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Zettalux's Lockdown Strategy Guide

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Tue, 09/27/2011 - 12:30
Zettalux's picture
Zettalux

So maybe you enjoy Lockdown. Maybe you want to take it up a notch, into the realm of real competition? I understand that your preferences are what matter to you most, thus disregarding my Strategy Guide entirely. My job isn't to make you play the way I do. My job is to make you see things that, perhaps, you've overseen or things that would improve your play-style.

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Roles

First thing's first, this first part of my guide will focus on your roles and strategies. Yes, you're given three classes, but too often do I see the misuse of them. Follow these 'roles,' and rest assured, you will find an increase in your performance. My goal is to show you how these classes can excel, what to do and things that I don't see too often that should. Remember that these are the MAIN things that each class can provide for their team. They aren't in-solid-stone, but merely urges for you to use your class and excel with it.

Allow me to list said Roles, in order of importance:

Main Pile > Sniper >> Backdoor-er > Defender

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  • ___Main Piler___
    • Classes: Guardian >> Recon > Striker
    • Job: To group up with all other Main Pilers and to be the 'main' force behind the team; strength in numbers
    • Description: This is the essential Role in a Lockdown team. This is the role that the majority of the team must play, because without this role, your team's progress will dwindle. Your job is to capture as many zones in at least time possible with your fellow Main Pilers. And remember: KEEP YOUR ASS ON A ZONE AS MUCH AS POSSIBLE. Example: when your pile is assaulting an enemy-captured zone, try to eat away at its occupation as much as possible WHILE staying alive.
      ***Remember, you don`t initiate fights. You avoid them; in fact, your Main Pile should avoid the enemy Main Pile. Encountering the enemy Main Pile will put your team`s progress at a halt while you try to fight them off! Capture the points where you won`t find much resistance. And ALWAYS. STAY. TOGETHER. AWAYS. I can`t stress that enough. If I could attach a hand to jump out of your screen to slap you in the face, I would so you would always remember this.

      Let me break down this Role further by listing each class' role-within-the-role:

      Guardian: As shown above, Guardian is the most important class for the Main Pile. Without a guardian, the main pile would be EASY for Snipers to pick off and disintegrate. With a guardian, your Main Pile's survivability increases exponentially. A Main Piler-Guardian guarantees your team a good steady progress. TIP: If your equipment isn't up-to-par with everyone else on your team, BE A MAIN-PILER-GUARDIAN! Your armour or weapon may not do good, but the least you could do for your team is to shield your allies.
      ***Also, also, ALSO: while a Guardian protects their teammates, it is JUST AS IMPORTANT for the teammates to protect the Guardian. Their shields aren't invincible, and can only take so much damage. It's everyone else's jobs to make sure it doesn't break, otherwise your Guardian is a sitting duck.

      Recon: A Main-Piler-Recon is the 'foot soldier' of your Main Pile. They have enough health to take some discipline, and more importantly, work great with Guardians. If you have enough Guardians for your Main Pile, go Recon. A good Recon in your Main Pile can do good to repel those pesky Snipers.
      ***If you're going to go bomber, GO RECON! Bomber-Guardians don't work so well, believe it or not. If you're going to be a guardian, be a guardian. The team needs your shield, rather than for you to take it down to plant a bomb. If you're a Recon, you can charge up your bomb within your Guardian's shield!

      Striker: Yeah yeah, the annoying guys who skate across the ground and can get away easily. Straight forward, but I would prefer the main pile to have Recon-damagers rather than Striker-damagers. The low health is a big downside, and considering that Main-Pile-Strikers stay with the main group most of the time, their speedboost isn't much help. The best a Main Pile Striker can do is to go ahead of the group to begin capturing the next zone.
      ***Striker should only be picked up by those who have the best-of-the-best gear! Yes you have full Vog and a DA, but it will still only take 2 flourish swipes to kill you. In fact, the Vog/DA combo works best with Recon. As a Striker, you're paper thin and would probably die more than actually helping your team out. Like a Striker Sniper, you're going to need good Defense and HP boost to be a good Striker.

  • ___Sniper___
    • Classes: Striker > Recon > Guardian
    • Job: To harass, slow and possibly cease the enemy's progress
    • Description: I don't see Snipers as much as I should. Personally, I play this Role 90% of the time. And people wonder why I'm never with the main pile, yet attain most defenses as well as very high damage.
      *****BIG NOTE: DO NOT play this Role unless you are a skilled fighter and WELL EQUIPPED! ESPECIALLY IF YOU GO STRIKER! Too many people who pick up the Striker class for the first time assume this role and fail miserably. Remember that as a Striker, you are paper-thin. Unless you have HP boost and good defense (with a good weapon), it's not wise to pick Striker at all.

      Nonetheless, the job of a Sniper is to harass the enemy's progress. What do I mean by that? A Sniper is an opportunist. You take ANY, and I mean ANY, opportunity to halt the enemy's occupation of a zone. You have to be ahead of the enemy's movements; you have to be at a zone whilst it is being captured or a zone that will be captured, and your job is to harass the enemies who seek to take it. And remember, you don't capture points. You DEFEND them. By defending zones (neutral or team-occupied), you're "slowing-enemy-progress."

      It is the Snipers who can make, or more importantly to the Sniper, break the game for the enemy. A good Sniper(s) can dissolve the enemy's Main Pile and allow your team to capture ALL zones at once. You may risk your life a lot, but remember: you have to be good, and you have to take the opportunities. If there is a zone occupied by 3 skilled enemy Guardians, that's not an opportunity and you will most likely die. Just go somewhere else where you're needed.
      ***Your team doesn't need more than 2 Snipers! For smaller games, 1 is more than enough. Main Pile is more important! If you have more than 2 Snipers, you might as well as have a Sniper-Main-Pile-Striker team, which does work sometimes but isn't a wise choice.

  • ___Backdoor-er___
    • Classes: Recon = Striker >> Guardian
    • Job: To capture enemy un-defended zones
    • Description: While your team's Snipers/Main Piles are in heated combat, your job as a Backdoor-er is to simply go to enemy-occupied/neutral zones where the heat isn't and to capture those zones. This is a straight forward Role, and if you really are a Ninja, then a safe Role at that. Don't try to take part in combat unless you really HAVE to, to survive. If you get discovered, pop up your defensive mechanism and get out of there.
      ***Regardless of the fact that I separated this as its own Role, a Sniper could do good to take the job of a Backdoor-er as well.

      I would rename this Role to Ninja, but I don't really want to re-edit everything.

  • ___Defender___
    • Classes: Guardian >> Recon
    • Job: To defend vital zones that, if fallen to the enemy, would cause a hard time for the rest of the team.
    • Description: This Role, despite its above job description, isn't entirely important. Basically, it's the Guardian's version of the Sniper, yet not at the same time. Your job as a Defender is to prevent those smaller units such as a Sniper or a Backdoor-er from capturing that zone closest to your spawn-point or the zone at the center of the map. You serve as a wall, basically.
      ***As said before, this Role isn't entirely needed. Only assume the role of a Defender when you're having a Sniper/Backdoor-er infestation problem. Thus, no more than 1 is needed if any at all.

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Equipment

Equipment is about as important as what class you take. And don't mind the fact that 50% of the people in Lockdown use Vog/DA, a GOOD PvPer is much more well-prepared. Not to say that Vog or the DA are a bad choice, it just really boils down to your playstyle. What weapons do your opponents use? What other bonuses does your armour provide (ASI, CTR, etc)? All these things and more, you have to consider. I could go on forever from here, but allow me to simply point out SOME significant pieces of equipment, and state their pro's and con's:

    -----Weapons-----
  • Piercing Swords (Flourish, Snarbly Barb, Rigadoon, Flamberge)
    I will be honest, these are godlike if you can utilize them properly. They're faster than most swords, have longer reach than most swords and are very hard to counter. The only way you can counter them is with pierce armour, or to really keep your distance. Also, these swords works better with auto-aim, but that's just me.
      Pros:
    • fast, not heavily reliant on ASI
    • first swing is like a DA/GF: wide swing that knocks back, only faster
    • does high damage against non-pierce armour
    • has longer-ranged combo than most other swords
      Cons:
    • damaged reduced significantly against pierce armour
    • terrible at breaking shields
    • second swipe tends to not hit
  • Divine Avenger/Gran Faust
    Generally, I would have to say the Gran faust exceeds the Divine Avenger simply because Shadow Defence is quite rare, and if you can manage to curse someone, their game is over unless they make it back to their base. Nonetheless, both are good swords. Their movesets can keep most other sword users at bay, because if they get close, they're in for massive damage.
      Pros:
    • very high damage
    • able to knock back opponents easily
    • have a very wide and lengthly range
      Cons:
    • very slow, reliant on on ASI
    • while they have good damage per hit, DPS isn't entirely the best as compared to the Brandishes or Flourishes
  • Brandishes (Acheron, Glacius, etc)
    These aren't the best choices to roll with. Don't get me wrong; get someone in a combo from one of these, and they most likely won't survive. The problem is actually getting that combo in; they don't have great range.
      Pros:
    • extremely high DPS
    • great substitute for Flourish against pierce-armoured opponents
    • charge attack can usually kill somebody, and don't require much movement
      Cons:
    • very short range - difficult to get someone in a combo
    • a bit reliant on ASI to acquire needed DPS
  • Leviathan/Cold Iron Carver
    I see these more often than I should. They are (to put it bluntly) terrible in Lockdown. If you're going to go with this moveset, go for a Brandish. Unless you come across an opponent who has armour with no normal defense, these shouldn't be your weapon of choice. That was sarcasm by the way; hardly anyone at all uses armour without normal defense.
      Pros:
    • decent charge attack
      Cons:
    • all the cons from the Brandishes, plus very low DPS
  • Sentenza/Argent Peacemaker
    These are more for harassing, rather than damage. To prevent that bomber from charging up, to finish off that opponent or to just generally chip away at shields or health, these guns are ideal choices for players who want to mainly use swords.
      Pros:
    • six shots per clip
    • good speed and mobility, allowing for flexibility in combat
    • great for countering bombers
      Cons:
    • very low damage
  • Supernova/Polaris
    These are superb guns. They have great crowd control and great damage, plus shock from the Polaris. However, despite their capabilities, the projectiles do travel a little slow.
      Pros:
    • high damage
    • good range/explosion radius
    • great crowd control
    • good for defense
      Cons:
    • slow bullets allow for easy counter
  • Chemical Bombs (Shivermist Buster, Stagger Storm, Voltaic Temptest)
    These three bombs bring crowd control into Lockdown. Simple and straight-forward; these can make fights much easier and one-sided.
      Pros:
    • can easily immobilize/stunlock enemies
    • has a great radius
      Cons:
    • not much, unless you come across an enemy who has maximum status resistance of your bomb (max-resist in Lockdown = immunity to status)
    -----Armour-----
  • Vog
    This is actually a good set of armour; there's a reason why it is very popular. The ASI you gain from the set really helps, and it allows you to not have to have a, ASI UV on your swords. However, the big downside to this is the fact that the defense would only defend against DA's and elemental Brandishes.
      Pros:
    • good elemental/normal defense
    • great ASI boost
    • fire resistance
      Cons:
    • pierce swords rip through Vog easily
  • Skolver
    This is what I roll with usually; the pierce defense allows me to shrug off most Flourish hits and also give a good damage boost to my swords. Of course with Skolver, you'd have to rely on another source for ASI.
      Pros:
    • pierce defense allows for an edge against the deadly Flourishes
    • great damage boost
    • frost resistance
    • difficult to counter
      Cons:
    • weak to elemental, though it's hard to come across a good elemental weapon to match the Flourishes

      Again, I could continue to do this with every single piece of equipment. There are tons out there, and each have their own pros and cons. These pieces above are among the most used, so I simply adressed them.

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So which role do you usually play? Did this guide help you see anything you could perhaps use to improve your performance? Do you have any criticisms and/or suggestions? Want to add anything to the Equipment list? Go ahead and comment!

Tue, 09/27/2011 - 12:52
#1
Nicoya-Kitty's picture
Nicoya-Kitty
I've been considering the

I've been considering the roles that the different classes play in relation to the usual holy trinity of MMORPG: the tank, healer, and dps.

Lockdown is a bit odd because the tank and healer are basically combined into one: the Guardian. That puts the DPS role, characterized by dealing damage while avoiding aggro, on the recon class.

But then where does that leave the striker class? Two words:

LEEEEEEROOOOOY JEEEEEENKIIIINS!

Tue, 09/27/2011 - 12:57
#2
Negimasonic's picture
Negimasonic
I actually combine Ninja with

I actually combine Ninja with sniper a lot, usually because my target is on the enemies side anyway. meaning they'll respawn and come for me instead of everyone else. But they've gotta be careful of the shivermist/VT recon :P (guns are an easy solution but if I'm not playing badly (rare) I'll be a true ninja and disappear anyway). Sometimes I do that, then charge another bomb to give them something to remember me by :3

Communication might be another important aspect to mention. I used to type a lot to tell people what I'm going to do but I sorta gave up after awhile, yet I still think this is important if you can be bothered to type out basic commands like (go to 2, I just died, retreat to our own bases, etc etc)

Tue, 09/27/2011 - 16:45
#3
Sypsy's picture
Sypsy
I play main pile striker &

I play main pile striker & Striker Sniper. I also do the pile guardian. I sometimes do sniper guardian, which works well to slow down enemy progress. You can more easily take out 3 or 4 enemies from their pile with a guardian.

Thank you for this. I was going to post something similar about how you have a "pile" that moves, and claims CP's while having 1 or 2 people attack the opponents pile. I like the word, I found it difficult to describe this "moving army group thingy" that should consist of at least 1 or 2 guardians.

I also want to stress that unless you have all 5* items (ideally completed), please please please do not be a striker.

With the recent buffs in HP for guardians and recons, a striker is paper. And unless you have the armor hp and damage that goes with 5* gear, you're just going to be frustrated the whole game. Your damage will be too low to be of use, and you will spend most of your time dead. Ideally, I would prefer if people are guardians and help the main pile. The shielding of 2 or 3 guardians together make a good wall of defense and provide more for the game than 3 recons would running around the main pile trying to find a good opportunity to attack.

Recons, while having the allure of having a lot of game play due to being hidden, require a familiarity with the game that I find 95% of recons do not have. I have met only a handful of good recons in a sea of recon novices. A good recon will have the damage up there with the strikers. If you are not getting this damage, stop being a recon. Generally, a ninja recon role is silly, as you are faster as a striker and safer as a guardian. A good recon would either be a sniper or would be with the main pile harassing the enemy snipers. I say this out of the many games where everyone is a recon and they just flee around the map, attempting to get CP's, without addressing the enemy's main pile.

With this said, it is unfortunate, but in order to do well and really enjoy your time in T3 lockdown, you should have your end game equipment, including trinkets. You should already be working on your next set of equipment. I suggest getting a set of gear for T2 and staying there for now, or in the very least, prepare yourself to playing a lot of guardian, and/or dying a lot.

Tue, 09/27/2011 - 17:06
#4
Zettalux's picture
Zettalux
Given me a bunch to think

Given me a bunch to think about, Syps. Thanks! I really appreciate your suggestions too, and will be sure to update later. My hope is to get the word out that yes, the aspects you've mentioned are crucial to every game.

As for the Snipers, I did make a point about how you have to be well-geared and well-skilled. Thank you with agreeing with me at how this needs to be stressed more. It's unfortunate to see those who are unprepared to take up the Striker, just 'cause they like the speed boost.

Tue, 09/27/2011 - 18:17
#5
Zettalux's picture
Zettalux
Updated a part for the

Updated a part for the Equipment suggestions, as well as expanded/removed a bit from the Roles.

I just wanted to say that this guide will be formated based on the suggestions/tips I get from people too. I merely want to make a guide so anyone could follow, and have good end results.

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