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Make it more difficult to delete loadouts

6 replies [Last post]
Fri, 09/16/2011 - 17:14
Cobaltstarfire's picture
Cobaltstarfire

Right now it only takes one button push to delete a loadout, can you make it so you get a "are you sure" dialogue before simply deleting?

This is mainly because you can only change gear via loadouts in lockdown, and "equip" is right under "delete" so it's kindof easy to accidentally delete a loadout in the haste of changing gear in the middle of a battle.

Fri, 09/16/2011 - 17:26
#1
Varja's picture
Varja
+1

+1

Sat, 09/17/2011 - 00:48
#2
Glowing-Ember's picture
Glowing-Ember
+1

And while we're at it, instead of make the icon next to the loadout name do nothing (in-game) or switch its PvP/PvE designation, couldn't it just equip the loadout? Why is changing loadouts so slow?

Sat, 09/17/2011 - 01:25
#3
Shidara
Legacy Username
+1

Better yet, remove the option to delete loadouts completely while playing Lockdown.
You have no idea how many times I've had to re-create my loadouts..

Sat, 09/17/2011 - 01:28
#4
Espeonage's picture
Espeonage
+2

I ended up doing this a few times during playtesting; at first it was because it would only say "Remove Loadout" if you were outside the locker area, and when they added the specifics, it became due to the "Outside of safe zone" bugs.

Sat, 09/17/2011 - 08:43
#5
Birgus's picture
Birgus
+1

I count two actions; click on pill, click on "delete" or "equip."

I enthusiastically agree that equipping the loadout should be a single-click thing the way toggling the PvP flag is, or at the very worst a double-click instead of a menu selection. Equipping a loadout strikes me as much more worthy of that kind of interface priority than toggling the PvP flag! In lockdown I have a loadout for each class shield and imagine I am not the only one doing this.

Speaking of interface and lockdown, is it possible to have "play again" default to 1? I got to lolling too much at a conversation and forgot to click the button and don't want to drop out without warning the other players again. :( It's not a really big deal, though, but I think it would be more consistent that way with how in the Clockworks "descend" is the default action that happens if the user clicks neither button at the elevator before the timer runs out.

Sun, 09/18/2011 - 22:18
#6
Psychorazer
+1

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