Starlight Craddle

Why not put back on the Starlight Craddle levels?
Reintroducing the level can cause players to play more since they have something completely "new".
By "new" i refer to the sleep condition that is not currently in use on gate construction and not giving utility to sleep resistance equipment.
So what do you people think?
sleep is strong against monsters lol..get a bomb, that spreads sleep and the whole game dies

Sleep based weapons dont work well... the monsters fall asleep and heal over time...
In general is the only state that doesn't affect monsters in a negative way.
When i say equipment, i mentioned the armor, shield and helmet, cause far as i know there no sleep inducing weapons.
I really like to experimente the Starlight Craddle, the name sounds fun and exotic...
Curse is a strong thing to, but only phantoms in tier3 give it, so its rare to be cursed unless you charge up a faust.

I'm fairly certain phantoms in lower tiers can dish out curse too, if I recall correctly.
Yeah, I keep hearing about Slooms and stuff, and it's kind of given me a burning curiosity about this place already. I'd ask if anyone still has any images or stuff of the levels while they were still in the game but I doubt anyone still has them or is still here.
Apart from that... seeing as the trailer vids for the game showing the Vog Cubs and a Gold Trojan and a Tortodrone are still up and the Slooms still can be found (?) in the game I don't think there's an issue of it being "illegal" or a "spoiler".

I'd like to see a sleep weapon that you can use on other players - to heal up between battles.

T2 phantoms can curse with their charge attack, I believe. I know I've been cursed before by a T2 phantom back when it was all shiny and new to me. I've since learned how to dodge.

I have also been cursed by a T1 phantom when I was a wee young knight just starting out. It happened enough that for weeks I avoided graveyards for a very long time until I figured out how easy they could be.

Starlight cradle was extremely annoying solo and stupidly easy to exploit in groups -- at least that's my understanding of it. If you happened to fall asleep you couldn't do anything (even take a remedy pill). Only thing you could do was sit there, watch the screen and hope the monsters didn't kill you while you waited for it to wear off.

I think sleep could be fun if they made it so that you could walk at about stun speed (sleep walking, let's call it), couldn't attack or shield, and keep the healing attribute.

That picture shows what the final "arena" area of Torpal Titan looked like. There were serveral waves of monsters involving lost of Slooms, a few Sloombargos, some Toxigels and a handful of Lumbers. Like any most areas in the game, it could prove a challenge at first, but a practiced player would have little trouble.

@Mejezfeld
Here's a sloom for ya http://steamcommunity.com/id/jsyi/screenshot/540650441591564388

lmao reply #2 was so wrong.
I found this by accident, but I wished all the negative replies to ideas and suggestions that have been proven pointless through game updates would get some kind of reminder.
I think they took out sleep just to work on it a bit more.
As it was, it was just too powerful against players and not useful enough against monsters.
You'll probably end up seeing it again.