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My boss suggestions

9 Antworten [Letzter Beitrag]
Di, 09/20/2011 - 09:46
QuoteFanboy
Legacy Username

Before you go "too many bosses" I'm going to say I'm only suggesting these. I'm not asking for ALL of them to be added, but simply looked at.

Tier 1-
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Guardian Annie-
Appearance: A larger, more elaborate, Wing series.

Stage Design: A very lively forest, very elaborate and abstract. Much like in the movie avatar.

Boss Stage: A spring with trees around the area

Battle-
She constantly spawns enemies, who are constantly healing when in her radius (which is large). Her natural healing auras and the auras of other wings cannot heal her. Once at a certain health she'll start going into final stand, in which case she'll go into a bubble that can break if you hit it enough, and within it she'll start healing.
A simple attack her down boss, much like king jelly but easier.

Attacks:

  • Heal Aura -Normal heal wings do, but larger radius.
  • Heal Burst -Blows away a wind, knocking you back and healing all within the vicinity.
  • Bubble of safety -Creates a large defender bubble which health all within it, and increases deference of all within it. Although, she can't move when doing this.
  • Assistance from children -Spawns actual wing series to help in healing your foes.
  • Final stand -Puts herself in a small bubble, only the size of her, which can absorb a good amount of damage before breaking. She heals at a decent pace when inside of it.

Tier 2-
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Devouring Veinlisk-

Appearance: A Sandworm

Stage Design-
Stage 1: Plains leading into a Desert
Stage 2: Desert leading to an Oasis
Boss stage: An Oasis. Rocks surround the area.

Battle:
The Sandworm goes underground, and pops out of the ground and goes back under, then digs along the sand quickly trying to hit you. All the meanwhile Chromalisk and larger Rock jellys are spawning to attack.

If the sandworm hits a chromalisk in his attacks he kills it, but regains a small portion of health.

Stage 1: When he pops out of the ground to come back down and dig, you need to stand near a rock jelly because, when he comes back down, he'll hit the rock jelly, kill it, and be knocked dizzy. While he's dizzy you can attack him, but after about 4 seconds he comes back to his senses and goes back the way he was going.

Stage 1 Attacks-

  • Lunge - Jumps out of the ground, and slams back down somewhere else
  • Dig - Swims like a shark fin, except with his mouth, hitting all of those in his path.
  • Rage -Digs straight out, half of his body still in the sand, and starts spitting out balls of sand (Chromalisk spit, but it does stun). Then right when he finishes he whips his entire body in a 360 degree angle and digs right back down.

Stage 2: Once he hits half health he moves faster, takes more then 1 jelly to knock him out, and does more attacks.

Stage 2 Attacks:

  • Lunge - Jumps out of the ground, and slams back down somewhere else
  • Dig - Swims like a shark fin, except with his mouth, hitting all of those in his path.
  • Rage -Digs straight out, half of his body still in the sand, and starts spitting out balls of sand (Chromalisk spit, but it does stun). Then right when he finishes he whips his entire body in a 360 degree angle and digs right back down.
  • Consume -Creates a sand vortex without being seen, and then right at the end he jumps straight out, and jumps right back down. Every Chromalisk heals him, and every Rock jelly damages him (Seeing as there is less rock jellys, by a lot, they should deal twice the damage to him as every Chroma heal). This can be abused by Freezing / Pushing out all the chroma before they get to the center, and only letting jellys get in there.
  • Head Smash -Pops out of the ground, half of his body still in the dirt, and starts slamming his head all around the area. After he finishes he goes back into the sand.
  • Tier 3-
    ___________________

    Baneslaig, The corrupter- (This boss would be completely resistant to all elemental ailments)
    Appearance: Same color as normal phantoms, but look more like a person in cobalt armor with a Ironmight plate and a flaring red scarf, and his sword would be a black and red flaming Cold Iron Vanquisher.

    Stage design:-
    Stage 1: A decrepit undead forest with fog and black as coal trees.

    Stage 2: Fusing that undead forest with a cemetery.

    Stage 3: Entering a broken down and corrupted church.

    Stage 4: Boss stage- The main area of the church, with chairs on all sides and a long hallway forward until you reach an organ, but at the organ there would be a Blue female spirit chained up with her head dangling, showing she's unconscious. She would be enveloped by a crystal of sorts, to make sure you can't reach her. Around the stage there would be various little water balls of which to throw around.

    In the first stage you'd activate this water system, and then you'd have to throw a vial into it, to make all the water turn all white and it would glow, lighting up the path on ahead. These balls of water would be used often to progress through the stage.

    (Sure, Vanaduke has water, but I just like the idea of holy water. Besides, it's tier 2, so you don't have to get to the end of the game to have fun throwing water at enemies for laughs).

    Battle:
    Stage 1 initiation- As you walk up he'd be standing there, with his sword in the ground, his scarf whipping in the wind as he vanishes into a ball with a small chuckle. His sword would be left there in the ground.

    Stage 1 Battle: Simply shimmers as he walks toward you, nothing you can do can hurt him. Not even water since it would pass right through him. Until he gets close enough to where he prepares an attack. He'd swing no different then a 3 swing combo from a sword with set-up time before hand to give you an opening to hit him with water. Once hit, he would fall on one knee and sit there with the shimmer around him gone completely. If you do not out damage him enough to make him enter stage 2 he would simply turn into a ball and run away for a sec before he comes back and does it again.

    Stage 1 Attacks:

    • Shimmer step- Invincible until close to attacking.
    • Phantom claw- Slashes with his hand, almost like using claws, for a 3 strike combo. Its range would be pretty big, and it would have a fair chance to inflict strong curse.

    Stage 2 Initiation- Teleports away as you hear him growl. He would teleport right behind his sword, and pick take it out from the ground. He would then walk towards the center of the stage, still unable to take damage, as he then begins to charge. He would even give a glow, much like our knights, to give a warning to say "This isn't going to be good if you're close". He would then initiate a spin attack, just like any levi/CIV attack but it would explode around him with curse, and then also it would send 8 Gran faust swords in all directions like "->|<-". After that he'd begin to attack you.

    Stage 2 Battle- Just like Stage 1, except now he's fighting with a harder to predict Ai, stronger attacks, and etc. Just an overall increase in power.

    Stage 2 Attacks:

    • Shimmer step- Invincible until close to attacking.
    • Phantom slash- Slashes his sword 3 times, lunging forward a good distance, with a wave of energy following it for a short distance. The slash has a fair chance to inflict curse, while the waves have a slight.
    • Phantom dash- Teleports toward you constantly in a jagged pattern, getting closer and closer every time, and within almost a second or two (depending on distance) he'd be right in front of you preparing his combo.
    • Corrupted Charge- Charges his sword in place for 1.5 seconds, glows for 0.5 seconds, and releases to initiate that charge attack again.
    • Resistance from Purity- He would have a slight aura around him at all times, blocking 1 water before he's vulnerable. If he's not knocked down after 5-10 seconds, he gets it back.

    Stage 3 Initiation- Shakes his head as he's on one knee. The crystal that covered the girl would now crumble and break quietly. He breathes heavy for a second, almost surprised at what just happened. It's been so long since he has ever felt pain. He would get up, slowly, and roar. As he does 2x the amount of players in phantoms would start ripping from the ground. They would all be wearing spiral gear, and then he would gain a shroud like cloak with a presence behind him. It would almost look like the shroud behind him would create an image, which would look almost like a distorted face ripping forward roaring.

    As this goes on the girl in the back would begin to wake, and then she'd blink twice, with shock in her eyes, as she closes it and screams "Help!" There would be no audio, but it would be like what happens if you typed /help. The phantom would quickly turn his torso in her direction to stare at her as he raises one hand and thrusts it in her direction. She would then, too, be enveloped by a shroud, which makes it to where you can't reach her.

    Stage 3 Attacks:

  • Shimmer step- Invincible until close to attacking.
  • Phantom slash- Slashes his sword 3 times, lunging forward a good distance, with a wave of energy following it for a short distance. The slash has a fair chance to inflict curse, while the waves only have a slight chance. Both inflict strong curse.
  • Phantom dash- Teleports toward you constantly in a jagged pattern, getting closer and closer every time, and within almost a second or two (depending on distance) he'd be right in front of you preparing his combo.
  • Corrupted Charge- Charges his sword in place for 1.5 seconds, glows for 0.5 seconds, and releases to initiate that charge attack again.
  • Cursed Crusher- Swings his sword down with a mighty smash, and all within the area are pushed back with a curse. (Troika smash with curse).
  • Dashing Torment- An attack where he prepares himself in a stance, so it's obvious he's going to do something, and then he dashes forward a great distance (about as far as the antigua's line shot), and then does it again, and again for a total of 3 dashes. They aren't powerful, so guarding can be done, but being hit is a 100% chance of being strongly cursed.
  • Damnation- Drops his sword and lunges at you. If it connects you cannot move (much like an undead grab), and then he laughs crazily as he slashes for a total of 4 slashes (all of which are very weak, but add up.) and then slams his hands down. As he slams his hands down he would cause a large explosion and it would be followed by 3 more in front of one another. Your character would get shot back to be forced to get hit by all 3 hits. This is, essentially, a hard to get hit by attack but also nearly a 1shot if you do. When this attack goes on he takes an extra water to be taken down (for a total of 3 waters to break shield, 1 to knock out). Although, this attack can be abused, by having all the phantoms dead and holding 3 waters near the 4th, having him get you with this, and then throwing them all and then the 4th quickly before he does any real damage.
  • Veil of the corrupt- This veil would be over his shifting aura. The veil stacks onto his aura, giving him resistance from 2 waters before being able to be knocked down. Shield regenerate, 1 at a time, every 5-10 seconds.
  • Stage 3 Battle- The boss would now fight more like a construct shield robot fused with a phantom, and the spiral armored phantoms would fight just like phantoms. He would now imitate a charge attack that spins, much like the FoV's fire, but would initiate curse on you if you're hit. Once you hit him with water the shroud around the girl would leave, and the around him would thicken. If you try to hit him, all you would hear is if you hit an un-breakable object (tink tink), but as soon as the shroud leaves the girl she would do the /help again. You have to go to her and attack her. By doing so, you're breaking her chains. If you can't break the chains a bomb-symbol appears on the ground (think if a person uses a bomb in pvp, and how it's red). You either get out, or guard, and when it detonates she has a shroud again and the process must be repeated until you break her out.

    Stage 4 Initiation-The girl would break out as the Baneslaig would fly to the middle. She would stare at him, and tackle him. When done, you would see a corrupt mist explode out of the cobalt armored guy, and he would be left there. This will show him being possessed, and not doing this of his own will. The girl would shake him to wake up, and he would get up slowly, very weak, holding his head on one hand with his sword on the ground.
    The entire stage would darken, and the girl would back away, towards the guy, scared as he would give a serious look. The guy would then shout "Fall back" as he puts up a bubble (defenders, maybe bigger), as the entire stage would get ripped away by a red spiraling mist. If you're in the mist, you will take massive damage with a 100% rate of having high curse on you. Now the entire stage would look red and spiraling, almost like as if you're standing on top of an invisible ground looking at the ground below to the background, and it's from here that face-like image would appear roaring. The guy would then fall on one knee in exhaustion, and the face would start flying forward slowly. As it does the girl would then conjure a ball of water (picking it up without having anything there) and throw it at him. The face would roar, slightly in pain, and move back. Then she'd begin channeling as the red-distorted mist-like face would come closer.

    Stage 4 Battle- As the battle goes on the girl would become brighter and brighter and brighter, and as this happens the face in the back would start to become closer, slowly, and as shown by the girl you need to throw water at him to make him fly back. As he gets closer he would also be firing bullets that have a decent chance to curse, and while this happens a couple more phantoms would come in. This would become an endurance round. You need to beat the phantoms (which actually makes them flee so they don't re-spawn in place) while throwing water at this bullet hell creating face. It can only get so close, but the closer it is the faster it fires and the less time you have to react to his bullets (because he's closer, dur). At random certain intervals he'd do the mist attack again, in which case the guy would say "fall back" again, get up, shield, and rest again when it's over. Except, this time, when it happens there will be phantoms. As time goes on he'd spawn more and more phantoms, and if the phantoms hit the girl it takes longer because she's losing focus. Every time she's hit it adds another 10 or 15, or maybe even 20 seconds to the clock you have to wait. (Maximum is 3 or 4 minutes of waiting, because that's how long it takes to charge from 0 to full). This is to prevent dying, waiting, and res right when victory, and to add more of a challenge instead of only letting yourself survive. Although, only the phantoms can hit the girl, not the bullets being shot at you. Those just make it harder to protect her.

    Stage 4 Attacks:

    • Corrupt proliferation - Random spots would start glowing red, then bursting.
    • Dread Rain - Pillars of red would start beaming down from the sky, exploding as they hit. Of course, they would give a warning before hand. Perhaps a bomb symbol.
    • Bullet Rain - The constant barrage of bullets he does.
    • Spreading Corruption - The summoning of more and more phantoms as he spits out orbs over time to create more and more phantoms. Their rate of being spit out is faster as time goes on.
    • Void Corruption -The cursed eye would appear in an area for about about 2-3 seconds, and then it would make a red and black graviton bomb. It would be a tad larger then gravton though, with as much suction as the t5 vortex.
    • Black Wind - The ultimate attack he does which you have to be within the defender shield to survive.

    (His bullets have a slight chance to curse, Dread Rain and Void corruption would have a fair chance, Corrupt proliferation would a good chance, and Black wind would be 100%)

    Battle End: After she fully charges a pillar of light would appear shooting down on her, and then the boss would roar, making the light around the pillar dim until it fades. After he destroys the pillar she would pass out, and the cobalt armored guy would get up, grabbing his sword, and he'd thrust it into the air making a pillar 3 times larger then hers, and the entire stage would go white. When everything fades the ground would look normal, the spirit of the girl would still be there knocked out (by knocked out it would simply be like when you die, except with the eyes closed), and the guy would pass out beside her as the boss coin comes down.

    I'll add more as I think of them.

    Di, 09/20/2011 - 10:26
    #1
    Bild des Benutzers Andraxcore
    Andraxcore
    I didnt read the whole thing,

    I didnt read the whole thing, but i agree, there shud be more bosses :D.

    Di, 09/20/2011 - 13:30
    #2
    Bild des Benutzers Oakgear
    Oakgear
    Holy catagory

    The bosses you came up with just now are like in their own category of angelic that'd be cool if you did something with that.

    Di, 09/20/2011 - 13:40
    #3
    Bild des Benutzers Darkmoonshoadow
    Darkmoonshoadow
    hmmmmm

    i distinctly remember a topic about a devilite pit boss boss.
    in the end he would, i guess, pick up a pitchfork of fausts and chuck em at you...
    scary...

    here is is: http://forums.spiralknights.com/en/node/22720

    Di, 09/20/2011 - 17:48
    #4
    goile
    Legacy Username
    good in concept

    but I do think "the corrupter" sounds like a tier 3 boss. If theres going to be a 'story' like what you have in mind tied to the bossfight...it's definitely an end-gamer. The only worry I have is the number of 'scripted' events (emoticons, actions, 'attacks') and if it is possible to fluidly adapt this into game play

    Di, 09/20/2011 - 18:04
    #5
    goile
    Legacy Username
    sorry in advance for the double post

    the forums messed up on me. How did you come up with the whole idea for "the corrupter"? I find it intersting how much plot you got out of that one idea, also, hate to self promote, someone tell me if I can do this, if not I'll get it down, could you help me flesh out my boss ideas?

    Di, 09/20/2011 - 18:11
    #6
    Bild des Benutzers Orangeo
    Orangeo
    How would weapons really interact with this?

    Seems like the actuual mechanics and strategy were taken into littile consideration with these guys, the actuual image just took over. vannaduke has the same problem, he's just a cool looking trojan with a flame thrower and spinning sheilds.
    Though I do like the idea of saving the princess, hehehee. Purely profesionaly though.

    Mi, 09/21/2011 - 14:41
    #7
    QuoteFanboy
    Legacy Username
    Made some Edits

    -Bumped up Baneslaig to tier 3.
    -Added a different stage 2 for Baneslaig. Bumping up stages 2 and 3 to stages 3 and 4, respectively.
    -Added attacks for bosses of which they'll do in a fight.
    -Added Devouring Veinlisk, the Sandworm (Tier 2)
    -Made it look pretty with formatting options.
    -Siphon of destruction no longer adds additional shield for each unit hit.

    @LeQuack:
    Define. I don't understand your confusion of how weapons would interact.

    Stage 1 and 2: If he's on his knee, he takes damage.
    Stage 3: If he's on his knee, the girl takes damage (Technically it's her chains you're hitting, but she'd technically have a health bar).
    Stage 4: It's almost like she's building health over time, but she can't die. If she hits full HP, you win the boss fight.

    Do, 09/22/2011 - 19:59
    #8
    goile
    Legacy Username
    Veinlisk sounds interesting

    Have you considered setting him up as a segmented boss?(segments each have their own hp: head,upper torso, lower torso, rear)

    second: isn't getting all the formatting pretty tedious? heh

    Fr, 09/23/2011 - 17:17
    #9
    Bild des Benutzers Dragaroth
    Dragaroth
    I've always wondered...

    why do people have a problem with bosses? isn't it that they create 1 per clockwork?
    by the way. the ideas are amazing. This is pretty well thought out, good job
    +1

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