Allow us to control the height and camera tilt, height starting point would be Brinks at Bazaar and end range the Roarmulus Twins fight; tilt starting range would be spawn point in Throne Room and end range would be Vanaduke's mask phases.
Camera tilt control and height.
1. This is a suggestion forums.
2. You are no developer/admin here.
3. Constructive critism or don't post to just naysay.
4. If you want to naysay go to the Graveyard.
It is a good idea, but it would be to much multitasking for the game.
It wont be multi-tasking, you wont have to control the camera all the time.
If an enemy moves off camera it will become more annoying if i had to move around when i can't see behind me.
So I would have to move the camera while fighting.
I don't think the suggestion is a first person camera, just a continuation of the existing camera system with a bit more control. An enemy behind you can always be seen in both systems.
I think I'd be happy with just having a slightly broader view in PVP. Right now it's possible to come up from below someone and shoot them while you're still off-screen to them.
I really need to adjust camera sometimes. Its easy to make and it will help. Thoose who played Dragonica (it has a small cam adjustment) knows how it work. U just press special button and moving ur mouse up and down to slide from *Roarmulus mod* to*Bazaar Brinks mod*. Its izy like pooing and needs to be done once per lvl or maybe never (maybe u like its normal position). I need it to look closer on some mobs and such....
This COULD work. Whatever your argument Oak, this could work. How about use the '+' and '-' Keys? A similar thing is done in SPORE, and it adjusts the angle to the new camera zoom size. This could work in a similar way.
Of course, some angles may be less...useful. But then you could adjust it to a better angle. Not FPS style angle, but the sort of angle where your player is right ahead of you.
Sure I guess. Can't see any harm.
This needs to be impliemented into Blast Network, you don't know how many times I've been killed by a blast that I can't see on the screen and then have a row of fire rushing towards me and BAM, death. It's really faulty. I mean, if the game itself emulates Bomberman, why not use the same camera perspective and give all players a fair fight? Overhead camera = yes.
And what do you suppose are the keys for the keyboard...
Exactly...
This won't happen