I was doing a dungeon run earlier and got to a danger room on depth 27 and decided to try it out. It was a fire based danger room in which all the enemies that appeared were oilers and lichens. For all three of the waves, not a single oiler dropped anything. No heat, no crowns, no materials. The lichens dropped items as usual but the oilers did not. Has anybody else had a similar issue?
The monsters in the new danger rooms are supposed to have a low loot drop rate, with the bulk of the goodies coming from the party boxes at the end. The idea is to reward surviving the whole danger room.
It would be nice, though, if they were set to drop a minimum of 1cr or heat spark each. In fact, I wouldn't mind seeing every non-infinite monster have that minimum. It feels a little hollow when I kill a monster and it just disappears in a puff, leaving not a trace behind.