Okay so we do need a few things to help this game along.
-I want to be able to tell people what I'm selling in chat.
I mean the stats, what it looks like and how it performs and other unique variant data, etc. It does no use for me to say Magnus or Ascended Calibur or anything unless the other person has extensively looked through the wiki on Spiral Knights (http://wiki.spiralknights.com/Main_Page). I feel like I'm spending half my time looking up the materials and what i should do and where to get what before i actually get to playing the game and enjoying it and it could easily be fixed with some in-game, on-hand quick info that anyone can share. (think basic wow link sharing, but for the few simple things we'd all like to know)
-There does not need to be an auction house. There needs to be a trade system.
And by that I mean we don't need a physical location (unless that seems privy, you could always make a separate area just for bartering but that would be complicated) just make it part of the UI! Then everyone could check statuses on their items, place them, price them competitively. But also you can hook it up so people can place want adds for items, receive offers and choose accordingly. Kind of like the crowns/energy stuff. This would help crafters just starting out and senior ones all work together to get the best sales/deals.
-Guilds need in-game organization.
You have me log in with facebook, but I still have to create a guild website? it should be simple and in-game, not just a list of people and their ranks/whereabouts. I want to know who has what, if they are prepared or not and be able to pool materials for our guildies without becoming a clusterf!ck of disorganization. I'm not saying that people who have this set up already are crazy, but I don't have the time to manage it myself and go to school and have 2 jobs.
Also, maybe if that were in-game we could establish guild mergers easily to support those without a solid footing in the initial days.
-More to come.
Feel free to comment or suggest more general needs you may feel the game should have. They may not be big grand ideas, just stuff to make gameplay more fluid and life a bit easier for gamer-kind.
-Dungeoneering Info.
I would love to have a way of checking what type I should be prepared for and if I am suitably prepared or not when headed into the clockworks. T2 seems to be dragging players along until they get the proper equipment for the jobs and a helpful system to guide those still learning would be a good start.
I do know when to bring ice/fire/shadow/slime, whatever but I have to go look it up at the gate first, look at the types along the way and see what i need. Can't that be more transient to all players? Especially at the crossroads, sometimes we may go in ice for the first few and then fire for the next, but at the crossroads it gives me no indication of what i should equip. Adding an alchemy area would be nice there btw. Last minute preps and all.