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Spiral Chess

2 replies [Last post]
Fri, 09/23/2011 - 04:02
Valkyrise's picture
Valkyrise

One day, whilst playing chess at my school library and thinking about SK at the same time I thought - "Why not have a chess minigame?". And now, i've come to make this chess suggestion thread.

I'll leave this suggestion a pretty breif one since i'm kind of tired.

Table of contents
1. Introduction
2. General Rules
3. Team & Role assignment
4. Turn taking
5. Win/loss & Draws
6. Rewards & Bribes

1. Introduction
Everyday king krogmo watches the same games over and over again, each time getting slightly more bored. Whilst only having minigames of strength and teamwork, he wanted a minigame that involves the power of cooperation and brain. Thus, he created a minigame called chess, a very simple puzzle that requires the ultimate cooperation, teamwork and wits.

2. General rules

Pretty much same rules as chess, with some differences:

- Chess pieces will be placed the same way it is placed in real life
- Aim is to get the king checkmated without the result of a stalemate
- Normal chess pieces with normal chess movement
- There will be a time limit, i'll leave that for OOO to decide but a good time limit is 10 minutes.
- If team member goes afk for 15 secs (not make a move), the first person to volenteer to take their turn will, take their turn.
- Pieces taken by the opposing team would no longer participate, and instead speculate. If they leave, they won't recieve their share of rewards.
- If the time limit has been reached, the team that took the most valued pieces would win. I.e. Team 1 would beat team 2 if they took a knight, two rooks and queen whilst team 2 has only taken a knight and pawn.
(might've missed some important ones, if you do happen to find something important please leave a comment)

3. Team & Role assignment

There will be 16 players on each team, making 32 overall.

Like always, players who join a chess match will be randomly put into a team. The team colours won't be black and white, and instead will be the usual minigame team colours (i.e. lavender & green, gold & blue). The team members can choose what they want to be, and if not chosen, they would be randomly selected for an unchosen role.

4. Turn taking

The turns for people will circulate, i.e. Pawns > knight > bishop > queen > rook > king (just a suggestion) and then repeated. If the player doesn't want to have a turn, he/she may press a 'skip' button and the turn will then be given to the next class in the line.

People in the same roles will be randomised everytime (i.e. Pawn3 > Pawn 5 > Pawn 2 , randomised everytime until everyone in the class had had a turn, they'll move onto the next class)

Everytime someone has a turn, there'll be flashing white squares indicating squares they can move. If there's no flashing white squares, the turn will automatically be passed onto the next person in line,

5. Win/loss & Draws

A win is triggered when the king is checkmated with no way of getting out of the check. When the king gets checked the game ends and participants recieve their reward.

A Draw is triggered when either:
a) a stalemate occurs - when a team cannot leagally move any peices
b) Both teams have no pieces left other than the king.
After the draw is triggered, the game ends with both teams claiming the same reward.

6. Rewards & Bribes
Like the other minigames on SK, the winning team will recieve a payout of 280 crowns and two krogmo coins whilst the losing team doesn't recieve a payout and only recieve one krogmo coin.

If king krogmo gets bribed, the rewards will be the same as any other minigame bribe reward such as:
One krogmo coin - Everyone
Krogmo coin 2x - Winning team
Krogmo coin 3x - Winning team
Mini mist tank - Winning team
Costume bombhead - Winning team

As said before, please add in anything I've mightve forgotten or anything that's significantly important. Thanks.

-Myst

Fri, 09/23/2011 - 10:58
#1
Antistone
Legacy Username
SHAME!!!!

First of all: punishing players for leaving the game after they have been permanently eliminated is capital-e Evil and you should be subjected to public shaming for even suggesting it. FOR SHAME!!! Seriously, no, a million times no, what on earth are you thinking, are you deliberately trying to torture players, I hate you so much.

Secondly: this apparently uses none of the normal game mechanics of Spiral Knights (not even at the very basic level of Blast Network), so why are you suggesting it here as a SK mini-game instead of suggesting it somewhere else as just a Chess variant? Is there some reason to think there's a huge overlap between SK players and Chess fans?

Thirdly, you give the impression that you have very little experience with Chess. I know very few people who actually play Chess who would think it was a good idea to assign control of different piece to different players and force different ones to move each turn; that sounds incredibly boring (since you spend the majority of your time waiting) and not remotely like actual Chess (since it will radically alter standard Chess tactics). Assembling a team of players who collectively decide how to move is an old and obvious idea, but it isn't done much because it's usually less interesting than all playing separate games, and assigning team members "control" of different pieces is just dumb.

Also, there are numerous and elaborate conventions for how time controls work in Chess, and your suggested time limit isn't remotely similar to any that I have ever heard of: a shared time limit for both players that triggers an alternate victory condition is extremely abusable, and your suggested time limit is frankly insane. A Chess game that allows only 30 minutes PER PLAYER is considered a "blitz" game; 5 minutes per player (10 total, as you suggested) is one of the presets on my Chess clock, but it's the shortest one by a considerable margin, not what most people are going to play at. And that's before considering that putting multiple players on each team or controlling the order pieces move can both be reasonably expected to slow the game down dramatically (unless they make players give up and abandon strategy entirely), so if anything the time limit needs to be LONGER than normal Chess.

With your proposed time limit, I am fairly confident that a checkmate will NEVER occur. Ever. Even if one team is trying to lose, unless both teams got together and planned everything out in advance. And this despite the fact that your ridiculous piece-order rules would mean that almost any check would automatically become checkmate because you won't be able to move the correct piece to get out of it.

And the rational way for players to use the time limit is: as soon as your team has any material advantage, you refuse to make any move at all. You just wait for the time limit to expire, and then win on scoring. I don't think I need to call out all the reasons that's a problem.

So if you remove all the parts of this idea that would obviously be hugely unpopular, you are left with...a completely standard Chess game, with fancy graphics. Which brings us back to: why would Spiral Knights players want to play Chess, and assuming they did, why would they want to play it IN Spiral Knights?

Fri, 09/23/2011 - 11:34
#2
Bumbling's picture
Bumbling
Antistone's comment is

Antistone's comment is spot-on. On top of this, do you have any idea how easy cheating will be? It's harder to cheat when you're playing against someone else in person, even more so if you're writing down the moves. But on the internet things are different. I used to (and I would do this again if chess was introduced in Spiral Knights) play chess online and have a seperate chess client open in the tabs where I played against an AI opponent on maximum difficulty. I would then copy the computer's move in the other chess game, basically having my opponent play against a computer instead of another person.

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