhat. (this idea sound kind of dumb though)
This is just my thought on the current system and a small suggestion. If you read the whole thing, I am happy for you and give you a pat on the back.
Side Note: I also played TF2 and I find it even more balance for free user.
My life is of a passion of gaming. (see? even gamers have life.)
All my knowledge of this game are from personal experience and reading thread+post on this topic.
+With the current system, the game seem like it's made for China/country that are law about limiting game-play.
As for. . .
TL;DR:
The current energy system is kind of dumb and gives you a great disadvantage but there are possible fixes/solution. (said in the most simple way I can think of)
EDIT: I might forget about my thread but will do all in my power to remind me!
OK, let's do this.
- Minor point to start: "dumb-founded" means "astonished", not, as you seem to think, "stupid."
- Your entire post is essentially outlining how Three Rings make money from the game. You quite rightly point out that "someone have [sic] to buy it"; that's because that is how Three Rings make money from the game. ME is deliberately limited so that you can't craft anything past 2*; its regeneration is also deliberately throttled. It's to encourage CE purchases so Three Rings can make some money off the game. Is this getting through? I strongly suspect that not having any energy-free dungeons to play on comes from the same line of reasoning; deliberately limiting what players can do without paying. The fact that you can buy CE from other players with in-game currency at all is unusual, and why the game is truly free-to-play for most players.
Meanwhile, people who like the game enough to throw the odd bit of money towards the developers - who have staff to pay, development costs to recoup, plus the ongoing drain of server fees - will continue to make sure there's enough CE on the market for you, don't worry.
The energy system as it stands is about as elegant a compromise between "true" free-to-play and the necessity of making some money to keep the servers firing. Do you people go into supermarkets, gruffle down the free hot dog samples, and then loudly complain that they'd get more customers if they let you eat the whole box for nothing?
Edit: oh, crafting costs did use to be lower - by about 30%, meaning you'd still not have enough ME to craft past 2*.