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READ THIS: General Suggestions

10 replies [Last post]
Sat, 04/09/2011 - 06:54
bizarnite
Legacy Username

Okay so we do need a few things to help this game along.

-I want to be able to tell people what I'm selling in chat.

I mean the stats, what it looks like and how it performs and other unique variant data, etc. It does no use for me to say Magnus or Ascended Calibur or anything unless the other person has extensively looked through the wiki on Spiral Knights (http://wiki.spiralknights.com/Main_Page). I feel like I'm spending half my time looking up the materials and what i should do and where to get what before i actually get to playing the game and enjoying it and it could easily be fixed with some in-game, on-hand quick info that anyone can share. (think basic wow link sharing, but for the few simple things we'd all like to know)

-There does not need to be an auction house. There needs to be a trade system.

And by that I mean we don't need a physical location (unless that seems privy, you could always make a separate area just for bartering but that would be complicated) just make it part of the UI! Then everyone could check statuses on their items, place them, price them competitively. But also you can hook it up so people can place want adds for items, receive offers and choose accordingly. Kind of like the crowns/energy stuff. This would help crafters just starting out and senior ones all work together to get the best sales/deals.

-Guilds need in-game organization.

You have me log in with facebook, but I still have to create a guild website? it should be simple and in-game, not just a list of people and their ranks/whereabouts. I want to know who has what, if they are prepared or not and be able to pool materials for our guildies without becoming a clusterf!ck of disorganization. I'm not saying that people who have this set up already are crazy, but I don't have the time to manage it myself and go to school and have 2 jobs.

Also, maybe if that were in-game we could establish guild mergers easily to support those without a solid footing in the initial days.

-More to come.

Feel free to comment or suggest more general needs you may feel the game should have. They may not be big grand ideas, just stuff to make gameplay more fluid and life a bit easier for gamer-kind.

Sat, 04/09/2011 - 07:06
#1
bizarnite
Legacy Username
Update 1

-Dungeoneering Info.

I would love to have a way of checking what type I should be prepared for and if I am suitably prepared or not when headed into the clockworks. T2 seems to be dragging players along until they get the proper equipment for the jobs and a helpful system to guide those still learning would be a good start.

I do know when to bring ice/fire/shadow/slime, whatever but I have to go look it up at the gate first, look at the types along the way and see what i need. Can't that be more transient to all players? Especially at the crossroads, sometimes we may go in ice for the first few and then fire for the next, but at the crossroads it gives me no indication of what i should equip. Adding an alchemy area would be nice there btw. Last minute preps and all.

Sat, 04/09/2011 - 08:24
#2
J_A_S
Legacy Username
Hmmm......

Nice idea man. I tend to get really annoyed with most of these points. Good job.

Sat, 04/09/2011 - 12:49
#3
bizarnite
Legacy Username
Update 2

First, thanks J_A_S, I do try to notice what could be better, as I do with most things.

Anyway,

-New Starter Gear

Hear me out on this one. If youre trying to make a diverse game with different types of moves and the armor needed to buffer, why not start people out with various 0-star armor for shadow, piercing, elemental, as well as normal (or maybe after the initial normal armor up to Haven) to show them the different types and how important they are later. Not many people seem to grasp the difference it makes early on and seem to learn from dying (which isn't all that bad, but understanding is better than frustration).

You organize by saying, normal T1, Half-(shadow/elemental/piercing) half-normal T2, then heavy s/e/p T3 right? I may have just generalized, but that may leave some players in the dust while they try to settle into how the game works. Also, what are your plans for expansion past this? just the gates?

-Guild Bank

Guild bank would be nice, store stuff for later and maybe act as somewhat of a store in the theoretical market system. But just anything to improve the guildhall, I've seen other topics so I won't delve.

-Active Mapping

I'm very careful not to miss anything, hell, even some levels wont finish unless you travel all the pathways. BUT I do miss stuff sometimes, or backtrack unnecessarily only to find that my key is to another key, etc etc. Why don't we have something that keeps track of the whole unique level and knows where we've been, can tell us we've already been there or are heading in the correct path. It may diverge at points and shouldn't lead you to the end, but just outline all possible paths and those left to be adventured in.

Also, to that same effort, I would like the minimap to be bigger. Maybe I havent figured it out yet, but I have never seen the whole level laid out. It would be a simple solution and could unfog (like old SC) as we go along. But I certainly think that would help things.

-Trending prices

Energy and Crowns are related to each other like any other currency. I feel tired of dissecting how much im actually spending each time I create something, give someone a material or even just go adventuring/need to rez. Give us some active pricing whenever money is in the question. I'm not sure why you didn't combine it into one currency since they are virtually treated the same (and you can buy it IRL, which is a cunning way to do it). It's just kind of boggles me when people can be paid in two types of currency. It does lead an interesting dynamic, but for the purposes of a browser based game like this, I don't feel the need for it unless we were two separate countries warring.

Anyway, off topic there a tad, what I mean to say is that if you are going to include 2 currencies in this game, at least actively tell us how much they are worth with respect to each other in order to calculate total costs for crafting. I do know you put best offers of 100 energy to x- crowns, but it's not useable viable on the fly.

-Armor Sets

No not the Wolvar set, or vog-cub stuff. I mean the ability to change armor sets for fire/ice/shadow/piercing/slime/whatever at a moments notice in a crossroads. organizing them would be simple then, and we would be able to see gaps in our overall armor sets rather than just the listing of them all.

That's all for now. More to come.

Sun, 04/10/2011 - 00:01
#4
Retroizzi
Legacy Username
wow great ideas... devs need

wow great ideas... devs need to read this post

Sun, 04/10/2011 - 09:06
#5
bizarnite
Legacy Username
Update 3

To finalize my thoughts on a trade system (for now of course) I need a way to display to other people what I can make. Like some, "hey look what i can do."

We are stuck saying WTS this or WTB that and its rare we might meet up in the haven that actually has buyers/sellers of what we need. (I hope I'm not wrong in that assumption but I do believe it's how that works). Whatever you guys do actually do as far as trade, a few suggestions other than the ones above would be when I'm meeting with someone, allow me to find them more easily and allow me to link or show what they need (maybe mats or energy/crafting costs) and possibly even a little tip reminder. That's only to improve the current working system of player interaction.

If you make the trade system game-wide then I'm sure I will critique it somehow later.

It will be much better when people don't have to keep seeing huge paragraphs of what someones selling or buy. If I need a recipe, the best I can do is shout my lungs out and hope it's luck or a very common recipe. We definitely need to establish some sort of way to allow players to list what they want/need (think shopping list meets wishlist) to better garner information and establish trade as part buying/selling. Again real-time updates on prices and comparing deals (similar to energy/crown transfers) would be best.

I know this isn't easy at all to implement quickly or overnight but it would highly improve this game's character interaction outside battle. Program away! and let me know if I should put my thoughts towards other problems the game seems to be having.

Thu, 04/21/2011 - 06:41
#6
bizarnite
Legacy Username
Update 4

Guild Message of the Day would be a nice quick add-on.

Trade channel (/2) has yet to be as useful as it could be but it's better than no response to overwhelming demand. Keep progressing the trade system or else this game will not have a nice time with inflation.

Thu, 04/21/2011 - 13:16
#7
RamuneDrink
Legacy Username
Bumping this thread...sort of

Bumping this thread...sort of an all-purpose idea generator!
Keep going!

Thu, 04/21/2011 - 13:42
#8
Safey
Legacy Username
Orders vs Guilds

I was thinking player organization might be called orders instead of guilds. Guilds are groups craftsman where as an Order is a group of knights. I know it may not effect much but that is my two bits.

Thu, 04/21/2011 - 14:26
#9
AlexJS
Legacy Username
Quick thing; monsters in tier

Quick thing; monsters in tier 1 only deal normal damage. Tier 2 they deal half special damage, half normal, and in tier 3 they deal full special.

This only applies to monsters that have it, like Wolvers still deal full normal in tier 3, skeletons deal half shadow and half normal. Special defense (piercing, elemental and shadow) is useless in tier 1. Having armor that defends against them starting out would do nothing until you got to tier 2, at which point you would have better armor anyway.

Fri, 04/22/2011 - 08:46
#10
Rentago
Legacy Username
You there! Yeah You!

Good job actually having a solid suggestion, just when I was gonna hit the self destruct button on all of everything.

You are right, guilds need more in game organization, and a auction house is mandatory (But OOO seems to be delaying).

The item thing in chats is something WoW did I believe, where you could like ctrl+click or something and it would allow people who mouse over the items name in chat to display its stats and information.

It may just be easier to have like a big book of item information in the game. Some kind of compendium in which all the gear and information for materials is stored, so that you don't have to go to the wiki site for everything.

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