Whips could be pretty awesome; either as their own class or lumped in with swords (which would be easier by far). Whips could be an intermediate between swords and guns in terms of both range and attack power, but with an attack speed in the sword range.
Maybe as a 2-3* Token reward for some future boss? with divergent recipes for 4* & 5* versions (various elemental whips, thorn whip, chain whip, etc.).
So, may I pretty please have a 5* Flame Whip to quest for?..
-Simon
Here is how the SK clockworks classes are set up
Swordsman (Uses sword and occasionally gun)
Gunner (Uses gun and occasionally bomb)
Bomber (Uses bomb and occasionally sword)
With this new whip idea the classes will need an edit and everyone will want to use it disrupting the average behavior of how people use weapons.
This has to be as different as possible.
A whip definition will be made by me.
The whip acts as a retractable weapon.
So basically, there needs to be an aspect of how Indiana Jones used his.
A whip will be used to stall an enemies attack if about to attack you.
The whip can be used to drag enemies to you so you can attack with a sword or continuously attack with a whip.
However, if the enemy is heavier than a SK than the whip pulls you towards the enemy and knocks the enemy back.
The damage however must be lower than an average sword, but has an extremely fast time.
The charge up attack depends on the details of the whip.
For instance I'd like to see another frumious fang weapon and the "barble whip" can dig deep under ground and come up under an enemy as a spike encasing the enemy in a thorn trap.
Then when this happens the user can use the whip without worry of an enemy attack because the trap lasts 5 seconds.
The first right click is whipping the enemy to the right.
The second one to the right.
The last brings you toward the enemy or him towards you.
A normal whip with no special aspect will make you spin around and any enemies in the affected area will be damaged.