One shot if the opponent doesn't resist the damage type, two shot if they have full armor against the damage type... Hey, carry one of each, win everything ever.
One shot if the opponent doesn't resist the damage type, two shot if they have full armor against the damage type... Hey, carry one of each, win everything ever.
So wrong.
DA and GF leave you pretty open for a counter attack if your opponent dash or shield timely enough. Everything can be countered just by the right weapon/load-shield/strategy.