I've heard that for each level you have (low, med, high, etc.) your damage goes up about 7%. However, I've also heard that max is 33%. How does that work? A Maximum! UV is the sixth level, and 6*7=42? Could someone explain please?
How do damage UVs work?
Does that stack on top of inherent bonuses?
Like a DA for example is elemental so it does extra damage to constructs/undead. With Maximum! vs Undead, would you multiply the damage it does to constructs/undead by 1.39, or would you add that percentage to whatever percentage that elemental inherent bonus is vs constructs/undead?
Damage Bonuses indeed stacks with damage-type 'crits'; I am not sure, however, what order stats are calculated in.
I've heard (off-hand and unconfirmed) that UV's work via diminishing returns. Meaning that if the first level (No UV compared to Low UV) gives 7% increased damage, then the last level (ultra to maximum) gives maybe only 5% increased damage. I haven't seen any evidence to confirm this but that's the only explanation I can think of as to why max is 33%.
=/
Each level of damage bonus level of UV is a fixed value. But there are a lot of variables that causes the each level to vary between 3.5 to 8%. Some of the variables include the weapon depth nerf, monster weakness/resistance, basic combo swing vs charge, poisoning, etc. 6.5% is a good average bonus per level.
A damage bonus will stack with the creature weakness/stregths. So Damage Bonus vs Undead will give a larger magnitude bonus than Damage Bonus vs Slimes on a Divine Avenger since the elemental weakness comes into the calculation.
Whether the damage bonus or weakness is applied first is a curious question. Mathematically it doesn't matter. Here's the hypothetical equations:
Total Damage = Elemental * Weakness * Bonus + Normal * Bonus
...which is the same as...
Total Damage = Elemental * Bonus * Weakness + Normal * Bonus
...since the order of operations for multipication does not change the results.
Sidenote - this isn't absolutely true since the algorithm could be rounding to whole integers along the way or losing precision due to the way computers storge decimal data. But the difference should be minimal.
They meant that or this:
Total Damage = Elemental *(1+ Weakness% + Bonus%) + Normal * (1+Bonus%)
which is different than straight multiplication, I assume you claim its multiplication due to testing though
I believe it is +6.5% for each level, which comes out to ~39%.