TARGET LOCK, NO GOOD FOR PVP.

You don't have any idea what you're talking about.
A. It is available to everyone, that's the problem. Thanks for stating the obvious.
B. High ping has nothing to do with being able to hit invisible targets and not needing to aim with any precision weapon
C. Good luck with a suggestion? I'm glad you are on our side!
D. Fail at suggesting something? Fail at the game? I don't think he can fail at suggesting something because he already suggested it, and it was in proper english and made sense. Or, what does failing at the game have to do with this?

@Hetero
A. This has nothing to do with my point.
B. My ping is not high, and I want the game to be changed for everybody's convenience and fair play.
C. Ty.
D. I'm disappointed, specially hearing this from the user that plays the most (time) in the whole server.. Whatever bro, I guess you love that auto aim?
ohh Hetero..

My opinion is that if everyone is using it, whats the difference? At least right now you can give yourself a challenge by turning it off. If you're getting killed by scrubs when there is auto-aim, you're not going to fare any better when there isn't. In fact you're probably in denial about your own scrubiness. There is a lot of room for improvement with or without auto-aim, saying auto-aim should be taken out because it removes the challenge is like saying people should be using the keyboard exclusively instead of with a mouse because the mouse makes the game less challenging. I mean yeah using only the keyboard is going to make the game harder but why go to such lengths to make it harder on yourself and others? Is how well you can control a keyboard or mouse really the only skill based factor in this game?
There is a guide on the new players section about how to do well in lockdown, and if your logic about what constitutes as skill is correct a fairly large percentage of the guide could be summed up as: learn to aim or use auto-aim. But the guide doesn't go into that at all, which leads me to assume there is more to playing lockdown than how to aim well.

There shouldn't be auto aim for melee attacks anyway but it'll be problematic for gunners who suppose to deal with swordmans who run arround with strike modules like hamsters on steroids.
Nodocchi:
We aren't saying that you can't improve with autoaim, we're saying that it removes a large margin of error and I personally think auto aim is really stupid in videogames. I hope OOO at least has a filter which can seperate competitive lobbies from casual lobbies

And what I'm saying is if you can't consistently beat a bad player with auto aim then you aren't as good a player as you think you are, and you should be grateful auto aim is there to help you. It makes no difference whether there is or isn't auto aim, in the end player skill will win out. And that seems to be the point of contention, that auto aim removes player skill from the equation of doing well in Lockdown.

Really man? Really?
Personally speaking of course I can get around auto aimers, but sometimes it's a matter of who attacks quicker in the right direction.. Don't you see the ugly mechanic there?
I'm not whining because it makes me die more, I'm whining cause it makes the game less fun, and less interesting. If you're so dependent on it I understand that, but no matter what you think, and no matter how well you play, AUTO AIM is a bad feature for a pvp.
It's like going to war with a gun that seeks your enemies lol. You just have to be close enough and you're instantly facing the enemy, and as soon as this happens you can attack with a margin of error way lower than without the AUTO AIM.
The name of the feature makes me sick.. "Target lock" I feel like its a tool for handicapped people.
My question for all you auto aimers is: Do you need it to be good? I bet all my crowns and CE and dignity you wouldn't do nearly as good if you don't auto aim that flourish of yours :P
I don't really care, I do fine with it on or off. If there was a way to make multiple hits connect ever without auto aim or dumb luck that would be great but having played both ways, I don't think non auto aimers are going to have much luck on 2nd/3rd hits with flourish or any other line of swords besides sealed.
At any given time I am willing to accept the game for what it is and play it as such. The entire SK community, in my experience, is based around making complaints about anything they don't like - to the point where there is so much white noise I am not quite sure how anyone expects the dev team to ever accomplish anything by way of player input. I like to appreciate this game for what it is and play within the confines of the rules provided for me by way of the developers. "hate the game not the player"
Like I said best of luck with your endeavor and I guess time will tell as to the outcome.

Hetero makes a good point, at least in his last post. Though it applies to both sides of this particular argument, allot of people just can't take stuff like a man, regardless of wether or not it's for the right or wrong reason. On one hand, Gian could just take his nice sword, turn on his auto aim, and mow people down, like nodochi. He's claimed to be good enough. On the other hand, hetero could just, as he said, welcome auto aim and kill people anyway, becuase he dosen't need it. After all, he has two four star heart pendants, health bonus plus 10 total.
Now to pick off specific people.
Nodocchi; you really arent reading what gian's saying are you? He does turn on auto aim, and he sees how he can annhialate anyone with a dark thorn blade. He can consistently beat a bad player with auto aim and he probabaly is as good as he thinks he is. Just becuase both sides have autoaim, dosen't make it a skilled fight. It makes it a gamble, whomever hits "chop chop chop" first wins. That's not skill.
Hetero; I'm not really likeing your on/off apathy towards the subject, and acting like Gian dislikes the developers is an underhanded tactic. That's like me saying you hate everyone else. Saying autoaim is avalible ot everyone is also silly, demo's don't get any advantage out of that.
Either way, how often have the developers listened to suggestions? I can name the AH, and acssesories. PVP is kinda technical, since they had it in the beta.
Leave autolock alone in my opinion. If that was banned, people will just buy gran fausts, and then people will complain that the gran faust is overpowered (which they already do) at which point there wont be any point at all choosing a sword. Everyone will be using leviathan blades making lockdown very boring.

So, Taketh, people would use less diverse or important weapons if autoaim was removed? That is completely untrue. Autoaim makes everyone use Barborous blades. There ould be much more weapon selections if autoaim would be removed, becuase there would be less all powerful weapons, case and point.
A side note; Oakgear does a nice job or reiterating my point.

Think of it this way.
Your sword's hitbox is not only frontal, its also lateral. Target lock gives use only to the frontal part of the hitbox.. Why do swords have a range of swing for then? If all you're gonna use is the tip anyway..
This clearly drives everybody to just go for frontal approach. It is clearly making people limit their playstyle, since it's the most effective.. And it makes the lateral use of the hitbox pretty useless and unused.
If target lock is removed, swords like brandishes and caliburs would actually be useful in some way compared to how useless they are right now due to having less range than the sealed line/flourish line. Also the flourish line is faster and stronger.. IF YOU LAND THE COMBO. Can you see it? Target lock makes you land a combo (flourish line) that should be really hard to land since it's that fast and that strong.

I think auto aim should be disabled altogether when you reach t2 or t3. After you reach t3 or even t2, you already have a pretty good feel on the combat system of SK. People brag about how SK requires more skill than other mmos but when there's auto aim, it's not much different. Also, autoaim could be disadvantageous for smart players, not because other players can use it against you but for people who use guns, autoaim could accidentally make you aim at an explosive blocks where your allies are near. And for people who use pulsars, aiming straight at the target could make the bullet's travel shorter and therefore make it hit the enemies prematurely and not using the gun's full effectiveness. I usually aim at an angle at the enemy or at a general area where there is no enemy to let the pulsar bullet become explosive.

+1 for no auto-aim on lockdown
I am having hard time to resist not holding shift button, especially when 4 of the enemies got piercing sword.

@Orangeo
I don't think you read what I said, I'm saying it isn't a gamble, it is still whoever plays better that wins.
In any case I tried using the Calibur and Brandish lines recently and has anyone noticed how narrow the hitbox on all 3 attacks are? They aren't that much greater than the second and third hits of the flourish. Maybe I'm just not used to swords with narrow hitboxes but my god is it hard to hit with even the first attack. Taking out auto-aim would greatly nerf these weapons and make heavy swords the only viable sword line. Flourish use wouldn't suffer much due to their fast large hitbox first hit, I mean, the first hit is the bread and butter of the flourish users anyways.

Of course it would hurt the common flourish players, all they do is combo spam.
I'm the only flourish user I've seen that uses the first swing-only 95% or more.
Eh, I would like to see just a week of lockdown without Auto-Aim, just one.. Everybody would find it way more open to improvement and not just explosive clickspams.

Nodo; "I don't think you read what I said, I'm saying it isn't a gamble, it is still whoever plays better that wins."
I don't think you read what I said nodo. If you each have a computer doing all the work for you, it's a gamble. Skill is unnessecary.
Gian, you're right in the sense that autoaim helps flourish users more than other people, but I doubt that that's why people delibritely choose that weapon. People use it becuase it is fast and deals high damage; pure peircing. Anyone without jelly mail is totaled pretty quickly.
All right, obviously, OOO isn't going to throw autoaim out the window, and its useful for gunners becuase it tells you if the target is in range. How about we just nerf autoaim a bit instead? It could multiply your acuraccy instead of filling it to the brim. The closer you are to being aimed at your target, the more it helps. so if you're 90 degrees off(completely off), it won't do jack, but if your off by 45(1/2), it could add 22.5(1/4). Also, if autoaim is removed, keep the targets optional. It's hard to tell if you can always hit someone with your gun.

I think you are overestimating auto-aim Orangeo, it only works if you are less than 5 degrees off from your target already.

I might be. Who said 5 degrees though? I've clocked around nearly 90 degrees before. I'm sure the numbers on my idea up there could be cut down, I just chose some big ones for simple math.
A. Auto aim is available to everyone.
B. Seems like you want them to change to game for you because you have a high ping.
C. Good luck with this you'll need it.
D. Don't let the door hit you on the way out when you fail.