I tried this bomb out the other day.
Unfortunately, slimes, the enemy the bomb is supposed to kill, resist pierce damage making this bomb do PATHETIC damage to slimes.
I think this is a massive oversight.
I tried this bomb out the other day.
Unfortunately, slimes, the enemy the bomb is supposed to kill, resist pierce damage making this bomb do PATHETIC damage to slimes.
I think this is a massive oversight.
The Blackhawk eats gremlins and beasts for breakfast. I don't know what you're talking about.
Rock Salt Bomb having a damage bonus v slime but Piercing damage is just silly, though, yes.
I agree. I only use the rock salt bomb against butterflies and wolvers (against which it's fantastic by the way).
I'll occassionally use it against weaker Jelly cubes by trying to make them jump directly onto the exploding bomb (and so be hit by multiple projectiles). However I'm pretty sure I'd be better off attacking them with some sort of shadow weapon (I've just not made/tried one yet).
I'm not sure what change would be best though? Part shadow damage? Damage v Beast/Fiend: Low instead of slime? Damage v Slimes: Ultra? Though upping the damage v slimes would still result in a misleading item.
You wanna bomb jellies? use a graviton bomb most fun a person could have plus its shadow damage
Yeah, I regret crafting the rock salt vs its alternative path. I wasn't aware just how resistant slimes were to pierce. Caveat emptor, I guess.
I think I heard that the Ionized Salt Bomb is noticeably slower than the other crystal bombs. Can anyone confirm this? Also, would the sun shards path really be better than the rock salt path? Having shock sounds pretty handy to me. One thing confuses me about sun shards though, it says elemental damage, but is that supposed to be fire element?
Fire, Freeze, Stun, etc. are all classified as Elemental damage. They do not have particular damage types.
Ionized Salt Bomb is the only bomb capable of causing shock.
But yes, Radiant Sun Shards is probably the better choice.
as talons said, fun as fuuu on jellies :D
Actually while crystal bombs and the like are supposedly weak against jellies and slimes due to the piercing thing, I find they're insanely powerful if you can make them hop onto the bombs. 5-8 times the damage out weighs the reduced damage significantly, and I'm consistently doing 3 times or more the damage of vaporizers at the same rank.
I think this is what the devs were thinking with this bomb:
"Hey, here's a cool bomb. Shocks enemies, and does piercing damage."
"Seems ineffective against slimes, so let's just throw bonus damage against them to balance that out."
"Cool, coffee break."
The thing is, Rock Salt isn't meant to kill slimes as a slime-specific bomb. The purpose of a boost vs. Slimes is, IMO, completely different—it's got less to do with "kill slimes with this" and more to do with "kill ANYTHING with this". The reason you see an 'oversight' is probably because you are spending too much effort caught up in this OCD surrounding numbers and not enough effort trying to use the bomb effectively.
Rock salt is great against Fiends and Beasts because they're weak to it, but it's actually best against slow enemies that have a medium-large body and need to get close to you to attack. That's because even though it's got huge range, the easiest way to get 8 out of 8 hits is to bring enemies as close as possible to it at the time it detonates. In my experience, it's best against Greavers, Scuttlebots, Chromalisks, Slimes and packs of Wolvers and Gremlins. I say Slimes and Scuttlebots because even though they're resistant, they almost always slide over my bombs which makes for REALLY easy 8-hit explosions. That more than makes up it IMO. It's not that great against faster monsters (eg. Spookats and Devilites) or ones that don't travel in packs (mainly Constructs) because it's much harder to position the bomb to get more than 2-3 shards to hit.
To compare:
Rock Salt is best against Greavers, Chromalisks and Wolver packs, and is good against Slimes, Wings and Gremlin mobs. Because it only has one type of special damage, it only has two things resistant to it, and it boosts one weakness a little bit to make it a bit more useful. It's also good that it boosts vs. slime because slimes are by far the easiest mobs to kill with this bomb.
Compare it to Sun Shards, which is excellent against Greavers and Wings (I'm not actually sure how good it is against undead because I haven't used it yet, but I guess it has its benefits in Graveyard XD) but because of Elemental/Piercing damage it's only decent against Beasts and Constructs, and is poor against Slimes and Gremlins. Because it has two types of special damage, it has twice as many weaknesses, and it doesn't boost either of them. I'm not sure how strengths/weaknesses cancel out but although it's better against Scuttlebots, it still loses out to Rock Salt against Wolver packs.
Rock Salt is an all-round bomb. Sun Shards is a specialist bomb. That's how it's supposed to work.
Radiant Sun Shards: Gets a high bonus damage to fiends.
Elemental/Piercing type damage means the neutral damage is seriously reduced, to barely above weak damage. This is because the damage is split, with super effective on one type and strongly resisted on the other.
Effective against: Undead and Fiends
Neutral against: Beasts and Constructs
Weak against: Gremlins and Slimes
Ionized Salt Bomb: Gets a high bonus damage to slimes. It can also shock enemies.
Normal/Piercing type damage means it is less effective on strong hits and more effective on weak hits, while retaining average neutral damage. However it's overall attack damage is weaker in comparison.
Effective against: Beasts and Fiends
Neutral to: Gremlins and Undead
Weak to: Constructs and Slimes
In the midst of the discussion of damage types, the question about charge times went unanswered.
Yes. The Ionized Salt Bomb does take noticeably longer to charge than the lower-level related bombs. Keep that in mind when using it, and it's only a minor annoyance.
Heh thanks Notbob, I did notice no one talked about it. That's pretty lame... although I still am gonna do it since shock seems like it could be handy.
but I have had an unintentional test done and it produced a very sad result
Confirmed test.
A 4* Ionized Salt Bomb with [Maximum Charge Time Reduction]'s charging time is as fast as, if not, slower than it's predecessor 3* Rock Salt Bomb [Low Charge Time Reduction]'s charging time.
I agree. The same thing is going on with the Blackhawk. It does Shadow damage and Piercing damage. It seems anything that is weak to Shadow, is strong against Piercing. The developers need to look into things like this more, because right now there's absolutely no point in making a Blackhawk over a Silversix. I dislike it when games wind up making useless, expensive items.
Please fix this.