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lag

6 replies [Last post]
Thu, 09/29/2011 - 16:19
Legendsmade's picture
Legendsmade

its not my computer. I'm not whining. I'm not complaining. is there any way to stop it?
don't say its my internet, its not. my internet is fine. i can go 30 fps and 100 ping on league of legends but lag up a storm here

Thu, 09/29/2011 - 16:23
#1
Lordnamechange's picture
Lordnamechange
/shrug

no real explaination to the lag in this games its just kinda random

Thu, 09/29/2011 - 16:54
#2
Legendsmade's picture
Legendsmade
meh alright. i guess i might

meh alright. i guess i might just not play for a while untill i can find out how to stop the lag.

Thu, 09/29/2011 - 17:17
#3
Xeirla's picture
Xeirla
Well I know some reasons

Your internet is fine but.....

1. If on Steam, their servers are horrible. I don't rely on it to hold me up for a full week without a problem
2. Random lag just happens. This game has few servers only in the U.S so thats a problem to be discussed later. If they had the money, the Indy Developers would surely put this global.
3. Theres a storm over here. Weather = LAG. I really don't like Illinois weather.
4. Wait. That's all you can do for lag really.

Solutions:
Refreshing your Router brodband connection(turning it off and back on) is reccommended for clearing some lag. Was about to do it myself actually.

and that's it. So Good luck and...yeah Good luck

Thu, 09/29/2011 - 17:18
#4
Xeirla's picture
Xeirla
PS I can go 60FPS or higher

PS I can go 60FPS or higher normally, I know your pain @_@

Thu, 09/29/2011 - 17:26
#5
Goldmaker's picture
Goldmaker
REALLY in steam is

REALLY in steam is UNPLAYABLE, i lag every 5 min and the server kick me after the masive lag...im thinking to quit spiral becouse the lag is INSANE, i down 2 lvls BAM the server kick me...

Thu, 09/29/2011 - 18:50
#6
Everblunt's picture
Everblunt
Re-post

Ill re-post what I said in another thread:

I bet a lot of issues also arise because the game uses UDP for its netcode. A lot of ISP's do not play nice with UDP traffic and treat it as a second-class citizen. At least in my case, if a node becomes under heavy load UDP throughput suffers dramatically. I suspect they are doing some kind of traffic shaping/inspection that uses CPU cycles and once that threshold is hit UDP traffic is delayed until it becomes available (usually <1000ms but still).

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