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Reduce Royal Jelly spawn-rate

15 replies [Last post]
Sun, 09/25/2011 - 23:28
Goldtrimmer's picture
Goldtrimmer

In the royal jelly arena, major lag spams are appearing in and out, and I think its because of how fast he spawns his minions.
I'm trying a run right now and because of the lag, we can barely even win.

reduce the rate.

The small purple ones - 5 per 10 minutes
The spiked ones - 5 per 15 minutes

Mon, 09/26/2011 - 00:07
#1
Madadder's picture
Madadder
he would be too easy without

he would be too easy without it zerging you with minions so no

Mon, 09/26/2011 - 01:04
#2
Australiumfish's picture
Australiumfish
Not that much reduction!

Without all the jellies attacking you, the JK could be killed by anyone within 10 mins!

I agree that the spawning could be reduced/capped/whatever to make it a little easier, because ive tried to kill JK many times, with 4* standard setup (im not a jelly specialist), with and without teammates. Ive only killed him once, out of like a dozen times.

Obviously theres an issue of balancing with reducing the respawn rate, but its current state makes JK practically impossible for people with basic T2 access, because the healing of mini jellies and the damage of everything in that place.

If I was asked for a respawn rate, right now, I would probably double the current respawn rate, and test that out.

At any rate, bosses are supposed to be do-able when you have access to that tier, if a 2* knight cant out-perform JK's healing (assuming any used vials run out too quickly) then there is clearly a problem. I was able to solo Snarby with 0*, and solo the Twins with 2*. I need 4* and a good team to kill JK. There is clearly an issue here.

Mon, 09/26/2011 - 01:22
#3
Psychodestroyer's picture
Psychodestroyer
Hm...

Maybe cut the quantity spawned by 1/4? or 1/5? Change shouldn't be noticeable, but less regardless. He spawns new ones everytime he spins or something, so maybe just reduce the AMOUNT spawned, rather than the actual times he does it?

Given that he does this a lot, there will still be a lot of opponents, but you wouldn't be completely overwhelmed. Hopefully.

Mon, 09/26/2011 - 07:00
#4
Goldtrimmer's picture
Goldtrimmer
Hm..

Snarbolax - YES
Roarmulus Twins - YES
Royal Jelly - NO
Vanaduke - Im a freakin 2* player here.

Hmm... We still need a reduce, theres clearly a problem keeping players with 2-3 star items from beating Royal Jelly.

Mon, 09/26/2011 - 08:48
#5
Nicoya-Kitty's picture
Nicoya-Kitty
I think the fight would be a

I think the fight would be a lot easier if you could actually push past the minis reliably. From a logical perspective, given their relative size, my character should practically be able to step right over them. But instead, if they're more than 2 layers deep, they can't even be shield-bumped out of the way.

The difficulty of the RJ fight, at least solo, does seem to be out of line with snarby or the twins. I mean, as it stands, it's not all that hard to do the twins fight without taking even a single hit.

Mon, 09/26/2011 - 11:55
#6
Antistone's picture
Antistone
Regen, not Minions

Per 10 minutes? The fight doesn't even last that long.

If I were going to nerf the Jelly King, I'd cut down on his regeneration rather than his minions (especially for small parties). A boss fight where you have to run through respawning blocks and maneuver around minions to safely hit the boss and whittle down his health sounds interesting and challenging. The current set-up where everyone just ignores threats and blitzs him in a desperate bid to overcome his insane regeneration is NOT.

Every other boss in the game is currently interesting to fight. The Jelly King is just dumb, and it's pretty much entirely because of the regen. I've beaten him enough to get 40 jelly gems, but I don't enjoy fighting him.

Mon, 09/26/2011 - 12:02
#7
Juances's picture
Juances
just a heads-up, if you lag

just a heads-up, if you lag at jelly then Check your pc /game options and connection cuz i don't have that issue.

The only problem i see with royal jelly now that i think about it is that he's the only boss with healing abilities.
The king's attack are predictable and avoidable so without the minions he'd do no damage.

Mon, 09/26/2011 - 21:05
#8
Psychodestroyer's picture
Psychodestroyer
Oh he's predictable

Its just that I can't get enough damage into him to DO anything. My strongest attack is charging my sword, hitting with it so it connects 3 times, doing over 400+ damage. Then I have to run around dodging all his jellies while charging up again to do another attack. Unfortunately, not all my attacks do the aforementioned 400+ damage, sometimes I only get the 100+, and the majority of the time I get 300+.

Either way, I spend too much time avoiding and do too little damage to actually BEAT him alone. I have a mix of 2-3* gear, and can't put him down alone. Once, mid battle, while I was running around charging, I took the time to look at what HE was doing....he had stopped regenerating...

Guess what that means? FULL HP fooooooooooooooooooooooooooooooooooooo!!!

Resistance is futile....I've heard he's been debuffed already, but seriously, I can't do anything without 4* gear or higher.

Hes predictable, just indestructible at 2-3*

Mon, 09/26/2011 - 21:28
#9
Spookydemi's picture
Spookydemi
Or, you know, give us

Or, you know, give us something for killing those damned mini jellies. I mean, really, come on. They take nearly as many hits as a normal Jelly, yet give NOTHING in return, not even a heart for your trouble. Not worth it. I have Virulisk Armor, but I'm almost a pure gunner (with the exception of my Winmillion. ;D ), so doing that run without aid from a good team is almost impossible for me.

Mon, 09/26/2011 - 21:28
#10
Lifereapers
A Valid Defence

If you were to think about it after killing King Jelly many times I've found that hundreds to thousands of people have Fausts, Avengers, Argents, and Sentenzas. To me it seems that if you have tier 2 gear you need better gear because of how weak those items can be. Tier 3 should be a minimum or to have a high level character like myself guide you through this. It isn't that hard unless you don't know what you are doing. also remember that equipment may be hard to get sometimes but that's the whole part of the game; it's to enjoy your self and take your time to get better.

Mon, 09/26/2011 - 21:46
#11
Psychodestroyer's picture
Psychodestroyer
The thing is...

Hes a T2 boss. T2 being the key word. It should be POSSIBLE to beat him with 3* gear at least, or even a 2-3* mix like mine. Sure, we know we need better gear, but for T2? I can solo his whole area without dying, but CANNOT beat him alone.

Really, the only reason people fight him is for the Jelly gems, well, T2 players at least, so they can get 3* gear from it. Having better gear to do it would then waste your time. Having 4* ear+ will mean that beating him will get you nothing, may as well go back up, then go down to emberlite and just skip him, so you don't waste 10 energy.

I've heard various suggestions on how to beat him, but most are implausible. Getting too close to attack him relentlessly will result in heavy damage take, and possible more than enough energy reviving. People just tell me to get FOV or Vile striker, but the why would I even bother to do JK if I could get those?

I beat Snarbolax as a challenge in the beginning, he was pretty hard, considering my shield broke a lot, but I beat him, enough times to get a Bristling Buckler so I had a 2* shield.

I had to team up with T3 Guys ALWAYS to beat him. I can't even do it in a exclusively T2 Party. 3* and all.

Tue, 09/27/2011 - 03:01
#12
Antistone's picture
Antistone
Not a valid defense

Yes, telling people that they need tier 3 equipment to beat a tier 2 boss is ridiculous and insulting. Tier 2 should be doable with tier 2 gear.

But putting that aside for a moment...every single weapon you listed as an example is an upgrade of a reward gained by beating the Jelly King! You are literally suggesting that players should be required to beat the Jelly King several times in order to become good enough to beat the Jelly King.

I can only assume this is some subtle attempt to embarass the developers into action by illustrating the absurd reasoning required to justify the boss's current stats.

Tue, 09/27/2011 - 07:27
#13
Mejezfeld's picture
Mejezfeld
[BRACE!]

I have a massive phobia AND hatred of that Royal Jelly now.

Seeing that my inability to even TOUCH that inbred hermaphroditic spineless fat royal scumhole without assistance or dying over 9000 times has other reasons besides that I suck, need better gear and/or I have to threaten my ISP with senseless violence so they would stop screwing me over somehow makes them worse.

He's half the reasons I wanted to get a Nightblade so badly, and two-thirds the reasons I just want to see his stupid giant cancerous core bounce around and splatter so badly now, is because somehow even the coolest sords in my arsenal doesn't help against him.
He can turn days of effort spent playing the game (literally with the Clockworks and metaphorically with the game's economy in order to get a barely-decent amount of CE for crafting the things I need) into a pile of useless soot, which he then slobbers and leaves excretory mucus trails all over, right after doing the same to your grandmother's ashes and your religion's most holy relics.

Then he and his deformed spawn do a magic recovery sadistic demon dance on your bruised slime-coated body while you stare at a message saying your res cost has gone far too high in a way that's mathematically similar to why Ponzi schemes don't work, and there's no chance that reviving now will NOT waste more energy and leave you right back where you started- totally flat broke and probably eating out of garbage cans in Haven while wearing an old Wolver coat that's starting to smell like you made it WELL after the critter grew a colony of fungus in it's fur.

You do not pass go, you do not collect 200 dollars, and you get to climb up that steep slope all over again.

[LADIES AND GENTLEMEN, WE HAVE JUST HAD A BIT OF TURBULENCE... IT'S SETTLED DOWN NOW, BUT PLEASE DO NOT MOVE FROM YOUR SEATS UNTIL WE REACH OUR DESTINATION. THANK YOU.]

Sorry, I just wanted to say that, I've been frustrated at him for a while now... I'm enforcing a complete abstinence from any gate that has even the slightest bit of his lavender taint, and working at crafting whatever I can that might help with him.

But of course, I think it's high time I should just pay for this thing already... except that I have no cash to spare for games right now, whoops.

Tue, 09/27/2011 - 12:48
#14
Foquizzle's picture
Foquizzle
Agree

I have to agree that the spawn rate of jellys is too high on that encounter. Granted I can easily beat it without dying using full 5* gear, but the average 3* player is clearly going to struggle with it due to the rate that damage needs to be done because of regen, and the difficulty of applying that damage due to minions.

Perhaps a good compromise would be to reduce the amount of minions to make avoiding them easier, while giving them a small damage buff.

The rate at which minions are respawned after being killed is also ridiculous. It would be nice if it were feasible for a bomber to clear the spawn and have a decent change of downing the JK - at the moment it's virtually (if not actually) impossible for me to keep the room clear of minions even using 5* ash of agni and/or nitronome with full bomber gear giving max damage and max CTR. That basically makes this a "swords only" fight (not saying it's 100% impossible with other equipment, just that it's several orders of magnitude easier with swords). Since this is a tier 2 boss it would be nice to tone it down a bit making other loadouts viable.

That's enough complaining anyway, I guess I'll give a few tips to anyone with lesser gear who's struggling with him: -

  • Open the blocks up before starting the fight. Hitting the blue "vanishing" blocks so that they work properly is pot luck with certain weapons that hit multiple blocks at a time (if they destroy the surrounding blocks before the blue one, it doesn't work). Use an accurate weapon like a gun on them if you want to be sure they trigger.
  • Always keep a path clear, don't get trapped by minions or blocks. You should be spending most of your time circling around the outside of the room opening a path up with your weapon, and only attacking the jelly king with charge attacks from time to time when a decent opening emerges
  • Bring as many poison and curse vials as possible (the fight can be done without, but they help a lot if your gear isn't great). Once you've done some damage to him, use a poison vial to block his regen, and try to attack more to apply pressure. Once the poison wears off get him with another one. If your whole group coordinates this, you should be able to stop him regenerating for a long time. Curse vials are better used on phase 2 (when he flies around the room), and will virtually make him kill himself in that phase, you can use them in phase 1 to block regen if you have to (e.g. if you have lots spare or are out of poison vials) since they are long lasting
  • In phase 2 where the jelly king flies around he follows fixed paths. Learn his attack pattern - he can't be hit when he's spinning and he deals high damage, but he breaks blocks as he goes. As such the best tactic is to follow him round just behind his spin in the space he opens up, charging your weapon, and then when he finally stops spinning you'll easily be able to hit him with a charge attack or two.
  • Tempered/ascended calibur are probably the best choices for this fight because the jelly king can't be knocked back, so a charge attack will always hit him 2-3 times. Shadow weapons are good for the little jellys, but the caliburs are better on the king himself (you shouldn't really be attacking the little jellys anyway unless cornered since they will quickly respawn, kite them instead). The vile striker is ok because of its chance to poison, but I wouldn't pick it over a calibur since it's not so useful outside this encounter and has an attack pattern that's hard to master.
  • Armour with normal and piercing defenses is the best for this fight. The dusker/ash tail sets are good choices because of their extra damage bonus, but there are other good options.
  • Don't even bother using guns or bombs at all on this encounter unless you really know what you're doing, stick to swords at first.
Tue, 09/27/2011 - 13:31
#15
Nicoya-Kitty's picture
Nicoya-Kitty
I've actually found that the

I've actually found that the RJ fight is easiest with one bomber on the team. He can keep a space next to the RJ clear of minis for the rest of the team by spamming a nitronome, then drop a VV or AoA during the spin phase.

Solo bombing is another matter...

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