I was just wondering what the reason was for making the Shadowsun family of items worse than both the Justifier and Nameless family. Let's compare the Shadowsuns with the Justifiers:
- In normal and piercing defense the Shadowsuns have just about 1/8th of a bar more than the Justifiers. I'm not familiar with how much difference it does, but I don't think it's even noticable, which makes them almost equal at this point. Secondly, as far as I'm concerned, gunslingers don't really care about having the greatest defense/armor.
- They both give +5 health at level 5, which makes them equal at this point as well.
- While the Justifiers give medium IAS, the Shadowsuns only give a low damage bonus (against all creatures though).
- The Shadowsuns also gives, quite a large, minus resistance against poison and curse.
Overall the Shadowsun family seems worse than the Justifier (and the Nameless) family. This is also different from the swordsmen's Vog Cub and Skolver family, which are both equally strong. What I'd like to see is an increase from low to medium increased damage on the Shadowsun family. The increased normal and piercing defense may or may not make up for the loss in resistance, but as I said, gunslingers don't really care about any of it anyway.
If there is a valid reason for the Shadowsun family being worse than the two other, please let me know!
Thankyou.
since ASI is almost useless on most guns i would imagine over time ASI VH and damage increase Med would do about the same for damage output on guns. this of course does not take into account the shoot pause shoot method.
still i wish they would bump up the shadowsun set, it feels like the neglected illegitimate son of the gunslinger sets.