Why would you make a skill based game...then immediately make swords so powerful that they remove 90% of the skill from the game????
The good news: OOO has a good track record of fixing things that are absolutely broken, such as t3 sword damage.
...waiting patiently for fix
Skill needed in t3 Lockdown:
Skill to avoid attacks
Skill to know which weapons will be useful (done)
Skill to know which armor is useful (known not used in every game. hint: Vog and Skolver are only 2 of them)
Skill to predict where enemies are and strike accordingly
Skill to be able to time attacks correctly
Skill of hand eye co-ordination
Skill of good sportsmanship (a bit lacking at the moment)
Skill to try out new equips
Skill to introduce other weapons to be 'top-class'
Skill to avoid swords
Skill to avoid obvious bombs
Skill to have put time into the game and like it
Skill to know where invisible enemies may be
Skill to widely attack said enemies
Skill to create strategies
Skill of teamwork
Skill to defeat opponents quickly
And now...
Needs that claim to be 'fixed'
Overpower of swords
Overpower of Vog and Skolver
Actual fixes needed
Peircing weapons hitting before animation
Ever notice that the 'overpowered' swords are the one that people use in dungeon runs BECAUSE of their brute force to destroy enemies?
Ever wonder why people say they are too strong?
PvP was described as "the monsters from the Clockworks can watch knights fight it out for a change."
They're making us the monsters in PvP and showing their pain that we dont care about since they RESPAWN.
Conspiracy?
Sorry to say but its just average rage on forums that happens after EVERY UPDATE
I think Three Rings deserves some credit for trying to make us happy with new content.
What many call broken, others call another-day-of-average-complaints-due-to-an-arguable-feature.
...waiting patiently for my 'Skills needed list' to get flamed